Total War: WARHAMMER II

Total War: WARHAMMER II

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Skarsnik Legendary.
I reeally hate this campaign but I love Goblins.

No matter what I do my goblin army is never good enough to beat Dwarfs. I know what units/strategies to use but the campaign just goes to hell and you get bum-rushed in the first 10 turns. Even if you survive that long then everyone declares war on you.

This campaign is literally impossible.
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Showing 1-9 of 9 comments
KOS Jan 4, 2022 @ 12:30am 
It is hard but not impossible, go full Nasty Skulkers at start, they ease the way against the dwarf.
Lenny Jan 5, 2022 @ 1:49am 
Imo you can't turtle up, you need to be aggressive against the dwarfs. It's also helpful to make non-agression pacts with as any humans as you can. It won't last long but enough to stomp Belagar if you’re quick.
Aleera Jan 5, 2022 @ 2:39am 
Seeing as you're up against Belegar quite quickly and he LOVES attacking you if you play Skarsnik.
You should invest into a river troll hag, for either spirit leech to directly hurt them, or use the buff spell that conveys Fear and Terror to a unit. This makes said unit immune to terrorrouting from the ghost Dwarves as well as it gives Magic damage to the unit.
Without a river troll hag, killing the Dwarf Ghost heroes in battle takes ages.
Hieronymus Jan 5, 2022 @ 5:43am 
Get like 5 rocklobbers and dwarfs dont exist anymore, or trolls they do work too.
Thanks for the tips guys, greatly appreciated :)
Salty Nobody Jan 6, 2022 @ 11:07pm 
Skarsnik is by far the most powerful Greenskin if you can get him going. The hard part is getting him going.

Go full Night Goblins at the start. The Death Juice scrap stacks with poison (from other units) and deals damage over time so your main stack will beat literally anything the early game can throw at you once you get it going. Just don't upgrade every unit with it or you lose normal poison. Against Dwarfs your Night Gobbos will get at least the same kills as Skulkers. Against anyone else they get literally double or triple the kills of Skulkers AND you can put Death Juice on archers too. Night Goblin Archers with Death Juice can beat Wood Elves or Rattling Guns in a shootout. I can't overstate how useful the Death Juice scap upgrade is and how useless the more expensive Skulkers are in comparison.

Rush the Dwarf faction near you before they build up. Raise a second army immediately (to recruit global units on first turn and normal recruitment on second) so your main army can rush their settlement before they have time to build. Besieging blocks recruitment so once you besiege them they are stuck. Sack their settlement a few times if you want for money and WAAAGH! points.

Belegar has the aggressive trait and likes to sneak around the Empire lands to hit your starting settlement, keep an agent out there to scout and block movent by turn 9. Belegar will also drag every nearby faction into war. The Wood Elves are passive at that point but the nearby Empire and Dwarf factions will try to kill you. GET RID OF ANGRUND AS SOON AS POSSIBLE. The stunty bastard can throw up to three stacks at you on Legendary and unlike a normal Dwarf faction he *agressively* likes to colonize/recolonize anywhere he can.

A level 3 barracks gives you you much needed Night Goblins, but it also lets you recruit two Black Orc Big Bosses. Don't forget to recruit them both beforehand if you intend to sell that building to free up funds/slots.

Keep in mind that it is very difficult to get Skarsnik's equipment. It requires you to assassinate/wound a Dwarf agent and then attack three Dwarf settlements. Problem is by the time the Dwarfs get agents that are not invulnerable ghosts you and Grimgor have wiped most of them out so good luck finding a single faction with three settlements left. You are more likely to have to go off and fight three different little Dwarf factions in three different far off parts of the map.

While it is useful to send an agent to meet the Massif Orcal Greenskins for later confederation, sending the agent all the way to Grom in Ulthuan is a waste of time. There is a high likelihood of encountering new factions that hate you and will declare war and a low likelihood of confederation with Grom before Tyrian intervenes and wipes out both his settlements in the same turn.
Last edited by Salty Nobody; Jan 6, 2022 @ 11:21pm
Hex Jan 6, 2022 @ 11:56pm 
You could just abuse the AI by getting rock lobbers and then making them chase your cheap wolf riders. Makes Dawi non-issue.
Last edited by Hex; Jan 6, 2022 @ 11:57pm
I can't even play as Skarsnik on normal. belgar always shows up with 2 full armies in the first 10 rounds while I only have 2 settlements and enough money for 1 army
titanopteryx Jan 11, 2022 @ 3:02pm 
Originally posted by The Dank Lord GER:
I can't even play as Skarsnik on normal. belgar always shows up with 2 full armies in the first 10 rounds while I only have 2 settlements and enough money for 1 army
Try ambushing. Won't have to fight 2 armies at once that way. Skarsnik is good at ambushing.
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Date Posted: Jan 3, 2022 @ 11:56pm
Posts: 9