Hunt: Showdown 1896
It is time to balance crouch spamming
I think it is time to treat crouch spamming like jump spamming. After 3 crouches then slow it down. Seems like every gun fight now is every one just mashing the crouch button over and over again.
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16-30 / 39 のコメントを表示
HardCheddar の投稿を引用:
Washboard の投稿を引用:

Tbh anything involving abusing mechanics in ways they're not meant to be used should be fixed ... Crytek sure as hell didn't want people spamming crouch like they've the core strength of Arnold Schwarzenegger!


Bunny hopping/crouch spamming, which as I mentioned on another post I don't honestly see much, happy they nerfed hopping tho.

My initial response to the OP was to counter there assertion that everyone was doing it, which I do not see. I can't see that's it's much of a reliable tactic on the side of the crouch spammer ether tbh, your only moving slightly in the same vertical plane, i'd just be aiming center mass with a full pistol.
I see it all the time. to the point where I believe people have it set as a macro, which should be construed as cheating
Hides in Bushes の投稿を引用:
HardCheddar の投稿を引用:


Bunny hopping/crouch spamming, which as I mentioned on another post I don't honestly see much, happy they nerfed hopping tho.

My initial response to the OP was to counter there assertion that everyone was doing it, which I do not see. I can't see that's it's much of a reliable tactic on the side of the crouch spammer ether tbh, your only moving slightly in the same vertical plane, i'd just be aiming center mass with a full pistol.
I see it all the time. to the point where I believe people have it set as a macro, which should be construed as cheating


If thats the case, then yes it should.
dude thats actually super easy to counter, just aim for there chest and youll headshot them, i literally never lost to this. i see them doing it and just aim chest level and cap them with anything
GALM-1 の投稿を引用:
Crouch spam and strafing side to side should both incur movement penalty.
For the record, I don't think crouch spamming is an issue, crouching just makes you more vulnerable.

Still, the logic behind jump and sprint fatigue should carry over to other movement actions in the game. Either it's all exhausting or none of it should be. The middle ground just creates a crutch for players to take advantage over players who haven't figured it out yet.

Also, in a game where muzzle velocity is everything, you should really not allow unimpeded chaotic movement of any sort.
agreed!

csgo has better movement in firefights, even though the guns are hitscan. There's no adada spamming, no crouch spamming, no jump spamming. It's just sensible.

And then in hunt where bullets are projectiles, people can spaz out and matrix dodge them like crazy and it becomes funny... and a hardcore shooter's firefights should not be funny. This isn't about being upset over dying to this. It's about the fact that it doesn't fit into the games style in the slightest, unless the game is supposed to be a comedy?
ckapop の投稿を引用:
Oobaneko の投稿を引用:
Aim at torso, so when they crouch - you will shoot their head instead torso.
I don't think it is that easy. Obviously you aim lower when they crouch but I think there might be more going on to the hit box calculation.

Your aim is below average if you think it's a problem.

Probably not enough experience.

I hit more people crouching than running because they're easier targets. Runners are easy if they're running away, towards, or parallel to your ADS.
Executioner の投稿を引用:
Look, another frustrated one without skill. Guess what, remove all possibilities to move and other people will still kick your ass by just aiming/reacting faster than you. Even when standing still. You are just a bad player and nothing will help you with that. Like this game is supposed to be the wet dream of any bush sitter. Buhuhu, I was sitting here for 10 minutes to shoot somebody passing by. What a mastermind I am, what a taktic! And of course nobody is suposed to defend himself when I, the mastermind, was sitting in this bush for half the game. I got a trick for you: just kill crouch "spammers" like I do. Get better/adapt and dont try to change everything to YOUR liking.
daddy issues?
Sauske (禁止済) 2021年1月7日 15時11分 
Yes, using crouch for gunplay is fine imo, but the animation needs to be slower, because it just looks idiotic and shatters any immersion, just like bunny hopping. Not something that belongs in a hardcore, realistic shooter. If DayZ can do it, so can Hunt.
Havnt fought anyone whos crouch spammed once.
Its become silly seeing people jumping and crouch walking up and down up and down across a field. Its become almost the meta now. I see noobs and veterans do this. I play for the immersion so I dont partake in it, and yeah I die because of it but oh well.

its the unconfident players that need to juice every once of exploit possible in order to maximize their odds. Even if they come out on top as winners theyre still losing imo. lol.

cheap.
Washboard の投稿を引用:
HardCheddar の投稿を引用:
Oh for crying out loud... no jumping, no crouching... what next fixed rate of movement. Are you reading any of the other posts here? You can't ban everything just cause you got killed once.

Tbh anything involving abusing mechanics in ways they're not meant to be used should be fixed ... Crytek sure as hell didn't want people spamming crouch like they've the core strength of Arnold Schwarzenegger!

The lack of knowledge you have about athleticism is astounding.

Crouch spamming doesn't equate to a strong core irl.

It's more strenuous on your legs than on your core. Deadlift requires a strong core, and so does squatting.

The hunters do neither. You should try crouching a lot. Your thighs will hurt.
The thing is. YES crouching and ADAD spam are performed at an unhuman speed. However so is the aiming. SO if they would change crouching and general movemnent to be more realistic they would had to change aim and shoot at the same time. YOU can easaly hit a Target 30-40 meters away in the head with a pistol. WHICH in reality would be a damn hard shot. which need time. bring the weapon in position, breathing, aiming. Takes time. In the game you press 2 buttons and you are done in 1 second.
vukotlak の投稿を引用:
SO if they would change crouching and general movemnent to be more realistic they would had to change aim and shoot at the same time
yeah, that's how hunt should be. Not the 10 milisecond flick shot headshot fest that it is currently.
Sauske (禁止済) 2021年1月8日 5時42分 
vukotlak の投稿を引用:
The thing is. YES crouching and ADAD spam are performed at an unhuman speed. However so is the aiming. SO if they would change crouching and general movemnent to be more realistic they would had to change aim and shoot at the same time. YOU can easaly hit a Target 30-40 meters away in the head with a pistol. WHICH in reality would be a damn hard shot. which need time. bring the weapon in position, breathing, aiming. Takes time. In the game you press 2 buttons and you are done in 1 second.

That is a very correct and good point, but you can (and most players in my experience do) use movement to avoid getting easily shot without doing chicken dances and bunny hopping. The game should be more about positioning and peeking the right spots at the right times quickly and efficiently, not about performing the sickest breakdance the bayou has ever seen.
Hides in Bushes の投稿を引用:
clearly the devs thought this game was to be less arcadey when they went out of their way to prevent bunny hopping. So yeah, the ads spam and crouch spam should absolutely affect your ability to aim. This was intended to be a hardcore pvp game, not the next call of duty

This is more about immersion, not how "hardcore" the game is. Plus I personally think CoD is harder than Hunt, so I'm not sure why people keep refering to it like a kiddy casual game. Maybe I'm just getting old and my reflexes are junk now.

I never liked this type of "tech" because it pulls me out of the thematics. Just feels silly when bounching and spinning around becomes proper and most effective gameplay.

If they were to truly slow down all movement, including crouching and ADS movement, the damage model would totally need rebalance.

All that being said, crouch spam isn't a huge deal. Just always aim for center mass unless a headshot is easy and guaranteed. Then you might get a lucky headshot anyways. The only true issue, would be if it actually bugges out the hit boxes.
Connatic の投稿を引用:
This is more about immersion, not how "hardcore" the game is. Plus I personally think CoD is harder than Hunt, so I'm not sure why people keep refering to it like a kiddy casual game. Maybe I'm just getting old and my reflexes are junk now.

I don't get the CoD baching. It is just another game for another audience. The problem for me with CoD is that there are a million other shooters doing the same thing.

I am bad at CoD and i will never get gud in CoD. Cause i don't like the gameplay at all. I don't wanna learn how to bunny hop and circle around enemies mid_air while shooting a machine gun.

However the most stupid thing to watch in hunt is 2 Hunters duelling in close quarter combat while strafing ADAD. It just looks redicilous to a point where you start to believe you are watching a Satire.

I think the overall speed of the game needs to be slower. People constantly jogging is another thing i hate in video games. Running around with leather coats and rifles through a swamp. 5 Minutes and your character would lie on the ground with the need of an oxygen tent.

I know games aren't supposed to be realistic. But then again Hunt tries to be different.

Maybe make the map a little bit smaller. Let the hunters lose Overall Stamina. So if you keep running around you will have less and less Stamina. Make it so that aim gets a debuff once you lost to much stamina. People just wouldn't be able to constanly run across the map.

Reduce the turn Speed of rifles so you can't aim fast.
Handguns should be fast but have a lot of sway.
最近の変更はvukotlakが行いました; 2021年1月8日 8時52分
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投稿日: 2021年1月5日 21時18分
投稿数: 39