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And heck, even chaining Bombshell is super trivial. Compared to some other high-tier weapons it's definitely one of the easiest to get.
I get the feeling you might just not know all the details, because out of all the endgame weapons in FFXII almost none of them are actually about luck. Most are from the bazaar, in fact, meaning you can work at getting them and will do so reliably with very little luck (some minor drop variance aside). Heck you can even start working on some of them super early (one of the Tournesol components is literally available to farm while you still have only Vaan). It's about as fair and reasonable as it gets for such systems. Crafting with components is one of the best ways to do it, because incremental advantages de-emphasize the binary nature of drop luck and smooth out the variance curve.
The only weapon that is purely about drop luck is Mina, which luckily is also not even close to the top in terms of damage output and can easily be skipped by anyone save completionists (who know what they're in for anyway).
Yes there are the stupid 0.1% chests in Cerobi Steppe, but they don't contain anything unique. All of it can be gotten in other places much, much more easily. It's just there for people who enjoy zoning 10,000 times to farm chests. Everyone reasonable just spends less time by progressing the story a little further and gaining access the easy way.
People complain about forbidden chests in vanilla 12 but that's nothing compared to the garbage you have to do in 10. Chocobo riding, butterfly catching, blitzball grinding, lightning dodging, desert wandering. Awful.