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Peat; Using 0 Ash, you can use Peat, with which you could produce 7 carrots on average per plot;
70 Carrots = 14 corpses (over 3 weeks), or a net gain of 70 Ash.
Q1; Using 1 Ash, you'll get 10x Q1, with which you could produce 9 carrots on average per plot;
90 Carrots = 18 corpses (over 3.5 weeks), or a net gain of 89 Ash.
Q2; Using 2 Ash, you'll get 10x Q2, with which you could produce 11 carrots on average per plot;
110 Carrots = 22 corpses (over 4.5 weeks), or a net gain of 108 Ash.
Answer; the Ash requirement for fertilizer is *not* a problem, assuming you have the time and carrot production...
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2) There is technically a second source - you may create Ash Goo reliably at the AW1, if you have plenty of time, energy, and excess Life solution (Brain, Maggots, and Yellow Flowers @ Hand Mixer). For every 4x Ash Goo (once studied), you can make 2x Ash at the Alchemy Mill.
At the AW1, plug in a non-reactant 'powder' (Water works well here) and Life solution - this will 'fail' the recipe for the Growth Enhancer, which should guarantee an Ash Goo output.
its a simple procces but not a very fast one most alchemy stuff has 2 diffrent ways of getting the dust ash has 1 way and its not always i wanna spend my time on keeping track of corpses aswell as everything else all im suggesting is more ways to gain ash without having to go threw a whole process of getting carrots then corpses then ash