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That being said, XP/levels are only a very minor factor in this game. I would recommend you focus on farming gear instead, which has a much higher impact on your performance; conveniently enough, the Great Crystal also provides a lot of that, including some of the best items in the game.
And, never know.... maybe it's your lucky day and you'll find a muramasa by killing the crypt bunny in the same area.
Have fun!
And yes, Hinnyuu is right when he says gear is much more beneficial on the efficiency of your party than your average level. Moreover lvl 60 is waaayyyy enough to come through giruvegan.
Depends on your jobs however go to the Henne Mines Site: Pithead Junction Cyou would have to do a few hunts to gain access to that local, then you would need to have Sleep/Curing magic or Oil and fire along with sleep.
By doing that particular location you'll get like 20 levels in 1 hour or an hour in half
leveling should never be an issue if players try to get what the game has to offer like unlocking good items at the bazaar, completing the bestiary and finding everything there is to grab like magics and techniques.
Yes the jellies trick is fun to try once, but don't fall in the trap of getting to lvl 99 doing litterally nothing OP, all you will achieve there, is to kill your gameplay experience , but it's of course my personal opinion...
Mathematically, if you solve for level, the damage formula basically states that Level is a direct damage multiplier. A level 75 character deals 1.75x damage with any formula that calls for level.
Level also affects technick accuracy, your accuracy is about a 1/3 of normal when under the target's level
Other than that though, it's minimal.
Because of this, higher attack power weapons are disproportionately more powerful. The formula for e.g. the damage of a sword is:
[WeaponAttackPower * (Random<1~1.125>) - EnemyDEF] * [1 + STR * (lvl + STR) / 256]
Let's take for example a weapon with 100 attack, on an enemy with 99 defense. Assuming constant lvl/STR (and disregarding the random factor), you would do 100-99 = 1 damage before multiplying by level factor. Now let's take a weapon with 101 attack, and you would do 101-99 = 2 damage (times level factor) - DOUBLE the damage for a weapon with 1% more attack power!
Or, to give realistic examples: let's say you're attacking Yiazmat (36 Def) with Kumbha (117 AP) and Masamune (111 AP). The difference in attack power is ~0.54%. But as before:
111 - 36 = 75 for Masamune; and
117 - 36 = 81 for Kumbha as damage before level multiplication (and disregarding the constant random factor)
75, however, is a whole 8% less than 85! That's FIFTEEN TIMES the difference in actual damage output than the difference in attack power value would lead you to believe; which doesn't mean that one weapon deals fifteen times more damage, just that the gap is fifteen times wider than you would think looking at the values.
So, while level scales quite directly, weapon attack power DOES NOT, and strongly favors more powerful weapons. Gear is much more important than level, because it's not a direct linear scale.
EDIT: To my embarrassment I of course have to admit that it's not 0.54% but 5.4%, meaning it's not fifteen times but 1.5 times better - which is still significant (and only becomes larger as the gap becomes wider) and doesn't change the fact that gear is of tremendous importance, but does make it less egregious than I portrayed it. Leaving original post intact as testament to the shame of a humanities PhD trying to do basic math.
i remember kicking the ass of that guy with the spear looted by fideliant, the koketsu or the cypres pole in the original version, but since most of these weapons have been considerably nerfed and alll the good remaining ones recquire your character to have the appropriate job...i could not farm any winged helmet until my ulhan (bash) joined the party.