Hyper Knights
 This topic has been pinned, so it's probably important
Endless Loop Studios  [developer] Feb 17, 2017 @ 12:29pm
Welcome!
Howdy folks and welcome to Hyper Knights!
I hope you all enjoy the game and I look forward to reading your feedback.
Cheers!
< >
Showing 1-15 of 47 comments
*Yuki* Feb 17, 2017 @ 4:53pm 
Which engine did you use? Are assets on screenshots placeholders, or final versions?
Endless Loop Studios  [developer] Feb 17, 2017 @ 11:36pm 
The game is built in Unity. Assets on the Screenshots are mostly placeholders with the final versions being implemented as development progresses in Early Access. Cheers!
Avid Feb 18, 2017 @ 7:04am 
Waiting to buy it :D
Dragoler Feb 20, 2017 @ 10:13am 
Mmm... I need to say. The last games of Endless Loop Studios I liked them... but this, I have my Doubts... But I need to help testing more to make a final impresion of them.
G4m3r21 ツ Feb 20, 2017 @ 10:24am 
Why are there no steam cloud, no achievements and no trading cards?
cool game btw :deluxe:

EDIT: while I setup my hero, the game crashed
http://www. directupload .net/file/d/4638/4sa7i62k_png.htm
Last edited by G4m3r21 ツ; Feb 20, 2017 @ 10:38am
Endless Loop Studios  [developer] Feb 20, 2017 @ 11:40am 
@G4m3r21 all the Steam features will be implemented as development progresses in Early Access.
Does that error happen all the time or only happened once?
G4m3r21 ツ Feb 20, 2017 @ 11:46am 
every time I setup my hero...
and the hero turns into a white rectangle
King Herod Feb 20, 2017 @ 11:50am 
Conquered the village, then the castle, then nothing produced units, but the start camp. I never had any troops. How do you generate an army? I tried upgrading, but it really doesn't explain what that does
Gzus Feb 20, 2017 @ 12:00pm 
Game is very repetitive feeling and battles never seemed difficult.
Game doesn't explain the knight hiring mechanic and its rather easy to miss the hire knight prompt.

Bugs:
Flurry seemed to just lock the game in slow-mo indefinitely.
changing antialiasing option resulted in the game screen going blue.
Last edited by Gzus; Feb 20, 2017 @ 12:00pm
Endless Loop Studios  [developer] Feb 20, 2017 @ 12:19pm 
@G4m3r21 that message appears to be related to lack of memory, try closing all other programs and try again.

@Arkan01d after you take over the castle it will have 0 units and begin receiving reinforcements from the Hideout. When it has enough it should send reinforcements to the village which will make everything work. I will add some info about what each upgrade does.

@Gzus over the course of the Early Access I will add more maps, objectives, minion types, minion upgrades, knight skills/attributes, etc which should help make things more varied.
I have on my list to add a Tutorial message about hiring knights that should pop-up after you capture the first castle, should be added tomorrow.
Did the Flurry animation not finish? Did the target take damage? Was it interrupted by something? It's supposed to exit slow-motion after the animation is complete.
Which anti-aliasing option caused the issue? 0x?

Thanks for the feedback!
G4m3r21 ツ Feb 20, 2017 @ 12:20pm 
My system match the requirements
Dragoler Feb 20, 2017 @ 12:42pm 
Originally posted by Endless Loop Studios:
@G4m3r21 that message appears to be related to lack of memory, try closing all other programs and try again.

@Arkan01d after you take over the castle it will have 0 units and begin receiving reinforcements from the Hideout. When it has enough it should send reinforcements to the village which will make everything work. I will add some info about what each upgrade does.

@Gzus over the course of the Early Access I will add more maps, objectives, minion types, minion upgrades, knight skills/attributes, etc which should help make things more varied.
I have on my list to add a Tutorial message about hiring knights that should pop-up after you capture the first castle, should be added tomorrow.
Did the Flurry animation not finish? Did the target take damage? Was it interrupted by something? It's supposed to exit slow-motion after the animation is complete.
Which anti-aliasing option caused the issue? 0x?

Thanks for the feedback!

Plans of Skill Tree? Or upgrade base? (For the moment I need play more, but for this day is impossible. Sorry if any of my questions exist on the game and I didn't see).
Endless Loop Studios  [developer] Feb 20, 2017 @ 1:13pm 
@G4m3r21 Try restarting your PC and trying again. If it still doesn't work make sure the windows paging file system is enabled, if it is try increasing the size. http://www.online-tech-tips.com/computer-tips/simple-ways-to-increase-your-computers-performace-configuring-the-paging-file/

@Dragoler The plan is to add a couple more combos and maybe perks; The nodes can already be upgraded, I'll add more details as to what each upgrade does. Cheers!
Gzus Feb 20, 2017 @ 1:17pm 
Originally posted by Endless Loop Studios:
@Gzus over the course of the Early Access I will add more maps, objectives, minion types, minion upgrades, knight skills/attributes, etc which should help make things more varied.
I have on my list to add a Tutorial message about hiring knights that should pop-up after you capture the first castle, should be added tomorrow.
Did the Flurry animation not finish? Did the target take damage? Was it interrupted by something? It's supposed to exit slow-motion after the animation is complete.
Which anti-aliasing option caused the issue? 0x?

Thanks for the feedback!

It seems if you immediately start attacking after pressing cxcx or whatever it is for flurry it will cancel the animation, leaving the game in slow-motion.

I'm not sure on the anti-alias option, its after trying to change it from 8x its goes blue screen.
Gurretzky Feb 20, 2017 @ 1:27pm 
So far I like the game. Not many bugs so far. Just one. Once when the enemy troops came I couldn't kill them. But overall I relly like this game!
< >
Showing 1-15 of 47 comments
Per page: 1530 50