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Anyway for the combat system, get Siralim ultimate on steam. it uses a near identical system, except being technically turn based instead of ATB, but speed still determining turns. In that game, it was done so when you lose, you can read the combat log in FULL (the entire fight) and see where things started going wrong. It also allows 6 units in battle instead of 3.
What's "near identical" about it?
It plays nothing like an RPGMaker game. You can automate your teams to fight automatically and the focus of the game is party building between monster traits which can do anything from giving passive chances to cast healing or damage spells, deal more damage, attack multiple times, heal on attacking, debuff with attacks, etc. etc. You can then fuse any monster with another monster to have two traits per monster, trying to find synergies between different traits.
Then you have spells with a pool of magic that makes most RPGs look shallow. Many different elemental types, different ways to deal damage or buff/debuff, spells that automatically cast on their own, spells that interrupt enemy units when they attack, etc. etc.
Then your main character has a class, you earn points from doing quests and randomized events to spend on perks that passively buff your entire party or debuff your enemies, some of them even give you access to specific class-based spells.
Every monster has their own gear which can be upgraded with different stat buffs... you can make armor that raises your physical damage, intelligence, speed, defense, HP, in addition to passive abilities like the ones I already keep describing.
Your individual spells themselves can also be leveled up and upgraded with passives to boost their damage, make them more cost-efficient, make them autocast, make them cast twice in a row, debuff enemies... etc. etc.
It has more depth than most JRPGs in existence and it's a game that puts synergy theory crafting on crack. You can create insane builds where you attack 18+ times every time you take 1 turn, magic barriers that heal and buff you while also automatically activating themselves even if they're removed or broken. Some builds just instantly kill entire groups of enemies without you having to take a turn just from autocasts procing a cascade of damage spells or attacks.
I'm not sure I would compare it to FF12 other than it's a game where you can set it up to play it's self during combat. FF12 is a tiny puddle by comparison to the complexity of mechanics in Siralim.
otherwise get playstation2\3 or an emulator, and u have many similar games. dont remember the exact combat systems used but like star ocean, legend of dragoon etc
I'd just grab Ultimate personally, unless you look through the specific new mechanics and think you'd prefer something in 3. For example monster fusion works differently between both games.
Otherwise Ultimate has the most Quality of Life improvements even though it's in Early Access.
https://store.steampowered.com/app/340170/FINAL_FANTASY_TYPE0_HD/
Kinda? If you remove the automation.
If you're going to go that route, FF13 is also similar to Type-0. Type-0 is more about just swapping characters which have different abilities.
In FF-13 you control one character, but you change the classes of your entire party at the same time, different classes allow you to combine different abilities to make different combos to handle different types of enemies and situations, and most battles will require you to be switching classes to get through them efficiently.
That is very interesting. Since i never played 12, i never knew this info. Thanks for enlightening me.
Either way, I highly recommend both.
It will eventually release for pc.
Here is an indepth explanation:
https://www.reddit.com/r/Disgaea/comments/l63z7g/how_disgaea_6_can_literally_grind_itself/
and here a video where you can see it a little in action:
https://youtu.be/An07tEb815g
Worth keeping an eye on.