Graveyard Keeper

Graveyard Keeper

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Sikri Jan 19, 2019 @ 2:23am
how to get more faith?
pretty much everything for me is stuck from lack of faith? i only just got the confessional, but its still not enough, i just want some zombies to speed things up ;;
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Showing 1-8 of 8 comments
=M$= Oroberus Jan 19, 2019 @ 2:48am 
Originally posted by Sikri:
pretty much everything for me is stuck from lack of faith? i only just got the confessional, but its still not enough, i just want some zombies to speed things up ;;

In the beginning concentrate of ranking up your church and to a small degree your graveyard too. Chruch and Graveyrd rating have the most influence on faith. In regards of zombies, those are indeed helpful but don't overestimate them. You'll need quite a bit of them to not have to go out of your way and micro manage them.

Faith is quite a bottle neck, even more then blue points are and distributed very uneven throughout the game. As soon as you hit the point were you have your church at 60 or above, you won't know were to store your faith ^^
EVIL Shenanigans Jan 19, 2019 @ 3:26am 
You're right in that it's one of the more scarce resources, especially when starting out ...and aside from the sermons, you're right to build a confessional (hopefully two), while the only other source that comes to mind is a late-game quest for the Inquisitor, which is also limited ...so, more to the point, you should concentrate on giving sermons every 'Sun'-day as your primary source for Faith (and money).

Oroberus is only half right - the quality of the interior church is what directly impacts the amount of Faith one gets from sermons, while the quality of the graveyard directly impacts the amount of money ...so, with low Faith, I'd suggest making the interior quality a high priority. The math is also a bit odd; for every ~5 points of Church Quality, you'll get 1 Faith ...but this is also rounded up and down, so (for exmaple) there is no difference between a Church Quality of 8 and 12 - they'll both yield 2 Faith; 13-17 = 3, 18-22 = 4, 23-27 = 5, etc. ...point being, don't bother with an addition that won't provide you with a significant enough benefit. Candelabra I's and not-soft Church Benches, for example

The other important aspect is the type and quality of a successfully performed sermon. The starter "Casual Prayer" is not bad (Faith = base + 2), but an early focus should be replacing it, which unfortunately requires Faith. And, with any writing, I'd suggest attempting to unlock both writing perks and the "Prayer for Imagination" first - it is incredibly helpful for all writing purposes, even at copper quality. Either/or, in my opinion, your end goal with Faith generation being a priority is either a silver quality "Prayer for Faith" or a gold quality "Prayer for Repentance". Their bonuses for Faith are impressive, while not requiring a particularly high church quality or a high-quality book.

That should get you back on track... :gk_smile: ...but Oroberus is right, don't try too hard to get zombies or you may end up falling behind in other areas.
Last edited by EVIL Shenanigans; Jan 19, 2019 @ 3:53am
=M$= Oroberus Jan 19, 2019 @ 3:58am 
Originally posted by EVIL Shenanigans:
You're right in that it's one of the more scarce resources, especially when starting out ...and aside from the sermons, you're right to build a confessional (hopefully two), while the only other source that comes to mind is a late-game quest for the Inquisitor, which is also limited ...so, more to the point, you should concentrate on giving sermons as your primary source for Faith.

Oroberus is only half right - the quality of the interior church is what directly impacts the amount of Faith one gets from sermons, while the quality of the graveyard directly impacts the amount of money ...so, with low Faith, I'd suggest making the interior quality a high priority. The math is also a bit odd; for every ~5 points of Church Quality, you'll get 1 Faith ...but this is also rounded up and down, so (for exmaple) there is no difference between a Church Quality of 8 and 12 - they'll both yield 2 Faith; 13-17 = 3, 18-22 = 4, 23-27 = 5, etc. ...point being, don't bother with an addition that won't provide you with a significant enough benefit. Candelabra I and not soft church benches, for example

The other important aspect is the type and quality of a successfully performed sermon. The starter "Casual Prayer" is not bad (Faith = base + 2), but an early focus should be replacing it, which unfortunately requires Faith. And, with any writing, I'd suggest attempting to unlock both writing perks and the "Prayer for Imagination" first - it is incredibly helpful for all writing purposes, even at copper quality. Either/or, in my opinion, your end goal with Faith generation being a priority is either a silver quality "Prayer for Faith" or a gold quality "Prayer for Repentance". Their bonuses for Faith are impressive, while not requiring a particularly high church quality or a high-quality book.

That should get you back on track... :gk_smile: ...but Oroberus is right, don't try too hard to get zombies or you may end up falling behind in other areas.

Thanks for correcting me on the Graveyard value and the numbers :)

In terms of prayers Shenanigans is right. Don't bother creating any other prayer then Inspiration first. After you get the prayer of Inspiration, you should aim for the Combo Sermon in gold quality (with the help of both writing skills + inspiration).

Don't waste time and ressources on lower quality stuff (except Inspiration) as it will keep you back instead of speeding you up as you need to invest quite a bit per prayer to create it.

To be more precise on how hard zombies are to have them on a useful lvl:
Lumber: Needs at least 2 zombies or you'll need to micro manage
Stone/Marble/Iron/Coal: Need at least 7 zombies for no more micro management

You CAN put 1 zombie at the lumber place, make him fill it up and change him to carrying afterwards but it takes time to do so.

For Stone/Marble/Iron/Coal you can set up as many storages at the quarry as possible and fill them up yourself, while 1 zombie is carrying stuff back but you will still need to mine by yourself. Or you can set one to mining and process the stuff right at the quarry.

Zombies are way more of a late-midgame to endgame mechanic. They'll need way too much ressources and time to micromanage in the beginning.
Sikri Jan 19, 2019 @ 4:03am 
i have been using a copper prayer of faith to get faith and i get 7 each week, i'll see about getting a better one, i have a few zombies already but just not quite enough to not micromanage them, i need money so i can upgradethe church so i might start putting corpses back in the grave to get burial certificates again
EVIL Shenanigans Jan 19, 2019 @ 5:10am 
Originally posted by Sikri:
i have been using a copper prayer of faith to get faith and i get 7 each week, i'll see about getting a better one
Time for some maths - assuming you have a church quality of 18-22.

Casual Prayer:
Base + 2 =
4 + 2 =
6 Faith

Copper Prayer for Faith:
Base + 50% + 1 =
4 + 2 + 1 =
7 Faith

Summary; the "Prayer for Faith" grants a single extra Faith and also provides a negligible money infusion, but the expense seems harsh; 3 copper stories, 3 paper, 5 Faith, lots of energy... It's not the end of the world or anything, but most just wouldn't think it worthwhile.

@Oroberus: a copper "Combo Prayer" doesn't seem worth it early-game as it's practically identical to the copper Prayer for Faith, yet requires research and more resources, while a gold "Combo Prayer" is indeed an ideal choice late-game but doesn't appear to be within OP's capabilities yet.

Edit
Silver Prayer for Faith:
Base + 100% + 2 =
4 + 4 + 2 =
10 Faith

Gold Prayer for Repentance:
Base + 75% + 3 =
4 + 3 + 3 =
10 Faith + more Confessional traffic (supposedly)
Last edited by EVIL Shenanigans; Jan 19, 2019 @ 5:25am
=M$= Oroberus Jan 19, 2019 @ 5:29am 
Originally posted by EVIL Shenanigans:
Originally posted by Sikri:
i have been using a copper prayer of faith to get faith and i get 7 each week, i'll see about getting a better one
Time for some maths - assuming you have a church quality of 18-22.

Casual Prayer:
Base + 2 =
4 + 2 =
6 Faith

Copper Prayer for Faith:
Base + 50% + 1 =
4 + 2 + 1 =
7 Faith

Summary; the "Prayer for Faith" grants a single extra Faith and also provides a negligible money infusion, but the expense seems harsh; 3 copper stories, 3 paper, 5 Faith, lots of energy... It's not the end of the world or anything, but most just wouldn't think it worthwhile.

@Oroberus: a copper "Combo Prayer" doesn't seem worth it early-game as it's practically identical to the copper Prayer for Faith, yet requires research and more resources, while a gold "Combo Prayer" is indeed an ideal choice late-game but doesn't appear to be within OP's capabilities yet.

Edit
Silver Prayer for Faith:
Base + 100% + 2 =
4 + 4 + 2 =
10 Faith

Gold Prayer for Repentance:
Base + 75% + 3 =
4 + 3 + 3 =
10 Faith + more Confessional traffic (supposedly)

That's what I said, too. The Combo Prayer should be gold quality, anything else isn't worth it.
EVIL Shenanigans Jan 19, 2019 @ 10:24am 
Originally posted by =M$= Oroberus:
That's what I said, too. The Combo Prayer should be gold quality, anything else isn't worth it.
Apologies - just wanted to stress that OP probably shouldn't worry about the Combo prayer yet.
GlassDeviant Jan 19, 2019 @ 12:04pm 
Gold star combo prayer requires a silver (if you're lucky) or gold star Book to make. Prayer for Faith only needs a silver (if lucky) or gold star Chapter to make. Since a chapter is much easier to make than a book, you are probably better off going for the Prayer for Faith before attempting the Combo prayer. There are many ways to make money, but only one way to accumulate faith points (edit: well, there are confessionals, but they're pathetic and you have to check them every ♥♥♥♥♥♥♥ day. IMO they are more useful for the free stories).

Improve your church quality at every opportunity. Use candles/incense when you can manage to, as the temporary boosts will get you more faith.

Don't waste your time putting corpses in the graveyard, except to get your milestones for Episcop (the Bishop). You get the same death certificate from cremation, plus your get ashes and salt. You NEED tons of ashes to make marble columbaria, 8 of which are required to achieve a maxxed out graveyard, plus ashes have other uses. You will just have to pay to dig up any corpses with any amount of red skulls an/or less than 12 white skulls later anyway, if you want to max your graveyard.

Don't worry so much about zombies at the beginning, they are a big investment and you don't really need them all that badly. IMO the importance of zombies goes like this:

Two at the sawmill to give you an endless supply of logs. These are the most critical zombies you will ever get. You don't really *need* any others, especially at the beginning and there are better uses for faith at this point. You can get through the entire game without any other zombies (technically without any, but if you're going to use zombies these are the most critical).

The rest in order of usefulness:

1 quarry porter (the other 2 can come much later)
1 stone miner (the other 1 can come much later)
1 marble miner (the other 1 can come much later)
1 iron/coal miner (the other 1 can come much later)

One in the cellar once you get the warehouse open to carry crates there.

1-6 zombie farms when you get that capability, this will make you massive amounts of money, eventually.

One to run the crate factory.

Three for the various zombie tables in the alchemy lab (z. alchemy decomposer, z. alchemy workbench and random text generator, the last one being the dead last zombie you should ever make).

Honestly though I got the game after zombies wwere added, but I managed to finish my entire first game (to the scripted ending, not the maxxed church and graveyard which I completed later) without unlocking zombies at all.
Last edited by GlassDeviant; Jan 19, 2019 @ 12:12pm
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Date Posted: Jan 19, 2019 @ 2:23am
Posts: 8