Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Get Bubble, Protect and Haste as well. And Float for avoiding traps (Nabudis traps HURT. You've been warned).
EDIT: I suck at grammar
If you just wanna run for Bravery and Faith, things are much easier to prepare for: Anything that lets you beat King Bomb will suffice, but Float becomes practically mandatory. Only have a party of 1, plus Guest if possible. This strat has different names, I call it the Death March.
If you want to train up to fight through, use the Deadlands, avoid the Baknamy and 50 skeleton hill until you are around Lv40+, maybe 45+.
In Necrohol, Baknamy and traps are evil, everything else except Helvenik is pretty easy. Except that both entrances are filled with buttloads of traps and Baknamy.
If possible, lure on your tank with reverse, otherwise lure + protect + shell + bubble and spam heals. Gun + Silencing Shot works wonders in my experience.
There is some pretty good mage armor in there as well that can help survival once you're actually in there.
EDIT:
I'm actually just about to fight Chaos. That should be fun.
Good luck dude, why are you not ingame though!
Because I won.
The biggest threat really (aside from the obscenely dangerous traps) is getting swarmed by Baknamy. Annoyingly they are weak to Ice and you only have Blizzara so you can't wreck them the moment they appear but you CAN Immobilise + Silencega them which totally screws them.
The Imps are weak to Wind so my WM/BM could almost 1 shot them with Aeroga.
The rare tele-horse that appears after 6 Oversouls (Helvenik or something?) can be a bit rough if you don't bother equipping the appropriate immunities...
Yeah that crazy ghost horse is the only thing that bothered me. I ran round at about level 45ish
Oh god send help Adremmelech is two-shotting my party.
If your main is for some reason a melee class back out to title and start a new game.