Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wiki - Merchant[graveyardkeeper.gamepedia.com]
Wiki - Days[graveyardkeeper.gamepedia.com]
If it is the Day of Gluttony and he is not in the town, then this might be a bug that you should report.
I have waited the entire 'Gluttony' day (I call it Quakeday after the similarity in the logo) but no sign of the guy. Never spoke to him and looks like a bug now
Can't imagine what caused it other than some kind of coding check not happening or some other event screwing with it...
There's too many variables to go through without others who have experienced it :(
i strongly feel that is the main reason why everyone has dissapearing npcs or npcs geting stuck. (and write them of as actual game breaking bugs) the bottomline even mentions something about it
I have no respect for these people who "shoot themselves in the foot" by going into the games file directories and changing things that are not intended to be messed with.
If OP IS using a mod then they need to fess up right now.
i have to add that i am not 100% sure whether this mod is the cause of all issue's. the only way to figure that out is to have a poll to see how many people who use the mod get stuck npcs, and how many people who dont have the mod get stuck npcs. but since i dont use the mod myself i dont feel like creating such a poll (since i dont have issues to begin with)
but i sure think it would help the devs ignoring all these "possibly" false bug reports.
If it's the result of a mod, that's just par for the course! Mods can make game-breaking bugs and that's the gamble you take when cheating, modding, altering or any other change made to the game outside of playing it as it was intended (within reason)
Just to clarify, I have NO mods going on, nor do I intend to mod the game until I've completed it to my satisfaction.
Never seen him actually, but the innkeeper gave me a quest to talk to him.
I don't use any mod either.