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When you play a sandbox, the idea is that you can do what you want in the order that you want.
Introducing a tax sistem that forces you to make a specific resource (food) so you can keep playing is just plain anoying.
And the sandbox argument is only valid partially. Yes, you can play the game endlessly, but you have an ultimate goal: get back home! Want a sandbox? Play cities skylines with unlimited money and all buildings unlocked - that is sandbox.
Why not have a 'take all organs' - buttons, because anatomy is tedious?
Why sleep and have not unlimited energy - returning to bed is tedious
Why craft items? Why not have a button and stuff is ready - even better: teleported to target location and installed. Tedious.
Why walk somewhere? Tedious! Teleportation is much better!
Why have an inventory management system and not unlimited space on character - tedious!!
Why playing a game and not sleeping or doing something constructive? Tedious...
While it is tedious, it is also immersive. Do you really want a game that is over after 5 hours? Call of Duty 4 was such a game for me...
While there's the argument that because Sunday is sermon day, which is a big important day, that you want to burn through 5 days as fast as possible to hit it again, that's really up to personal view. The game has a ton of stuff to do, and basically ignoring 5 entire days of productivity, because some people just wanna rely solely on sermons, well... that's their call.
Never!
And your so-called Graveyard Keeper is immortal.
I want to make it impossible to eat 5 meals apiece just to work through 2 to 3 days until the exhausted perk kicks in. There is only so much you can eat, so i need the meter getting full to say 'Stop, i am stuffed'
Same meter must decrease over time, otherwise there will be bawing again.
Reching zero, there should be some minor penalty. Frankly, you cannot die in this game and cannot make faults preventing you from finishing. Do you really think, a mechanism that makes you play the game a bit more realistic would hurt?
Anyways, people complain the game is unfinished and lacks content. Adding features and content would, however, regarded as tedious.
I'd like meaning behind stuff I do. I bury corpses to finish the game - otherwise i cannot unlock cathedral level 1 and thus blue XP and means for examining the key and 2. tier.
I chop wood and collect stoned to build stuff.
I plant vegies and wine to get on with the game.
Unfortunately, alchemy and food are regarded 'a waste of time'. I'd like to correct this. And add more things you can do.
Hurt.... No...... Kill...... Yes.
TRUE tedium (as someone put it), is when you fail a quest for example, and you have to reset the timer for said quest and you fail again reseting the timer for the quest.
If you don't know what I'm talking about: Monster Hunter. I love Monster Hunter but if you suck at the game like I do, that gives you TRUE tedium.
Unlike other games where you don't have to spend time getting back to where you failed, you get only 40 minutes or so to kill a Monster, and if you fail, you're likely want to reset your game so you don't waste all the potions and energy you lost fighting the damn thing, and you have to reset the 40 minute timer again.
That's right, you can waste hours in Monster Hunter for absolutely literally no reward nor anything to show for it.
That is true tedium, that is soul crushing, this game and games like this, don't really have that.
Now grinding tedium, sure I'll give you that but I'm not too bothered by it.
But if you really want them, they are quite easy to mod in.
Just copy the energy bar code, make it decay over time, and remove the consumption when doing tasks.
Then add the restrictions on food.
There you have, a game more the way you like it.