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That being said, it seems that with the buffs in TZA they can pack quite the punch. Zodiark seems to be quite good, but you can also do super silly stuff with Zeromus - since his Big Bang scales off his missing HP, you can use Bubble and Nihopalaoa + Elixir to create an absolutely epic explosion that deals hundreds of thousands of damage to multiple enemies.
But outside one-hit-wonder tactics like that, I doubt that any Esper will be worth the loss of two party members.
After those two, things line up quite neatly, with my most supportive party member, Machinist Penelo, getting some good Espers at all levels. So I might as well give it an honest college try when the only thing I'm sacrificing is +1 Strength for my Uhlan. Although when the Switch version comes out with resetting job boards, I suppose I could give it a try then without risking anything.
If nothing else it should be a fun change of pace. I can also see Espers as being useful when going into a horde of enemies. They can throw out some AoE while soaking up damage. Who cares if they die, and as long as I use a level 1 or 2 summon, then the summoner can still initiate a Quickening later on in the dungeon.
Right after Raithwall, for example, having Belias on the field can do a decent chunk of damage to the average mook (and in some of the harder hunts available at the time) compared to the basic equipment that's available. However, as soon as you (for example) cross the ferry to the Estersand/Highwaste area and pick up some of the better mid-tier equipment that's just lying around everywhere (or take a few minutes to farm an Arcturus for your machinist), that damage benefit instantly disappears and even the ultimates won't seem worth the bother considering the time you spend waiting for them to resolve. Later in the game, the higher-end summons like Ultima and Zodiark can put out decent per-hit numbers but considering how well geared you probably had to be to take them down in the first place, their damage still isn't likely to measure up.
Overall, summons are in a much better place than they were in the original game but there are still only very small (and easily skippable) windows where they're worth having on the field for more than a single large attack. Since, in this case, you seem to be doing a handicapped job run and not using a black mage, maybe you'll find a few more opportunities for a decent AOE attack in the early/mid game (before a boosted Darkga is available to your Red Mage) but beyond that, I expect you'll still find them to be more trouble than they're worth.
Also, 'few minutes to farm an Arcturus'? I'm bad at researching weapons, but it seemed like an Arturus was a bit trickier than that? Where do I go to farm the bits?
You may need the Mage's Monograph (talk to Magic Shop vendors 25 times and then buy it from the Bazaar) before you start for the Yensa Fins and luck can screw you out of a little time so mileage can vary but usually, I take the following steps and get the farming portion done in about 20 minutes:
- Do the Ferry quest to get to the Estersand/Highwaste area. In the safe zone of the Highwaste, there's a pot with a Thief Cuff accessory. You don't need this but it makes stealing Wyvern Wings (and other items) significantly less tedious and there's plenty of other good equipment lying around in pots along the way.
- Unlock the hunt for the Wyvern Lord (if you haven't already). Don't kill it - just equip the cuff and steal from it over and over again until you get the two Wyvern Wings you need. In this case, you only need to leave the immediate zone and come back to reset its inventory after each steal. This is usually the hardest part of the farm.
If you've already killed the Wyvern Lord, you can also steal Wyvern Wings from the rare Aeros wyvern in the Ozmone Plains but I've never gone that route so I couldn't say how time-consuming it is.
- In sunny weather (you can change the Sandsea weather if you need to by zoning out and back in from the Zert caves or Raithwall tomb), the Salamand Entite will spawn and you'll need to steal from/kill it to get the Salamand Halcyon. I just zone in and out of the Primary Tank Complex area of the Ogir Sandsea while stealing until I get it. Just be sure to run as soon as you steal to avoid the counterattack (usually Silencega or Firaga as I recall).
- With the Mage Monograph, the Yensa and Bull Yensa can drop the (2, I believe) Yensa Fins that you need. I usually get these just by playing normally through the story portion of the Sandsea while grabbing treasure pots but they're easy enough to get if you have to come back with the Monograph.
Again, mileage may vary depending on your luck with steals and drops but all of the targets are in the same general Sandsea area so with 4x on, once you know what you're looking for, getting the job done shouldn't take too long.
Still, was worth quite a lot of JP carving through all those Yensa, which I won't turn down.
Some of those fights to acquire them were fun, though.