Graveyard Keeper

Graveyard Keeper

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Why is the space for Bee Hives 4x4 when the Bee Hive itself is only 3x3?
https://imgur.com/a/84gNBTM

I know it literally makes barely any difference since it fits regardless, but I'm just curious about why it is the way it is.
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Showing 1-13 of 13 comments
LuckySara Jan 6, 2019 @ 6:20pm 
It's more 2x3, but possibly just so you can place it however you want? Just my guess anyway
xenxander Jan 6, 2019 @ 6:38pm 
Aethetic choice. So you can make it symetric or asymetric.
SamuraiJones Jan 6, 2019 @ 8:59pm 
I'm glad someone else had this question. I was wondering if I was mistaking something myself.

It shows up 2x3 sometimes, but it's really 3x3. I've tried a little to find if there's an exploit where you can shove two of em in together, but I've never been able to accomplish it.
WhoDatPanda Jan 7, 2019 @ 7:38am 
Originally posted by SamuraiJones:
I'm glad someone else had this question. I was wondering if I was mistaking something myself.

It shows up 2x3 sometimes, but it's really 3x3. I've tried a little to find if there's an exploit where you can shove two of em in together, but I've never been able to accomplish it.

At least 80% of the time things that are already placed show up with a smaller grid than it actually is, it's a pretty strange bug.
GlassDeviant Jan 7, 2019 @ 8:26am 
Originally posted by WhoDatPanda:
Originally posted by SamuraiJones:
I'm glad someone else had this question. I was wondering if I was mistaking something myself.

It shows up 2x3 sometimes, but it's really 3x3. I've tried a little to find if there's an exploit where you can shove two of em in together, but I've never been able to accomplish it.

At least 80% of the time things that are already placed show up with a smaller grid than it actually is, it's a pretty strange bug.

Most places let you choose your own placement of items, except the church/cathedral. The beehives are the only item at that spot, so it was either an oversight or they used to be 4x4 and when they were changed to 3x3, the devs didn't bother to fix the spots. I wouldn't waste time on that either, there are real bugs to squash.
Last edited by GlassDeviant; Jan 9, 2019 @ 12:31am
Clarissa Jan 7, 2019 @ 8:41am 
The placement restrictions are so weird in this game. Like a per-zone construction placement limit is obviously what was desired in the apiary case. A per-zone construction placement limit is what was desired with the lanterns in the graveyard (which, of course, I'd already built on those spaces by the time I researched to even know I could build lanterns or see where they could be placed.) Most of the other restrictions seem to be merely in the service of easy pathing (and are sometimes inadequate for this purpose) or construction integration with the environment's art. It's kinda a pain, I would almost rather everything have only a single build site like the water mill to save me the anxiety of trying to plan for constructions I don't even know are possible, but I know we'd get far too few trunks and racks in that deal.
WhoDatPanda Jan 8, 2019 @ 12:41am 
Originally posted by Clarissa:
The placement restrictions are so weird in this game. Like a per-zone construction placement limit is obviously what was desired in the apiary case. A per-zone construction placement limit is what was desired with the lanterns in the graveyard (which, of course, I'd already built on those spaces by the time I researched to even know I could build lanterns or see where they could be placed.) Most of the other restrictions seem to be merely in the service of easy pathing (and are sometimes inadequate for this purpose) or construction integration with the environment's art. It's kinda a pain, I would almost rather everything have only a single build site like the water mill to save me the anxiety of trying to plan for constructions I don't even know are possible, but I know we'd get far too few trunks and racks in that deal.

I would like some kind of way to move things that are already placed, to help avoid having to worry about space issues. Something like a tool to make to move a single build. Although it isn't too bad to simply destroy and reconstruct it but it is somewhat tedious in a game where you need to manage energy (due to a lack of maximum energy upgrades).
Last edited by WhoDatPanda; Jan 8, 2019 @ 12:42am
Clarissa Jan 8, 2019 @ 12:12pm 
Also in the graveyard lanterns and prayer stations compete for space? Absurd! The prayer station has a book, the one place you don't want to build it is the maximum distance from all other lanterns. It should incorporate a lantern.
GlassDeviant Jan 9, 2019 @ 12:34am 
Originally posted by WhoDatPanda:
... in a game where you need to manage energy (due to a lack of maximum energy upgrades).

You have yet to discover the power of Red Wine, young Padawan.

You can refill your entire energy bar with one gold star red wine (which becomes trivial to make not too far along in the game) and you can do it twice before you need to do a 2-second sleep to clear your snooze bubble debuff.
Last edited by GlassDeviant; Jan 9, 2019 @ 12:35am
WhoDatPanda Jan 9, 2019 @ 1:49am 
Originally posted by Zombielord Ativan:
Originally posted by WhoDatPanda:
... in a game where you need to manage energy (due to a lack of maximum energy upgrades).

You have yet to discover the power of Red Wine, young Padawan.

You can refill your entire energy bar with one gold star red wine (which becomes trivial to make not too far along in the game) and you can do it twice before you need to do a 2-second sleep to clear your snooze bubble debuff.

That's managing energy. You're just reinforcing my point. Having to make something that restores energy is managing it, regardless of it's efficiency.

On top of that, people only have problems with energy early on, which i doubt people have gold star grape seeds to make red wine early on.
Last edited by WhoDatPanda; Jan 9, 2019 @ 1:50am
GlassDeviant Jan 9, 2019 @ 4:31pm 
You can do it with bronze, you just need to consume them more frequently. The crux of the issue is that you get 20 red wine per batch, while the usual things like cake and pies come in batches of 1-4.

My point is that you don't need any energy "upgrades" since you can refill your energy bar partially or fully with consumables, which isn't really "managing" energy as much as it is managing inventory by always having one slot occupied by "batteries".

That said, I wouldn't mind being able to upgrade the energy bar to hold more than 100 points (I think?), maybe by having more gear slots on the character than the 1 armor and 6 tools/weapons. Heck it doesn't even show the armor on your character, you just run around in your doublet all the time regardless of the presense of iron or steel armor.
K Jan 24, 2019 @ 11:40am 
Probably because they intended to have a zombie-apiary that takes 4-4, but has not been implemented (yet? will it ever?).
Weizen1988 Jan 29, 2019 @ 8:46am 
As in like, zombies tend the apiary, or we have zom-bees?
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Showing 1-13 of 13 comments
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Date Posted: Jan 6, 2019 @ 6:01pm
Posts: 13