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Ill bet the statistics are saying players turn them off far more than turn them on.
Now consider that the lights are connected to the generator running.
And suppose they want the lights on for better atmosphere.
If that were the case...
You see the conflict?
Maybe its not the case. But it would not surprise me.
I think that was the reason, with them hyping up the engine update and this game effectively doubling as an advert for their engine(trying to get into the market of selling it to 3rd parties), having the dynamic lights always be off must sting.
I see no conflict. If you want better atmosphere or light then you must suffer with the noise. On top of this using the generator to make noise to mask your movement is a fair play aswell with gramophones or pianos, what makes the difference?
Dun wanna be forced to always bring silenced guns to pop dem bulbs. Besides, after they are destroyed, they cant be turned on again.
With light switch you can wait for enemies to come closer, and then turn the lights on. Makes it fun.
it isnt random noise. it is noise controlled by players. noise that can be used for stealth gameplay and offensive gameplay aswell.
removing generators removes an affordance for players.