Hunt: Showdown 1896

Hunt: Showdown 1896

Durendal 4 czerwca 2021 o 22:14
Shotguns are broken????
I googled this issue and came across this video:
https://www.youtube.com/watch?v=6VV5Ahn95Is&ab_channel=Neosbeyond

I have literally been having the same problem, but worse because I'm HITTING my targets. I sadly don't have a video, but just the other day I shot a guy in the back with the Specter almost point blank (I snuck up behind him while he was sneaking up behind another team). I shoot him, he spins around and shoots me with a headshot from a pistol and I die instantly.

I don't know if its a damage issue or a hit detection issue, but I've been running shotguns a lot recently and the damage seems to be all over the place. I know this is a game, but in real life if I shoot a guy in the back with a shotgun, he's going down either in a lot of pain or he'll die.

Any suggestions? I know a lot of other people have this issue because when people shoot at me with shotguns I almost always survive as well.
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Wyświetlanie 61-75 z 85 komentarzy
Durendal 15 lipca 2021 o 23:37 
One more video of a dude using different ammo in real life. Dragon's breath is used last-

https://www.youtube.com/watch?v=RP4FjODPDFA&ab_channel=FPSRussia

This is very important because the people in the comments point out that the hay to the far left catches on fire from rogue embers popping off the mannequin. So if the range, spread, and accuracy in real life is so dangerous, what is the game's model based on?

If I need to use the shotgun to unlock flechette and Dragon's breath, make it worthwhile to use, especially since they are so expensive to purchase.
Durendal 15 lipca 2021 o 23:40 
Początkowo opublikowane przez Rudra.«:
The game is broken, the hit reg is fkn bs, and even worst when people are ping abusing, only see russians playing at EUW with 100ms.

And yes shotgun are a joke in this game sometimes u one shot people without aiming at 20 meters away, some times u shot 4 times with auto crown at 8 meters and the guy stand still... shamefull.


Exactly... Because the more people point it out I think it is a pellet spread/hit reg issue. The pellets seem to be spreading out and just getting lost in the servers, so only one or two pellets are actually hitting the target while all the rest seem to get lost in the nether.

Which is why I suggested that if pellets behave the same way for players as zombies it would be fine. Because if I knock a guy on his ass, I just shoot him again while he is on the ground, or at least take him out the fight for 2 seconds while I turn to deal with his partner.
Shakaron 16 lipca 2021 o 2:52 
Początkowo opublikowane przez Rudra.«:
The game is broken, the hit reg is fkn bs, and even worst when people are ping abusing, only see russians playing at EUW with 100ms.

And yes shotgun are a joke in this game sometimes u one shot people without aiming at 20 meters away, some times u shot 4 times with auto crown at 8 meters and the guy stand still... shamefull.
Can you please stop making up stories?
  • No shotgun has a lethal range of 20 m (unless using slugs, but you didn't say so).
  • You have no way of knowing the latency of other players in the game.
If you have any actual evidence of a bug share your video with Crytek. Or ask the community. People can point out what happened in the video.

We cannot talk about something just based on your recollection and make a fair judgement.
Ostatnio edytowany przez: Shakaron; 16 lipca 2021 o 2:52
Durendal 16 lipca 2021 o 16:59 
Początkowo opublikowane przez Shakaron:
Początkowo opublikowane przez Rudra.«:
The game is broken, the hit reg is fkn bs, and even worst when people are ping abusing, only see russians playing at EUW with 100ms.

And yes shotgun are a joke in this game sometimes u one shot people without aiming at 20 meters away, some times u shot 4 times with auto crown at 8 meters and the guy stand still... shamefull.
Can you please stop making up stories?
  • No shotgun has a lethal range of 20 m (unless using slugs, but you didn't say so).
  • You have no way of knowing the latency of other players in the game.
If you have any actual evidence of a bug share your video with Crytek. Or ask the community. People can point out what happened in the video.

We cannot talk about something just based on your recollection and make a fair judgement.

Eh, only part is made up. The DEVs literally made a post update about fixing the hit reg...

https://www.huntshowdown.com/news/hit-registration-update

The server lag issue has also been talked about and is a known issue. There are videos of people exploiting the ping (not gonna go google now because I don't have the time).

I think you understand that the main point he was trying to make using the shotgun lethal range was that they are inconsistent. I don't think you are daft enough to miss that point.... right?

Again, the main issue seems to stim with the way Shotgun's pellets work and the hit reg, making their accuracy and consistency all over the place at any range. More importantly, I was looking up real life Dragon's Breath, the Wiki says :

"When the round is fired, sparks and flames can shoot out to about 100 feet (30 meters)",

I'm pretty sure in Hunt it drops it down to like 8 meters, which is a HUGE difference with how effective the weapon is. Combine that in with the crazy rng spread and hit detection and shotguns become a whole mess.



Ostatnio edytowany przez: Durendal; 16 lipca 2021 o 17:00
Dreibaum 18 lipca 2021 o 4:15 
It is somehow really frustrating.
I had Matches where I shot at another Player from aprox 5 to 7 meters not downing him, and in the last Match a point blanc shot not even got me a hit marker. I mean how is that possible, the player sat direct in front of me and not even a Hit Marker.... Used a Caldwell Rival
eX 18 lipca 2021 o 5:07 
what crytec should do is make shotgun spread fixed, yes yes I know its not realistic, but cmon hunt is not a realistic game, also it would be nice if crytec would make all shotgun lethal range fixed 5m or so, and made them deal normal damage like lets say 120 at ranges up to 30-40m.
Durendal 19 lipca 2021 o 21:14 
Początkowo opublikowane przez eX:
what crytec should do is make shotgun spread fixed, yes yes I know its not realistic, but cmon hunt is not a realistic game, also it would be nice if crytec would make all shotgun lethal range fixed 5m or so, and made them deal normal damage like lets say 120 at ranges up to 30-40m.

I had thought of this too and was originally against it, but with the way the hit reg is now and bullets getting lost in the nether realms, this sounds like the best option (Unless they have a way of properly fixing whatever is currently going on).
Durendal 19 lipca 2021 o 21:15 
Początkowo opublikowane przez Loki:
It is somehow really frustrating.
I had Matches where I shot at another Player from aprox 5 to 7 meters not downing him, and in the last Match a point blanc shot not even got me a hit marker. I mean how is that possible, the player sat direct in front of me and not even a Hit Marker.... Used a Caldwell Rival

This was the exact thing that prompted me to make this thread. Dude was crouched at a tree and I got the drop on him. I was so shocked by the fact he didn't die I didn't think to run away or try to shoot again. Shotguns not working like a shotgun drives me mad!
Devil Crash 20 lipca 2021 o 2:00 
I think it has more to do with cheap servers and ping abusers...
God console. I feel almost sorry for these people.
cryprotree 1 sierpnia 2021 o 23:47 
Początkowo opublikowane przez eX:
what crytec should do is make shotgun spread fixed, yes yes I know its not realistic, but cmon hunt is not a realistic game, also it would be nice if crytec would make all shotgun lethal range fixed 5m or so, and made them deal normal damage like lets say 120 at ranges up to 30-40m.
Spread is already fixed. Are refering to pellet spread pattern being fixed?
Revalopod 2 sierpnia 2021 o 3:02 
Początkowo opublikowane przez Marksman Max:
Początkowo opublikowane przez vukotlak:
I am not talking about real life shotgungs. Everyone with a brain bigger then a pea could ryhme that together.

But what do i know right.

Shotguns are never modeled after reality; otherwise they'd be broken as all hell lmao.
they're good in Killing Floor 2, with sensible range and accuracy even at distances, but then that's a PvE game.
SnakeSmoking 2 sierpnia 2021 o 3:33 
I'm 99% sure that was lag, shotguns are very good in this game.
Shotgun meta!
Durendal 2 sierpnia 2021 o 21:43 
Początkowo opublikowane przez Revalopod:
Początkowo opublikowane przez Marksman Max:

Shotguns are never modeled after reality; otherwise they'd be broken as all hell lmao.
they're good in Killing Floor 2, with sensible range and accuracy even at distances, but then that's a PvE game.

But that's the thing, Shotguns are great on here for PVE because of the knockback, so even if you don't get a kill you can do crowd control. If it worked the same way for players you could at least use it to breach buildings by shooting through a wall and knocking another player on his ass so your partner could charge in guns blazing. If the shotty worked the same in pve as it did pvp it would be great.
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