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I feel this has to do with their skull efficiency. With 14 white skulls (yes you can get this) they always make seed surplus, once I upgrade the farm to golden fertilizer quality.
Is this correct? The Farmer perk is not described as affecting the quantity of seeds, only the fertilizer is. (https://graveyardkeeper.gamepedia.com/Perks)
I'm using Peat, but not quite breaking even, although I need relatively few seeds from the farmer to keep going.
Just curious if anyone is able to actually break even with just the basic Peat fertilizer. I assumed it'd take alchemy fertilizers to do that.
Sooo ...Fertilizer is complicated, and adding in a variable like the Farmer perk doesn't help - in fact, I'm still not 100% convinced the Farmer perk does anything, but I also don't wanna sink anymore time into finding out. So, long story short, the wiki doesn't do Fertilizer justice.
Primarily, the yields of basic crops (carrots, wheat, etc.) and complex crops (grapes, pumpkins, etc.) are quite different, both on the produce end and the seed end.
Basic produce: 5 + 1to3 + 2x ;
Basic seeds: 1 + 1to2 + x ;
Complex produce: 2 + 1to3 + x + y ;
Complex seeds: 1 + 1to3 + x + y ;
Basic *x = 0/1/2/3 (tier of fertilizer used)
Complex *x = 0/1/1/2
Complex *y = 0/0/1/2 (upgraded)
Ex#1; you plant Carrots on Peat fertilizer.
> Produce; 5 + 1to3 + 2*1 = 8-10 Carrots.
> Seeds; 1 + 1to2 + 1 = 3-4 seeds.
Ex#2; you plant silver-quality Grapes on Q-1 (silver) fertilizer.
> Produce; 2 + 1to3 + 1 + 1upg = 4-6 silver-quality Grapes, 1 gold-quality Grape.
> Seeds; 1 + 1to3 + 1 + 1upg = 3-5 silver-quality seeds, 1 gold-quality seed.
Protips;
1) Always use Peat. Also, get the Farmer perk if you want - might help.
2) In addition, use Q-1 (silver) on your Basic crops if you can manage it.
3) Try to always use Q-1 on your Complex crops, if not Q-2 (gold).
Later on, the lowest tier alchemy fertilizer is a license to infinite gold-level crops, because you always maintain the quality level of the seeds and you always produce at least as many seeds as you put in. Meaning you start with 4 copper-level seeds, and eventually you will breed gold-level seeds, which constantly give gold-level crops.
You might also try patrolling near each zombie's work area, as they've been known to drop seeds on-site instead of properly depositing them back in the communal Trunk.
That must be it. The wiki didn't mention zombie quality, but it must influence yield of seeds. I suck to zombie making at this stage, so all of mine are 10-18% ones, which must be why I'm seeing what I'm seeing and you aren't.
If you have a level 2-ish church, you should start receiving corpses with 4-5x white skulls. If so, get your alchemy and embalming up to speed, and you'll be able to churn out 12x white skull zombies (30% efficiency) fairly easily. Don't worry about reaching 40% until late-game.