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Pointless to restrict. Nothing stops the player from then using those materials unwisely.
So it's not a flaw, it's there I feel, for situations like this when you need materials and cannot make them yourself.
Y'all are doing this in the wrong order. Build the new one, THEN destroy the old one. If the locations overlap or some other weird edge case, have all the materials on hand to build the new one BEFORE you destroy the old one. "I can't get the materials to build my new one" isn't bad design or a bug in the game, it's just poor planning.
This lesson also applies outside of video games.
You can level him up easily enough by selling him a lot of firewood.
If you don't have a stockpile of those, or billets, just buy his own stuff, or use a prayer of commerce on him to level him up.
If you're not at that point in the game yet, you'll have to grind slowly to get coin to level him up.
Don't relocate right away.
Minor point, I don't think I have seen any explanation ever - whether in the game or on the wiki - about how to level up merchants. There are definitely merchants leveling up when I am not buying anything from them or selling anything to them (notably Koukol, who was Tier III the first time I talked to him)... so that can't be the only way it happens.
The design is undeniably is broken.