Graveyard Keeper

Graveyard Keeper

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there should be more ways to get ash
ash is pretty important for farming and its just 1 we know of to gain ash wich would be burning corpses gaining u 5 ash thats enough for 50 fertilizer now that dosent sound bad but when i got a whole farm that takes like 10-20 fertilizer each harvest 50 becomes a really small number i feel like they should add more ways to gain ash even if its just a tiny amount of ash as from what i can tell in the game they named that theres more ways than 1 to gain ash yet so far we only gain ash from burning corpses
Originally posted by EVIL Shenanigans:
1) Let's do some math! Utilizing 25 Carrots per week will yield 5 corpses, and potentially 25 Ash if you were to cremate all 5. If you were to use this just for carrots:

Peat; Using 0 Ash, you can use Peat, with which you could produce 7 carrots on average per plot;
70 Carrots = 14 corpses (over 3 weeks), or a net gain of 70 Ash.
Q1; Using 1 Ash, you'll get 10x Q1, with which you could produce 9 carrots on average per plot;
90 Carrots = 18 corpses (over 3.5 weeks), or a net gain of 89 Ash.
Q2; Using 2 Ash, you'll get 10x Q2, with which you could produce 11 carrots on average per plot;
110 Carrots = 22 corpses (over 4.5 weeks), or a net gain of 108 Ash.

Answer; the Ash requirement for fertilizer is *not* a problem, assuming you have the time and carrot production...

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2) There is technically a second source - you may create Ash Goo reliably at the AW1, if you have plenty of time, energy, and excess Life solution (Brain, Maggots, and Yellow Flowers @ Hand Mixer). For every 4x Ash Goo (once studied), you can make 2x Ash at the Alchemy Mill.

At the AW1, plug in a non-reactant 'powder' (Water works well here) and Life solution - this will 'fail' the recipe for the Growth Enhancer, which should guarantee an Ash Goo output.
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EVIL Shenanigans Feb 26, 2020 @ 9:08am 
1) Let's do some math! Utilizing 25 Carrots per week will yield 5 corpses, and potentially 25 Ash if you were to cremate all 5. If you were to use this just for carrots:

Peat; Using 0 Ash, you can use Peat, with which you could produce 7 carrots on average per plot;
70 Carrots = 14 corpses (over 3 weeks), or a net gain of 70 Ash.
Q1; Using 1 Ash, you'll get 10x Q1, with which you could produce 9 carrots on average per plot;
90 Carrots = 18 corpses (over 3.5 weeks), or a net gain of 89 Ash.
Q2; Using 2 Ash, you'll get 10x Q2, with which you could produce 11 carrots on average per plot;
110 Carrots = 22 corpses (over 4.5 weeks), or a net gain of 108 Ash.

Answer; the Ash requirement for fertilizer is *not* a problem, assuming you have the time and carrot production...

---------- ---------- ----------

2) There is technically a second source - you may create Ash Goo reliably at the AW1, if you have plenty of time, energy, and excess Life solution (Brain, Maggots, and Yellow Flowers @ Hand Mixer). For every 4x Ash Goo (once studied), you can make 2x Ash at the Alchemy Mill.

At the AW1, plug in a non-reactant 'powder' (Water works well here) and Life solution - this will 'fail' the recipe for the Growth Enhancer, which should guarantee an Ash Goo output.
Last edited by EVIL Shenanigans; Feb 26, 2020 @ 9:11am
werwolfgaming Feb 26, 2020 @ 9:18am 
Originally posted by EVIL Shenanigans:
1) Let's do some math! Utilizing 25 Carrots per week will yield 5 corpses, and potentially 25 Ash if you were to cremate all 5. If you were to use this just for carrots:

Peat; Using 0 Ash, you can use Peat, with which you could produce 7 carrots on average per plot;
70 Carrots = 14 corpses (over 3 weeks), or a net gain of 70 Ash.
Q1; Using 1 Ash, you'll get 10x Q1, with which you could produce 9 carrots on average per plot;
90 Carrots = 18 corpses (over 3.5 weeks), or a net gain of 89 Ash.
Q2; Using 2 Ash, you'll get 10x Q2, with which you could produce 11 carrots on average per plot;
110 Carrots = 22 corpses (over 4.5 weeks), or a net gain of 108 Ash.

Answer; the Ash requirement for fertilizer is *not* a problem, assuming you have the time and carrot production...

---------- ---------- ----------

2) There is technically a second source - you may create Ash Goo reliably at the AW1, if you have plenty of time, energy, and excess Life solution (Brain, Maggots, and Yellow Flowers @ Hand Mixer). For every 4x Ash Goo (once studied), you can make 2x Ash at the Alchemy Mill.

At the AW1, plug in a non-reactant 'powder' (Water works well here) and Life solution - this will 'fail' the recipe for the Growth Enhancer, which should guarantee an Ash Goo output.
well yes might not be a problem but im not focused on getting carrots and corpses rn.. even tho i should but alot of people play it diffrently still ash should have a faster way to get it than wait for carrots 10 carrots are 2 corpses corpses might take a day in game time to get there get the organs u want get the wood make the burn stand place the body light on fire get ash

its a simple procces but not a very fast one most alchemy stuff has 2 diffrent ways of getting the dust ash has 1 way and its not always i wanna spend my time on keeping track of corpses aswell as everything else all im suggesting is more ways to gain ash without having to go threw a whole process of getting carrots then corpses then ash
I am wanting convert ash goo to ash on the mill but it's not letting me, can someone help me understand what I'm missing?
Ash Feb 14 @ 10:05am 
Originally posted by Super Pudney:
I am wanting convert ash goo to ash on the mill but it's not letting me, can someone help me understand what I'm missing?
Just to be sure - you have 4 doses of ash goo in your inventory/storage nearby and you have recearched this goo on the study table, right?
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