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https://steamcommunity.com/sharedfiles/filedetails/?id=2862692872
It's actually worse than that. The game is 640x360 before being flipped vertically into a 1920x1080 framebuffer, which is stretched to 4K.
Best you can do is set the Filter to none. I'm not going to be releasing a resolution mod for this game; I am the author of the software used to verify the resolution on PCGW.
its slightly sharper then just borderless from the game
but a bug usually happen breaking borderless window screen and return it to be a small window
so basically all what developers need to do, add "sharper mode" to the borderless "full" window
simple
Because we are 25 years removed from the Saturn and it would be nice for the game to look good on displays that most people are using. It is completely possible to emulate the look while also taking into account the modern tech that most people are using. The art in the game itself is gorgeous, I just wish it was presented in a better way.
https://store.steampowered.com/app/993090/Lossless_Scaling/
I don't have a 4K monitor so I can't test it myself but I've used it for some way old pixel art games and it was a perfect fix. I usually use it for 1:1 upscaling.
We do find the input extremely valuable though.
I myself am pushing for an Ultra-Wide mode if we can somehow do it. (Since playing Chrono Trigger in UWHD I definitely see the appeal to having more screen.)
Personal thank you for your attention to our game.
For launch options, the 360p buffer will be output -directly- at screen resolution. It'll avoid a 1080p copy, which means potentially sharper pixels.