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u need to get some passenger lines going (2), then wood then coal and so on. I would recommend at least 2 lines for each product, so u can buy better cars, locomotives and also achive some quests.
right now, even with chain signals, it would be best to have stations which have arrival and exit tracks on seperate entrances (fastest way to arrive, unload and leave on busy stations).
dont go only for quests. they wont make you enough money.
Now I play with HIGH hills, here is a savegame if you are curious: ealjebij.aa.am/Hills.msa
It does not have jams at all! So perhaps you can learn something from it ;) There like 30 trains on the same track.
My model railway has 12 running trains and no crashes! (Be expensive if they did and there was damage). So I ought to do better than I am in game.
By comparison the flat, dense maps are easier, the challenge there is to link up every single thing into one network, and make it work without manual management.
Hard difficulty, one depot only, trains won't automatically turn around at station so loops are necessary, 1,000 cash, no loans etc, centralised storage station for coal and ore. The ultimate goal on all maps is to link every town and industry, which I have yet to achieve as I keep playing different maps.
But most of time I create or modify 3D models of locomotive,wagons and othe things.
So now im thinking about new game. I want try some central hub. I dont think its effective, but it challenging...also makes sense when im going to play 1 depo only.
So what type of map i should start? Im pretty sure i want high hills and lakes, to be forced to use one track only at each resource. Also small industry and towns, so i have to use every source available with max eff. But what about map size? I was thinking about big one, but im afraid that with these slow trains it will be great pain, especially with central hub. So i changed my mind to small one....good distances, and wont take so much time to control every resource. But isnt it too small? Should i go medium instead?
Also another question about that center hub... Is every station limited to 6 platforms? (8 with upgrade). I know stations length is limited, but i have feel like width is limited as well
The main reason was that the foundry (??) was on the opposite side of the map from the mines, plus I could balance out the loads and have a constant ratio being supplied. Less 'Warehouse is full' messages.
Centralising storage seems like a great idea. I plan to do this on my next game. Would be useful for coal, iron and planks.
Iron can go to toolworks and factories.
Coal can go to toolworks, foundries and sawmills.
Planks can go to toolworks, factories, coal mines and iron ore mines!
Planks are a particular problem, trying to deliver them to many different locations can cause lots of track problems.
If they're all centralised, then for example, you could send coal there and bring planks back to the mine (e.g. 8 coal wagons, 2 plank wagons).
Problem is, even with the reduced industries and towns since the latest update, I'm finding that everything's too close together. I used to think that was a good thing, but once stations grow to 8x8 size I'm running out of room to place tracks in between. Which does make it a good puzzle, but it can be frustrating.
Next game I'll try a medium map with low density towns and industries to space everything out more. Longer lines will increase travel times but there'll be a lot more space to plan an efficient layout.
Oh, and I'll have high density mountains and lakes too, that'll make it a lot more interesting.
I tried that on a small map and it was very challenging. Often there was only enough room for single lines with occasional passing places.