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The Greenskin unitroster also seems quite restricted unless you play Skarsnik, which makes me think that MAYBE this could be the one campaign to do in Steel Faith Overhaul.
In terms of mods however, I'm experimenting with one whose exact name escapes me, but is something like Orcy Confederate. Gives the Greenskins the same confederation dilemma as Norscans if they beat a faction leader. Means you can absorb the Red Fangs on turn 2 as Grimgor/Azhag, or the Teef Snatchaz on turn 1 as Wurrzag.
NEW LORDS
https://steamcommunity.com/sharedfiles/filedetails/?id=1297906646
https://steamcommunity.com/sharedfiles/filedetails/?id=1243153086
https://steamcommunity.com/sharedfiles/filedetails/?id=1158791019
https://steamcommunity.com/sharedfiles/filedetails/?id=1651163345
Last one will be updated after Crynsos Unlocker is.
NEW UNITS
https://steamcommunity.com/sharedfiles/filedetails/?id=1643014709
https://steamcommunity.com/sharedfiles/filedetails/?id=1195671626
https://steamcommunity.com/sharedfiles/filedetails/?id=1193959747
GRAPHICS
https://steamcommunity.com/sharedfiles/filedetails/?id=1235123639
https://steamcommunity.com/sharedfiles/filedetails/?id=1358759559
START WITH GREENSKINS AT THE OTHER SIDE OF THE MAP (different experience)
https://steamcommunity.com/sharedfiles/filedetails/?id=1509595973