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Or something.
The lines themselves are written in an Excel spreadsheet and then automatically processed into voiceline files.
(1) right now we pre-generate the text-to-speech audio files (so any dialogue updates ship with actual new game versions), so we wouldn't be able to support it until transitioning to dynamically generating the audio in-game (which may have its own licensing & technical challenges to accomplish, but we haven't looked deep in to it yet). So would be a good bit more time to get up and running than most functionality.
(2) I'm not sure it'd be a happy thing to see the story-integrated commentators saying anything and everything one could imagine :D ... but maybe some other new announcer character could speak for custom levels?
EDIT: Now I found it. So they are both variations of the same voice. Interesting. Thanks.