Graveyard Keeper

Graveyard Keeper

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Nimplex Nov 28, 2019 @ 11:14am
just too much....
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.
about 1000000000 quests which i cant fullfill yet....
get wine, oil, fish, that there that....

it seems a little bit too much i nthe game... a more "guideline" would be more helpfull....
how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

gets annoying..... and only walk walk walk walk.....
thought it would be more of a "real graveyard keeper" and not stardew valley with another them :(

any tipps / hints?

there is also never a "walkthrough" / "beginners guide" :(
Originally posted by cdarklock:
Originally posted by Nimplex:
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.

There are two kinds of games when it comes to quests.

1. The game parcels out just a few quests at a time until you finish some.

2. The game shoves all the quests in the world down your throat at once.

Graveyard Keeper is firmly in the second category. Everyone you meet will hand you whatever quest they have immediately. You'll have like twenty quests in no time, and no clear direction on which one to pursue first.

This is because it doesn't matter. Do what you think is fun. Or ignore the quests entirely. Unlike Stardew Valley, you won't miss out on anything. Go ahead, spend three months puttering around the swamp. The Bishop will never get tired of waiting for his pottery. The Inquisitor will never get impatient about his flyers and firewood. The woodcutter will wait forever and a day for his new axe. There's no rush. No deadline. No penalty for taking your time.

Which is, imo, a dramatic improvement over SV.

how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

Some of the stone graveyard accessories give 3 or 5 blue points. Polishing stone or marble gives 1. Carving marble gets you 2.

Notably, making a stone grave fence uses 2 stone and makes 5 blue points, and then you can break the fence back down into one stone. This effectively turns 1 stone into 5 blue points. There are places in the game where you can mine stone infinitely, once you've cleared the right paths, so you can basically grind-mine blue points all day.

Essentially you can plant a bunch of stuff in the garden for green points, and while you're waiting for it to grow you can farm blue points with stone. You can farm red points the same way with marble grave fences, although they don't break down afterward - you just have to use or destroy them, and it costs 2 marble for each 5 red points.

To be clear, I'm recommending this to get over minor humps where you need a few more points for an important technology, not to slowly amass thousands of points and unlock the whole tech tree. I mean, you COULD do that. But I can't imagine it would be much fun.

any tipps / hints?

GK is a journey of discovery. Your first playthrough you will do everything wrong, but you will learn as you go. It's up to you whether you respond by pressing onward, or starting over to do things better next time. It doesn't really matter - you won't miss anything or get locked out if you just muddle on through, in my experience.
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Showing 1-13 of 13 comments
csontos.richi9494 Nov 28, 2019 @ 11:49am 
Originally posted by Nimplex:
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.
about 1000000000 quests which i cant fullfill yet....
get wine, oil, fish, that there that....

it seems a little bit too much i nthe game... a more "guideline" would be more helpfull....
how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

gets annoying..... and only walk walk walk walk.....
thought it would be more of a "real graveyard keeper" and not stardew valley with another them :(

any tipps / hints?

there is also never a "walkthrough" / "beginners guide" :(

just for your lazyness here a link for the steam guides:
https://steamcommunity.com/app/599140/guides/?searchText=&browsefilter=trend&browsesort=creationorder&requiredtags%5B%5D=Walkthroughs&requiredtags%5B%5D=-1
The author of this thread has indicated that this post answers the original topic.
cdarklock Nov 28, 2019 @ 1:50pm 
Originally posted by Nimplex:
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.

There are two kinds of games when it comes to quests.

1. The game parcels out just a few quests at a time until you finish some.

2. The game shoves all the quests in the world down your throat at once.

Graveyard Keeper is firmly in the second category. Everyone you meet will hand you whatever quest they have immediately. You'll have like twenty quests in no time, and no clear direction on which one to pursue first.

This is because it doesn't matter. Do what you think is fun. Or ignore the quests entirely. Unlike Stardew Valley, you won't miss out on anything. Go ahead, spend three months puttering around the swamp. The Bishop will never get tired of waiting for his pottery. The Inquisitor will never get impatient about his flyers and firewood. The woodcutter will wait forever and a day for his new axe. There's no rush. No deadline. No penalty for taking your time.

Which is, imo, a dramatic improvement over SV.

how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

Some of the stone graveyard accessories give 3 or 5 blue points. Polishing stone or marble gives 1. Carving marble gets you 2.

Notably, making a stone grave fence uses 2 stone and makes 5 blue points, and then you can break the fence back down into one stone. This effectively turns 1 stone into 5 blue points. There are places in the game where you can mine stone infinitely, once you've cleared the right paths, so you can basically grind-mine blue points all day.

Essentially you can plant a bunch of stuff in the garden for green points, and while you're waiting for it to grow you can farm blue points with stone. You can farm red points the same way with marble grave fences, although they don't break down afterward - you just have to use or destroy them, and it costs 2 marble for each 5 red points.

To be clear, I'm recommending this to get over minor humps where you need a few more points for an important technology, not to slowly amass thousands of points and unlock the whole tech tree. I mean, you COULD do that. But I can't imagine it would be much fun.

any tipps / hints?

GK is a journey of discovery. Your first playthrough you will do everything wrong, but you will learn as you go. It's up to you whether you respond by pressing onward, or starting over to do things better next time. It doesn't really matter - you won't miss anything or get locked out if you just muddle on through, in my experience.
Nimplex Nov 28, 2019 @ 1:59pm 
Originally posted by csontos.richi9494:
Originally posted by Nimplex:
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.
about 1000000000 quests which i cant fullfill yet....
get wine, oil, fish, that there that....

it seems a little bit too much i nthe game... a more "guideline" would be more helpfull....
how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

gets annoying..... and only walk walk walk walk.....
thought it would be more of a "real graveyard keeper" and not stardew valley with another them :(

any tipps / hints?

there is also never a "walkthrough" / "beginners guide" :(

just for your lazyness here a link for the steam guides:
https://steamcommunity.com/app/599140/guides/?searchText=&browsefilter=trend&browsesort=creationorder&requiredtags%5B%5D=Walkthroughs&requiredtags%5B%5D=-1

:D oh allmighty hero ty... already saw the guides... none usefull for me
Nimplex Nov 28, 2019 @ 2:03pm 
Originally posted by cdarklock:
Originally posted by Nimplex:
damn played now a couple of hours but now it really gets.... idk "stressy" / "nervy" i dont actually know what to do etc.

There are two kinds of games when it comes to quests.

1. The game parcels out just a few quests at a time until you finish some.

2. The game shoves all the quests in the world down your throat at once.

Graveyard Keeper is firmly in the second category. Everyone you meet will hand you whatever quest they have immediately. You'll have like twenty quests in no time, and no clear direction on which one to pursue first.

This is because it doesn't matter. Do what you think is fun. Or ignore the quests entirely. Unlike Stardew Valley, you won't miss out on anything. Go ahead, spend three months puttering around the swamp. The Bishop will never get tired of waiting for his pottery. The Inquisitor will never get impatient about his flyers and firewood. The woodcutter will wait forever and a day for his new axe. There's no rush. No deadline. No penalty for taking your time.

Which is, imo, a dramatic improvement over SV.

how do i get blue? only at the table under the church? but for that i also need these yellow things... and for a prayer i only get 2... so always wait a week.... puh....

Some of the stone graveyard accessories give 3 or 5 blue points. Polishing stone or marble gives 1. Carving marble gets you 2.

Notably, making a stone grave fence uses 2 stone and makes 5 blue points, and then you can break the fence back down into one stone. This effectively turns 1 stone into 5 blue points. There are places in the game where you can mine stone infinitely, once you've cleared the right paths, so you can basically grind-mine blue points all day.

Essentially you can plant a bunch of stuff in the garden for green points, and while you're waiting for it to grow you can farm blue points with stone. You can farm red points the same way with marble grave fences, although they don't break down afterward - you just have to use or destroy them, and it costs 2 marble for each 5 red points.

To be clear, I'm recommending this to get over minor humps where you need a few more points for an important technology, not to slowly amass thousands of points and unlock the whole tech tree. I mean, you COULD do that. But I can't imagine it would be much fun.

any tipps / hints?

GK is a journey of discovery. Your first playthrough you will do everything wrong, but you will learn as you go. It's up to you whether you respond by pressing onward, or starting over to do things better next time. It doesn't really matter - you won't miss anything or get locked out if you just muddle on through, in my experience.


THX this helped me a lot and encouraged me to give it another try :)
yea idk always felt "rushed" oh soon i have to held a prayer and give this bugger this and ah damn he is waiting for that already soo long and and and ^^
so no rush okay... then ill just farm a bit etc. ^^
cdarklock Nov 29, 2019 @ 2:39am 
Originally posted by Nimplex:
yea idk always felt "rushed"

I had that too, for the first few hours. It looks so much like Stardew Valley that you carry over a lot of your existing experience from that game, and if you miss an important date in SV you are just screwed and would have to reload your save or start the game over.

Which makes it a little nerve-wracking that in GK, you have exactly one save with no actual control over when and where it's made. I kinda hate that, but it does dramatically simplify loading the save because "where am I and what was I doing?" is already answered: you're at home and you just woke up.

Once you can get blue points, the entire game is available to you. It's just a matter of slowly working your way through all the content and deciding what to do. Just like in an Elder Scrolls game, there's a point where the game "unlocks" and you can do whatever - the experience is fully in motion and the stage is set.

In Skyrim, it's when you kill the first dragon outside Whiterun and go see the Greybeards at High Hrothgar. You can open-world the game before that, but there are important game mechanics you can't access until you complete those particular bits; specifically, you can't absorb dragon souls and learn shouts. And just like the blue points in GK, one of the big frustrations is "how do I get more dragon souls?" and "where do I learn more shouts?" - but the answer to both is "just like, look around, and stuff."
Nimplex Nov 29, 2019 @ 6:07am 
Originally posted by cdarklock:
Originally posted by Nimplex:
yea idk always felt "rushed"

I had that too, for the first few hours. It looks so much like Stardew Valley that you carry over a lot of your existing experience from that game, and if you miss an important date in SV you are just screwed and would have to reload your save or start the game over.

Which makes it a little nerve-wracking that in GK, you have exactly one save with no actual control over when and where it's made. I kinda hate that, but it does dramatically simplify loading the save because "where am I and what was I doing?" is already answered: you're at home and you just woke up.

Once you can get blue points, the entire game is available to you. It's just a matter of slowly working your way through all the content and deciding what to do. Just like in an Elder Scrolls game, there's a point where the game "unlocks" and you can do whatever - the experience is fully in motion and the stage is set.

In Skyrim, it's when you kill the first dragon outside Whiterun and go see the Greybeards at High Hrothgar. You can open-world the game before that, but there are important game mechanics you can't access until you complete those particular bits; specifically, you can't absorb dragon souls and learn shouts. And just like the blue points in GK, one of the big frustrations is "how do I get more dragon souls?" and "where do I learn more shouts?" - but the answer to both is "just like, look around, and stuff."


:DDDDDD i like your "old school retro pixel / 8 bit GK vs skyrim comparison" :DDDDDDDDDD

but I get your point :D thx mate :-*

(although in skyrim - you can do whatever you want (or in kingdom come deliverance etc.) and accept 10000 side quests etc. but still you always have a "main quest" as a "litle guideline" :)

and yea after your post i played another 3h :D and sure more will follow ^^


ps: when is the game 'finished' ?
cdarklock Nov 29, 2019 @ 6:55am 
Originally posted by ;1744512235611033735:
(although in skyrim - you can do whatever you want (or in kingdom come deliverance etc.) and accept 10000 side quests etc. but still you always have a "main quest" as a "litle guideline" :)

You have a main quest here, too: activate the portal and go home.

But I think that basically requires you to do ALL the side quests, which is kind of like Saints Row IV - the side missions ARE the main missions. The game certainly does push you into all the content, like you have to go fishing and cook burgers and make wine and grow carrots. I suppose if you just take your time and give sermons every week, you MIGHT be able to buy everything you need, but it's still pretty obvious they want you to use all the game's mechanics.
GlassDeviant Nov 29, 2019 @ 7:15am 
This game can be overwhelming if you don't take the time to analyze what is going on.

There is no main quest. Opening the portal is the main goal. The quests you do for the 6 "main" NPCs to obtain the items required to achieve the main goal are by definition not "side quests" because you have to do them in order to achieve the main goal. There are many links between them and navigating those links can be troublesome, especially as they are not obvious and need to be analyzed, or you need a hint from another person who has completed them.

There are side quests, such as everything in the DLC as well as many quests from secondary NPCs. One example is the Woodcutter. None of his quests are essential to complete the game although they can get you some recipes and additional income.

Here are some tools for figuring out things about the game:

The list of NPCs in game (hit Tab and go to Known NPCs) often, but not always, indicate what you need to do for them next.

The wiki at https://graveyardkeeper.gamepedia.com/Graveyard_Keeper_Wiki has plenty of information about nearly everything in the game.

The Guides section of this forum/community has some good information.

Reddit has a section specifically for this game at https://www.reddit.com/r/GraveyardKeeper/ where a lot of discussion occurs and many useful documents are linked, such as the tavern events optimizing spreadsheet.
Nimplex Nov 29, 2019 @ 7:19am 
Originally posted by Indifferent Orangutan:
This game can be overwhelming if you don't take the time to analyze what is going on.

There is no main quest. Opening the portal is the main goal. The quests you do for the 6 "main" NPCs to obtain the items required to achieve the main goal are by definition not "side quests" because you have to do them in order to achieve the main goal. There are many links between them and navigating those links can be troublesome, especially as they are not obvious and need to be analyzed, or you need a hint from another person who has completed them.

There are side quests, such as everything in the DLC as well as many quests from secondary NPCs. One example is the Woodcutter. None of his quests are essential to complete the game although they can get you some recipes and additional income.

Here are some tools for figuring out things about the game:

The list of NPCs in game (hit Tab and go to Known NPCs) often, but not always, indicate what you need to do for them next.

The wiki at https://graveyardkeeper.gamepedia.com/Graveyard_Keeper_Wiki has plenty of information about nearly everything in the game.

The Guides section of this forum/community has some good information.

Reddit has a section specifically for this game at https://www.reddit.com/r/GraveyardKeeper/ where a lot of discussion occurs and many useful documents are linked, such as the tavern events optimizing spreadsheet.


also ty very much !!!!
And yea still with no stress / time factor i still feel a bit "overwhelmed" cause its alwwys soo much to do, farm, harvest, aknerhäosthnospähnpsdrtsh :D

i found a couple of guides for the perfect "dead body" ... but either they patched sth since then or i a mjust too stupid :D

is it possible to get an all white body? (with more than 3 skulls) ? :D
SuzieSiouxsie Nov 29, 2019 @ 7:41am 
Originally posted by Nimplex:

also ty very much !!!!
And yea still with no stress / time factor i still feel a bit "overwhelmed" cause its alwwys soo much to do, farm, harvest, aknerhäosthnospähnpsdrtsh :D

i found a couple of guides for the perfect "dead body" ... but either they patched sth since then or i a mjust too stupid :D

is it possible to get an all white body? (with more than 3 skulls) ? :D

It is possible to get 12 white skulls most of the time, if u got the technologie and ressources. If you're lucky u can get more white skulls - but it isn't needed at all - no matter if you bury them or turn them.
Psyringe Nov 29, 2019 @ 7:51am 
You can get up to 16 white skulls in any body - buy as SuzieSiouxsie said, it's not necessary. Just something us perfectionists like to do. ;)

Each organ adds or removes red and/or white skulls to the body, and each body's skulls are exactly the sum of the skulls of its parts. So by removing and/or replacing organs, you can bring any body to +11 white skulls. With injections you can go up to 16.
Last edited by Psyringe; Nov 29, 2019 @ 8:55am
csontos.richi9494 Nov 29, 2019 @ 7:53am 
Originally posted by Psyringe:
You can get up to 16 white skulls in any body - buy as SuzieSiouxsie said, it's not necessary. Just something us perfectionists like to do. ;)

Each organ adds or removes red and/or white skulls to the body, and each body's skulls are exactly the sum of the skulls of its parts. So by removing and/or replacing organs, you can bring any body to +9 white skulls. With injections you can go up to 16.
yes and 16 white skull make a 40%(max) effisence zombie
cdarklock Nov 29, 2019 @ 9:30am 
Originally posted by Indifferent Orangutan:
There is no main quest. Opening the portal is the main goal. The quests you do for the 6 "main" NPCs to obtain the items required to achieve the main goal are by definition not "side quests" because you have to do them in order to achieve the main goal.

You can't analyse the game in that way until after you have finished it. Only when you have actually completed the main goal can you identify which, if any, prior quests were mandatory.

Accordingly, when talking to anyone who hasn't finished the game, I refer to all quests that aren't obviously part of the main quest as side quests. Which quests are NOT side quests, after all, is arguably a spoiler.
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Date Posted: Nov 28, 2019 @ 11:14am
Posts: 13