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In general red skulls give a negative rating for a grave which has to be compensated by grave decoration before white skulls decoration counts, e.g. a corpse with 3 red and 3 white skulls requires a +3 decoration to be neutral and a +6 decoration to reach a grave value of +3.
If you don't have a +6 decoration but only a +4 decoration, you could use acid to turn the corpse into a 2 red and 2 white skulls corpse which has a rating of +2 with your +4 decoration.
If you end with a 1 red and 13 white skulls corpse, you get a +11 rating with the maximum +12 decoration, but by using acid you can get the full +12 rating.
Usually you can also just tinker with organs to adjust the red / white skulls to the desired numbers.
A higher graveyard rating results in higher revenues from the church (money, faith).
See for further reading :
https://graveyardkeeper.gamepedia.com/Preparation_place
https://graveyardkeeper.gamepedia.com/The_Graveyard
https://graveyardkeeper.gamepedia.com/12-Skull_Corpse_Preparation
There was in alpha, but it's been abandoned by the devs ...maybe in a future DLC?
Money only - graveyard quality directly effects the monetary reward from sermons, while church quality directly effects the faith reward.