Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just use a few normal fields beside the Zombie Farm... i had 500+ gold Pumpkin seeds befor i start with zombies^^
Hint: i think 2-3 farms are enough if u want 10 crates for the merchant
I'm so happy with the zombie porter carrying those crates for me... I'm not complaining.
I have this exact same problem; for the most part, lentils and onions are self sustaining M O S T of the time, but carrots to not yield a significant enough return to sustain itself each time. Frequently. Turns out it seems that farms give ~24 seeds, +/- a few. Period. All farms are quality II farms, and I am noticing that it honestly does not seem to do anything in terms of seed yield whatsoever. I have tested for a while with various quality levels and all quality runs into this problem. The only difference is the quality of produce.
It is highly recommended that at this point, if you are running zombie farms, Run a manual plot to supplement seeds...
And quality of zombie task force affects their channel work speed: farming/growing the crops, chopping trees, mining, et cetera. It has no effect on amount produced.
Also, while on the topic of running manual farm to supplement seeds...
Is zombie farming truly worth it? You want gold crop to create crates of veggies...but one has to manually supplement the seeds for a zombie farm anyways. In order to get to gold crops, you have to manually farm up the seeds, because you cannot buy them anywhere, and farms don't produce a surplus. Why use zombies? Sure they are working on something while you are gone but if you want as much money as possible for that payday, farm gold and use the billions of ore ingots to make complex parts chests of goods (which sell for nearly gold crates anyway without all the hassle). At least you are also working towards perfecting alchemy zombies and amassing gold nuggets for embalming injections.
Lets say you want to be a farmer instead. Why use zombies? You can grow crops nearly twice as fast as what a theoretical 40% efficiency gold farm can. At the cost of boost and quality II fertilizer, quality of which you have to do anyway, one can yield 30 seeds minimum from 6 plots, in addition to receiving around 70 crops in ten minutes. No seed deficit. Half the time. You already had to do this for gold seeds anyway. You also don't have to stand there chopping away or hacking away. You plant fertilizer, plant seeds, walk away. harvest later and repeat for a quick process that is required regardless of auto zombie or not. Those farming zombies can instead be making the alchemical reagents for when you need to make some quick fertilizer. It is ultimately a five minute process as opposed to a 2 minute process, and saves many hours, and weeks spent waiting on faith, for the zombies ignoring the automated farming all together.
Skip to making fertilizer, don't waste time setting it up. Get the trade agreement, make fertilizer, make money. DIY. Loging and mining, something you don't want to do on your own. It is nice to have those things topped off and available, but if I want money, I find myself just making crates of complex parts. I also find gold useless for most things other than advancing the story, and acquiring the 75 blue points weekly from the lighthouse for 15 silver If I went ahead and made five or six zombie farms, maybe it wouldn't be a problem...but by the time I have set that up waiting on the faith, i could probably just be done with the game if I just continue manual farming crop and growing the seed quantity.
So at this point, making gold crop zombie farm is to feel accomplished that you did it. It does not help you finish the game. Does not help you with the graveyard, does not accomplish finishing a quest that you did not already acquire the resources to finish in creating the farms, and is not the fastest way to make gold.
I tend to keep the leftover row across the top of the garden going manually to make sure there is no chance of ever running out of seeds.
It's definitely one of the biggest sources of cash in the game, if not the biggest, but by the time you have it really going you probably have already earned enough money to not really need it, except possibly to finish getting your aristocrat papers.
Remember, zombies are just an expansion. The game was and still is possible (and not all that difficult) to complete entirely without using zombies at all, and I've done it despite not having bought the game until months after the zombie DLC was released. My first game I didn't "do" the DLC content at all until after I finished and watched the end cut scene, but then I reloaded and proceeded to "complete" the cathedral and graveyard to max score. I wouldn't want to do that without zombies as you need tons of marble, iron and wood.
I just finished my first playthrough of the game (79 hours). Upgrading the zombie farms with gold-quality fertilizers causes them to return roughly 100% of the seeds planted in them, letting them run pretty close to constantly, but the farmer only ever sold up to silver-grade seeds, even at Tier3. (I kept buying those up for a while to keep a healthy surplus so my farms didn't stall waiting on another field to spit up it's new seeds)
I found at best a couple handfuls of gold-level seeds by smashing dungeon pots, but nothing I could multiply.
Best I could do was a continuous crop of silver veggies for my merchant-factory. By that point I wasn't hurting for cash anyway, but those options for gold-star crates kept taunting me. >_<
And to the OP, AFAIK, Zombie efficiency should only effect how fast the zombie farms operate; seed return % is a function of the fertilizer.
Bronze seeds + Quality Fertilizer I = some silver seeds when you harvest
Silver seeds + Quality Fertilizer II = some gold seeds when you harvest
Gold seeds + Peat (aka bronze fertilizer) or any quality fertilizer give varying amount of extra gold seeds when you harvest.
Zombie farms do not upgrade seeds.
https://graveyardkeeper.gamepedia.com/Fertilizer
Fertilizer type; result per crop
no quality star; 2-3 seeds
copper star; 3-4 seeds
silver star; 4-5 seeds
gold star; 5-6 seeds
Complex Crop Seed Results w/ Farmer perk
Fertilizer type; result per crop
no quality star; 2-4 seeds
copper star; 3-5 seeds
silver star; 3-5 seeds + 1 upg
gold star; 4-6 seeds + 2 upg
Ex1; None + Carrots = 2-3s
Ex2; Silver + Carrots = 4-5s
Ex3; Peat + copper Pumpkin = 3-5s (copper)
Ex4; Silver + silver Lentils = 3-5s (silver) +1s (gold)
Ex5; Gold + copper Grapes = 4-6s (copper) + 2s (silver)
Ex6; Gold + silver Grapes = 4-6s (silver) +2s (gold)
Ex7; Gold + gold Grapes = 6-8s (gold)
This pointedly has *nothing* to do with zombie farms - simply your own planting, as of v1.037;
Protip; Ideally, you want to use Gold-Star Fertilizer for Complex, Silver-Star Fertilizer for Basic, and Peat for anything that you already have plenty of seeds for. Never use nothing. Once you have a decent stockpile (1 stack / <50 seeds) of a single variety, start using them in your Z-farms.
And of course I built the Zombie Farms first, THEN bothered to start using fertilizers stronger than peat. Ergo I never saw higher level seeds appear from lower level crops, not once, during the whole game.
Well thanks for solving that mystery for me. :P