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翻訳の問題を報告
If thats the case, then yes it should.
csgo has better movement in firefights, even though the guns are hitscan. There's no adada spamming, no crouch spamming, no jump spamming. It's just sensible.
And then in hunt where bullets are projectiles, people can spaz out and matrix dodge them like crazy and it becomes funny... and a hardcore shooter's firefights should not be funny. This isn't about being upset over dying to this. It's about the fact that it doesn't fit into the games style in the slightest, unless the game is supposed to be a comedy?
Your aim is below average if you think it's a problem.
Probably not enough experience.
I hit more people crouching than running because they're easier targets. Runners are easy if they're running away, towards, or parallel to your ADS.
its the unconfident players that need to juice every once of exploit possible in order to maximize their odds. Even if they come out on top as winners theyre still losing imo. lol.
cheap.
The lack of knowledge you have about athleticism is astounding.
Crouch spamming doesn't equate to a strong core irl.
It's more strenuous on your legs than on your core. Deadlift requires a strong core, and so does squatting.
The hunters do neither. You should try crouching a lot. Your thighs will hurt.
That is a very correct and good point, but you can (and most players in my experience do) use movement to avoid getting easily shot without doing chicken dances and bunny hopping. The game should be more about positioning and peeking the right spots at the right times quickly and efficiently, not about performing the sickest breakdance the bayou has ever seen.
This is more about immersion, not how "hardcore" the game is. Plus I personally think CoD is harder than Hunt, so I'm not sure why people keep refering to it like a kiddy casual game. Maybe I'm just getting old and my reflexes are junk now.
I never liked this type of "tech" because it pulls me out of the thematics. Just feels silly when bounching and spinning around becomes proper and most effective gameplay.
If they were to truly slow down all movement, including crouching and ADS movement, the damage model would totally need rebalance.
All that being said, crouch spam isn't a huge deal. Just always aim for center mass unless a headshot is easy and guaranteed. Then you might get a lucky headshot anyways. The only true issue, would be if it actually bugges out the hit boxes.
I don't get the CoD baching. It is just another game for another audience. The problem for me with CoD is that there are a million other shooters doing the same thing.
I am bad at CoD and i will never get gud in CoD. Cause i don't like the gameplay at all. I don't wanna learn how to bunny hop and circle around enemies mid_air while shooting a machine gun.
However the most stupid thing to watch in hunt is 2 Hunters duelling in close quarter combat while strafing ADAD. It just looks redicilous to a point where you start to believe you are watching a Satire.
I think the overall speed of the game needs to be slower. People constantly jogging is another thing i hate in video games. Running around with leather coats and rifles through a swamp. 5 Minutes and your character would lie on the ground with the need of an oxygen tent.
I know games aren't supposed to be realistic. But then again Hunt tries to be different.
Maybe make the map a little bit smaller. Let the hunters lose Overall Stamina. So if you keep running around you will have less and less Stamina. Make it so that aim gets a debuff once you lost to much stamina. People just wouldn't be able to constanly run across the map.
Reduce the turn Speed of rifles so you can't aim fast.
Handguns should be fast but have a lot of sway.