Graveyard Keeper

Graveyard Keeper

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Mass Producing Quality Items
Just wondering if there is some way to do this?

For example, brought a stack of gold onions to the kitchen, and wanted to queue up baking a bunch of gold onion rings, but so far I haven't figured out any way besides selecting 1 single onion, and then it seems like the only option is to hit craft with just the 1. Then while it's cooking, I can't go back in to queue up more because you're locked out until the single is done.

Have had similar issues with notes, wine, chisels.. Is there any way to do these in bulk less painfully? It really seems like you should be able to just queue this stuff like you can with all the other crafting. Doing single items 1 by 1 and having to ♥♥♥♥ around in the menu each and every time.. there's got to be a better way, right?

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Showing 1-5 of 5 comments
Optimism May 5, 2020 @ 8:03pm 
sadly no
Hannah Mar 28, 2021 @ 5:37pm 
I agree, I don't think the cooking/crafting of certain things at end stage is well paired. The chisels is one example, the other is cooking. Even in the tavern the bulk cooking is very limited. There is very little storage, extremely low number in a stack, yet I've got zombies churning out wine, beer, wheat and veggies like there's no tomorrow. Stacks and stacks of product and yet all I can craft is one tiny stack of 5 pies. It's honestly ridiculous and needs to be updated. Can make bulk crafting available later on in the tree. Increasing stack size to 99 or 100 (instead of 20!!! :steamfacepalm:) would be an easy fix I would think.
di eshor ribly Mar 28, 2021 @ 7:30pm 
The storage capacity issue can be fixed with the (i think) Game of Crones DLC. Just throw some Food Bags (or Universal for your firewood/oil/whatever) into the chest and or beverage racks. Yorick can also sell food from food bags in his inventory.

Doesn't exactly help much on the crafting side of it though.
Solverbolt Mar 29, 2021 @ 12:23am 
yeah. One of the ideas I proposed on the reddit page has to do with someone with modding experience adding a few features, like zombie honey farming, adding the chest(s) from the refugee camp as an end game research option for far better storage in the workyard and elsewhere.

Another instance I feel could be improved, maybe once you reach a certain point with the merchant after unlocking the crate system, is an ability to upgrade the crate system another tier, so that instead of 1 per pallet downstairs and in the end point building, it allows the construction of making shelves capable of holding 3, at the cost of say 12 beams, 8 boards and 40 nails, maybe even include as a fourth part requirement, 20 complex parts as well. It will get costly pretty fast considering how many would need to be upgraded.

There is also a thing, lets say, a special alchemy II recipe, combining 1 diamond, 1 golden apple and maybe some other item that is crafted from multiple items as well to make a one time use potion for zombies, to allow for it to convert all red skull to white skull.

But this also brings up another issue i have seen, once you have used all the diamonds that you can find in the dungeon, you cannot get anymore, which seems really stupid to me. At least with every save I have checked, the dungeon does not reset, which seems dumb.
di eshor ribly Mar 29, 2021 @ 1:14am 
Originally posted by Solverbolt:
But this also brings up another issue i have seen, once you have used all the diamonds that you can find in the dungeon, you cannot get anymore, which seems really stupid to me. At least with every save I have checked, the dungeon does not reset, which seems dumb.

You can sometimes very rarely get diamonds while mining the iron node at the quarry, and very very rarely get one from breaking iron chunks into ore, similar to silver/gold. So far I've dug up one diamond this way in my entire time playing.

Edit: Forgot to mention you had to buy the technology to get diamond drops before you'll see one in the wild.
Last edited by di eshor ribly; Mar 29, 2021 @ 1:29am
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Date Posted: May 5, 2020 @ 6:49pm
Posts: 5