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However, there's one other point that *hasn't* been adressed. You don't need a White Mage at the start of the game, because all female characters start off with White Magick 1 unlocked regardless of job choice so they always have access to Cure and Blindna (Fran also starts with Black Magick 1 regardless of job, and thus has access to Fire, making the Flan boss slightly easier).
Also, there *is* a save crystal right before the Mimic Queen.
I totally forgot how utterly worthless First Aid was though. You're better off just removing that gambit totally and continueing to attack than using that crap.
Having 2 'trios' is totally wrong too. You can play it that way if you want, or you can have 3 main characters and ignore the other 3 totally, or you can mix and match. I've been playing through with Vaan as leader almost always with the other 2 rotating to keep them levelled. Multiple characters have access to healing magick, even if they are relatively weak compared to my WM/BM but you can switch in at a moments notice if things start to go badly.
One of the most important things to mention, especially early on, is that the only restriction on swapping a player in is whether they are the current target of an action. You can bring a White Mage in on the fly if your support healer can't handle it. Or you can swap out your White Mage to bring in some more firepower if things are going smoothly. Or you can swap in some ranged characters if the area has a lot of Flying type enemies.
Only drawbacks of guns:
1.Very very slow
2.Quite a large amount of ennemies are very resistant to this kind of weapon and take almost no damage
3 The higher level the user of guns will be (as well as buffs provided by gears), the less beneficial it will be compared to other wepons , which are all attribute related.
This is really noticeable in late game.
While that's not wrong, guns remain extremely viable if you're just comparing per-hit damage. Even with the best gear, the great advantage of melee weapons isn't that they hit super hard - it's that they combo into multiple hits (which guns can't). In fact, due to the fact that guns can critically hit and select from a wide range of elements, they remain largely superior in strict per-hit damage even at endgame. The only weapon to rival them, really, is Excalibur - and that only because of White Robes and the fact that everything and their mother is weak to holy in the endgame dungeons.
It's mostly the fact that the superbosses are all about chaining combo attacks that guns fall out of favor (charge time is a minor factor as well in sustained damage fights). Outside of that, you oneshot basically every trash mob even in areas like Henne Mines or Pharos Subterra.
And no, even with the best gun in the game you don't one shot basically everything in pharos subterra, maybe in berserker state and even then i'm not sure, but i can always check.
You say guns remain superior in strict per hit damage...i would say yes because of the criticals shot and the fact thy never miss but when i look at the DPS of my uhlan or my bushi, i say god ! guns are definitly not the best option for DPS oriented characters (at least in late game and on this version of the game), unless the ennemy the're targetting is vulnerable to specific shots like dark/earth or wind shots.
In my opinion guns in lategame are very usfull for situational ennemies.
That said, sure all depends on your playstyle and i like chaining entites, you see...
Please do. And berserk should be a given, as any physical damage dealer is only really viable with berserk (and Focus/Adrenaline).
"DPS" is a tricky term because it all depends on the situation. Do guns hold up against Yiazmat? Not in any way, shape or form. But no weapons can compete there outside of Yagyu, Kumbha, and perhaps Kanya/Zodiac Spear with Genji Gloves. However, keep in mind that the million-HP boss fights are a tiny, tiny portion of the game. If you measure your entire performance based on 5 fights, fine. Don't use guns. For the remaining 99.99% of the game, though, guns will almost always deal more damage.
For that reason, "DPS" is not the most convenient metric, because in Oneshot Land factors like charge time become fairly moot; just as combo rate becomes secondary to critical hits. In multi-target scenarios, any weapon, melee or ranged, loses to magic. Though guns have the secondary advantage of not needing to run around, and of being out of range of many annoying effects, making it much easier to maintain them in Adrenaline, for example.
But you're right - personal playstyle trumps all. If you play in ways that diminish the advantages of guns, use something else. That doesn't mean the advantage isn't there, though. You just choose to play in ways that don't make use of it. Which is 100% legitimate. This is a single-player game, nobody else but you matters, really, and nothing you do has an impact on anyone else but yourself. Play to YOUR enjoyment. However, in the spirit of an "info for new players" thread, people should be presented with all the options - and then choose what they like best, for their own personal reasons.
so when not berserk, fran brings both of these ennemies at mid-life and sometimes they have even more health left than the half.
In bererker state, she takes down about 3/4 and sometimes a good 2/3 of these ennemies healthbars.
She is using the best guns in the game (mithuna is the english name i think and aldebaran is the french one + the petrify shots for best average damage)
But, it's true that when she lands a crit she can one shot these guys.
i checked about her having the special license of bonus physical damage when at full health, and it appears she does not possess this license, so...
Since i know that this license can make a quite large damage difference,with this license unlocked i would say she may be able to one shot them, but only if she is berserked which is annoying if she has a supporting role like white mage for ex, but which can be handy if she is used as DPS oriented char (keep in mind that in those areas your chracters will be most likely never be at full health, unless you like having gambits like (ally any: curaja or whatever) which is not my case...again we all play differently!
if i remember well, aside from these 2 ennemies there are skelttons/zombies who can definitely be one shooted i think and then ghosts/apandas/zombie dragons and bunes who won't be one shooted anyway if i'm not mistaken)
So take it as it is worth for you but this are the results.
Oh and yes sorry OP if we are "overwhelming" your thread with this discussion, it is definitely not our intention.
At the present time I am doing what I do regularly: reading more web pages trying to figure stuff out.
However, it's by no means REQUIRED to know all these things. The game isn't all THAT complicated or difficult when you get right down to it. Even a naive player making all sorts of suboptimal decisions will still be able to finish the game if they try hard enough. That's not to say that knowing details doesn't make it easier, of course.
Personnally i found that FF10 was really easier to understand and i'm glad i started to play the FF serie with it.
Hope you will enjoy FF12 as much as i did and as much as i am now with this new version.
Cheers.