FINAL FANTASY XII THE ZODIAC AGE

FINAL FANTASY XII THE ZODIAC AGE

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Games with similar combat?
I would like to ask for games, that feature a similar real time combat system with strategic depth. The most other jrpgs seem quite low budget. I tested a few. Does there exist current AAA-like games with decent story and deep combat systems like in FF12?
Last edited by Dances_with_Zombies; May 16, 2021 @ 12:02pm
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Showing 1-15 of 17 comments
ezzypixel May 16, 2021 @ 1:01pm 
It's not quite a JRPG, but try Dragon's Dogma: Dark Arisen. I really love that game. It's kind of like a mix between Monster Hunter and Skyrim. Epic Boss Fights and nice atmosphere. The story was cool too, but it was mostly the gameplay that I loved.
Dawnbomb May 16, 2021 @ 6:19pm 
ignore that dude.

Anyway for the combat system, get Siralim ultimate on steam. it uses a near identical system, except being technically turn based instead of ATB, but speed still determining turns. In that game, it was done so when you lose, you can read the combat log in FULL (the entire fight) and see where things started going wrong. It also allows 6 units in battle instead of 3.
Melodia May 16, 2021 @ 7:05pm 
I looked at Siralim Ultimate, looks like a bog standard turn based JRPG and with RPGMaker (/style) graphics at that.

What's "near identical" about it?
lPaladinl May 16, 2021 @ 8:13pm 
Originally posted by Melodia:
I looked at Siralim Ultimate, looks like a bog standard turn based JRPG and with RPGMaker (/style) graphics at that.

What's "near identical" about it?

It plays nothing like an RPGMaker game. You can automate your teams to fight automatically and the focus of the game is party building between monster traits which can do anything from giving passive chances to cast healing or damage spells, deal more damage, attack multiple times, heal on attacking, debuff with attacks, etc. etc. You can then fuse any monster with another monster to have two traits per monster, trying to find synergies between different traits.

Then you have spells with a pool of magic that makes most RPGs look shallow. Many different elemental types, different ways to deal damage or buff/debuff, spells that automatically cast on their own, spells that interrupt enemy units when they attack, etc. etc.

Then your main character has a class, you earn points from doing quests and randomized events to spend on perks that passively buff your entire party or debuff your enemies, some of them even give you access to specific class-based spells.

Every monster has their own gear which can be upgraded with different stat buffs... you can make armor that raises your physical damage, intelligence, speed, defense, HP, in addition to passive abilities like the ones I already keep describing.

Your individual spells themselves can also be leveled up and upgraded with passives to boost their damage, make them more cost-efficient, make them autocast, make them cast twice in a row, debuff enemies... etc. etc.

It has more depth than most JRPGs in existence and it's a game that puts synergy theory crafting on crack. You can create insane builds where you attack 18+ times every time you take 1 turn, magic barriers that heal and buff you while also automatically activating themselves even if they're removed or broken. Some builds just instantly kill entire groups of enemies without you having to take a turn just from autocasts procing a cascade of damage spells or attacks.

I'm not sure I would compare it to FF12 other than it's a game where you can set it up to play it's self during combat. FF12 is a tiny puddle by comparison to the complexity of mechanics in Siralim.
Last edited by lPaladinl; May 16, 2021 @ 8:15pm
Lametta May 16, 2021 @ 11:59pm 
Sounds interesting. Which siralim should someone start with?
Hinnyuu May 17, 2021 @ 3:45pm 
Can HIGHLY recommend DA:O if you haven't played it already. The other titles in the series are okay, but DA:O is one of the best RPGs ever made.
Dreaming Prince May 19, 2021 @ 9:47am 
Newer Ys games u can get on steam have sort of gameplay like this, prolly better tho, a bit more action'y

otherwise get playstation2\3 or an emulator, and u have many similar games. dont remember the exact combat systems used but like star ocean, legend of dragoon etc
lPaladinl May 19, 2021 @ 4:53pm 
Originally posted by Lametta:
Sounds interesting. Which siralim should someone start with?

I'd just grab Ultimate personally, unless you look through the specific new mechanics and think you'd prefer something in 3. For example monster fusion works differently between both games.

Otherwise Ultimate has the most Quality of Life improvements even though it's in Early Access.
Last edited by lPaladinl; May 19, 2021 @ 4:53pm
RPG Gamer Man May 29, 2021 @ 4:06pm 
Final Fantasy Type Zero has very similiar combat my friend. Try it. I played it last year and the combat is very like this combat.

https://store.steampowered.com/app/340170/FINAL_FANTASY_TYPE0_HD/
Last edited by RPG Gamer Man; May 29, 2021 @ 4:07pm
lPaladinl May 29, 2021 @ 5:13pm 
Originally posted by RPG Gamer Man:
Final Fantasy Type Zero has very similiar combat my friend. Try it. I played it last year and the combat is very like this combat.

https://store.steampowered.com/app/340170/FINAL_FANTASY_TYPE0_HD/

Kinda? If you remove the automation.

If you're going to go that route, FF13 is also similar to Type-0. Type-0 is more about just swapping characters which have different abilities.

In FF-13 you control one character, but you change the classes of your entire party at the same time, different classes allow you to combine different abilities to make different combos to handle different types of enemies and situations, and most battles will require you to be switching classes to get through them efficiently.
Michael May 29, 2021 @ 5:36pm 
It should be obvious, but Final Fantasy 11's combat is virtually identical to FF12's, as the designer for 12 was inspired heavily by FF11. The main drawback of course is that FF11 is an online game that requires a subscription. The designer of 12 essentially wanted to see an offline version of that, which is how this one came about.
RPG Gamer Man May 30, 2021 @ 3:06pm 
Originally posted by Michael:
It should be obvious, but Final Fantasy 11's combat is virtually identical to FF12's, as the designer for 12 was inspired heavily by FF11. The main drawback of course is that FF11 is an online game that requires a subscription. The designer of 12 essentially wanted to see an offline version of that, which is how this one came about.

That is very interesting. Since i never played 12, i never knew this info. Thanks for enlightening me.
Michael May 30, 2021 @ 10:09pm 
Originally posted by RPG Gamer Man:
Originally posted by Michael:
It should be obvious, but Final Fantasy 11's combat is virtually identical to FF12's, as the designer for 12 was inspired heavily by FF11. The main drawback of course is that FF11 is an online game that requires a subscription. The designer of 12 essentially wanted to see an offline version of that, which is how this one came about.

That is very interesting. Since i never played 12, i never knew this info. Thanks for enlightening me.
Both are fantastic games in their own right, with 12 definitely being more "casual." The puzzles in 11 were/are brutal, as you were expected to work them out with the community. Of course now we have plenty of wikis to get by with. (Still a very brutal game though.)

Either way, I highly recommend both. :mog::cactuar:
Lametta May 31, 2021 @ 1:22am 
Disgaea 6 with its auto battle system where you program your characters.
It will eventually release for pc.

Here is an indepth explanation:
https://www.reddit.com/r/Disgaea/comments/l63z7g/how_disgaea_6_can_literally_grind_itself/

and here a video where you can see it a little in action:
https://youtu.be/An07tEb815g

Worth keeping an eye on.
Last edited by Lametta; May 31, 2021 @ 1:23am
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Date Posted: May 16, 2021 @ 12:01pm
Posts: 17