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Additional details from yt comment:
"
@HornJohannes
4 lata temu (edytowany)
To fix the fog issue change the following 3 lines within FogObject.
Update:
else if (this.tile_pos.x > 6f - FogObject.BORDER_X)
-> else if (this.tile_pos.x > 8f - FogObject.BORDER_X)
InitFog:
for (int i = 0; i < 6; i++)
-> for (int i = 0; i < 8; i++)
private readonly Vector3 TILES_X_VECTOR = new Vector2(36f, 0f);
-> private readonly Vector3 TILES_X_VECTOR = new Vector2(48f, 0f);
Nothing else should need a change. "
Where is this FogObject so we can edit it?
@Marlboroman the FogObject is at the same place as ResolutionConfig just higher in the list.