Total War: WARHAMMER II

Total War: WARHAMMER II

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YMFTCTB Jun 22, 2020 @ 3:41am
mod to make autoresolve better?
while playing as clan skryre, i started getting annoyed at how much auto resolve hates skaven and how many battles i have to fight. i know about a mod called 'better auto resolve' but didnt notice it become any less skaven hating. maybe thats just me. anyone know any mods that make the autoresolve less racist?
Edit: as an example; rank 7 ikit claw and warlock engineer, rank 1 grey seer (plague), 19 skavenslaves, 4 clanrats, 1 ratling guns, jezzails, and doom flayer (all with 1 workshop upgrade), vs a rank 1 empire general, 4 swordsmen, 5 spearmen (shields), and 4 crossbowmen. in my opinion that should be an easy win but according to auto resolve i lose everything other than ikit (basically 1 health left) and the SLAVES, while the empire keeps most of its army
Last edited by YMFTCTB; Jun 22, 2020 @ 3:45am
Originally posted by Overread:
It's not racism its that auto resolve is purely running numbers against each other. This works great for armies with native high defence, attack and moral stats like Lizardmen - but for skaven it works against them. Skaven basically rely on weak units (clanrats) tangling the enemy up and then you using your more elite units to pick off and deal damage. This requires manvouvering, selective targeting, focused fire etc.... Basically all tactical choices to make the army work.


So they under-perform in auto resolve even after all the work CA has done to try and make it work better. Simply put Auto Resolve is always going to have bias issues, esp for Warhammer TW games because of how varied the armies are.


It's partly why CA has had to add island battles for the sea components because even with years of auto-resolve work it still had issues, esp for some armies as you've found.
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Showing 1-15 of 38 comments
yuzhonglu Jun 22, 2020 @ 4:13am 
No Autoresolve penalty for player. Workshop.
YMFTCTB Jun 22, 2020 @ 4:22am 
Originally posted by yuzhonglu:
No Autoresolve penalty for player. Workshop.
not what i was looking for. i mean like when i play lizardmen autoresolve is too much in my favour and as skaven its against me, depends on what race i play. what i want is something to remove the racism
The author of this thread has indicated that this post answers the original topic.
Overread Jun 22, 2020 @ 4:38am 
It's not racism its that auto resolve is purely running numbers against each other. This works great for armies with native high defence, attack and moral stats like Lizardmen - but for skaven it works against them. Skaven basically rely on weak units (clanrats) tangling the enemy up and then you using your more elite units to pick off and deal damage. This requires manvouvering, selective targeting, focused fire etc.... Basically all tactical choices to make the army work.


So they under-perform in auto resolve even after all the work CA has done to try and make it work better. Simply put Auto Resolve is always going to have bias issues, esp for Warhammer TW games because of how varied the armies are.


It's partly why CA has had to add island battles for the sea components because even with years of auto-resolve work it still had issues, esp for some armies as you've found.
parent child bowl Jun 22, 2020 @ 4:45am 
Originally posted by ReaperBoy909:
Originally posted by yuzhonglu:
No Autoresolve penalty for player. Workshop.
not what i was looking for. i mean like when i play lizardmen autoresolve is too much in my favour and as skaven its against me, depends on what race i play. what i want is something to remove the racism
That doesn't really exist. Skaven base units are trash and they should be treated that way. On the other hand Lizardmen base units are very strong. A slave stack should always get trashed in auto resolve by every other base unit stack.

The only thing autoresolve mods can do is remove the ranged bias and make results finer by tuning class values, account for more than ten units etc..

The autoresolve system has so many faults that a mod can only do so much. E.g. Lizardmen dinosaurs and monstrous infantry count as infantry and therefore can't be adequately tuned in mods. The thing you are asking for can't be changed though since stats are just stats. Skaven early autoresolve won't get much better unless you change unit stats.
Overread Jun 22, 2020 @ 4:58am 
Lets not forget Auto Resolve is mostly there to resolve auto win/lose situations - say when you're 20 stack army catches a 2 stack enemy army or one that's only got a handful of units in each block left. Ergo situations where basically the result is known and overwhelming and which just aren't going to be fun to play at all for most people.


The game expects you to use the real-time battles to play out most fights.
𝒦.ℒ.ℬ. (Banned) Jun 22, 2020 @ 4:59am 
Originally posted by Overread:
Lets not forget Auto Resolve is mostly there to resolve auto win/lose situations - say when you're 20 stack army catches a 2 stack enemy army or one that's only got a handful of units in each block left. Ergo situations where basically the result is known and overwhelming and which just aren't going to be fun to play at all for most people.


The game expects you to use the real-time battles to play out most fights.

exactly.
imo, you should be taxed for auto resolving fights. as it defeats the point of the game.
only when its a clear win or loss should you resolve.
Last edited by 𝒦.ℒ.ℬ.; Jun 22, 2020 @ 5:00am
YMFTCTB Jun 22, 2020 @ 5:12am 
Originally posted by Ҡ乚乃..:
Originally posted by Overread:
Lets not forget Auto Resolve is mostly there to resolve auto win/lose situations - say when you're 20 stack army catches a 2 stack enemy army or one that's only got a handful of units in each block left. Ergo situations where basically the result is known and overwhelming and which just aren't going to be fun to play at all for most people.


The game expects you to use the real-time battles to play out most fights.

exactly.
imo, you should be taxed for auto resolving fights. as it defeats the point of the game.
only when its a clear win or loss should you resolve.
It helps for players like me who take 5+ minutes just to load into battles, if auto resolve wasn’t a thing I never would have gave this game a chance. It sucks that my favourite race forces me to wait for long load times almost every battle
bearfieldlee Jun 22, 2020 @ 5:13am 
I agree with the sentiment about manual battles. if you get into the habit of autoresolving too much then you are just playing a really dumbed down and basic map strategy game. You lose almost everything that is great about this game by doing that.
Last edited by bearfieldlee; Jun 22, 2020 @ 5:13am
YMFTCTB Jun 22, 2020 @ 5:13am 
Originally posted by halogamb:
https://steamcommunity.com/sharedfiles/filedetails/?id=1158795305
If you read my post you would realise I said that mod didn’t feel like it made a difference
YMFTCTB Jun 22, 2020 @ 5:15am 
Originally posted by bearfieldlee:
I agree with the sentiment about manual battles. if you get into the habit of autoresolving too much then you are just playing a really dumbed down and basic map strategy game. You lose almost everything that is great about this game by doing that.
Some players have extremely long load times (up to 15 mins loading into and out of battles) and have no choice but to auto resolve unless we only want to be on turn 2 after half an hour
Last edited by YMFTCTB; Jun 22, 2020 @ 5:15am
halogamb Jun 22, 2020 @ 5:17am 
Originally posted by ReaperBoy909:
Originally posted by halogamb:
https://steamcommunity.com/sharedfiles/filedetails/?id=1158795305
If you read my post you would realise I said that mod didn’t feel like it made a difference
It seemed to fix the problem for me that you are describing so, oh well.
𝒦.ℒ.ℬ. (Banned) Jun 22, 2020 @ 5:20am 
Originally posted by ReaperBoy909:
Originally posted by Ҡ乚乃..:

exactly.
imo, you should be taxed for auto resolving fights. as it defeats the point of the game.
only when its a clear win or loss should you resolve.
It helps for players like me who take 5+ minutes just to load into battles, if auto resolve wasn’t a thing I never would have gave this game a chance. It sucks that my favourite race forces me to wait for long load times almost every battle


if it's 5 minutes load time, i would refund honestly.
that makes sense though.


whats your specs?
Last edited by 𝒦.ℒ.ℬ.; Jun 22, 2020 @ 5:20am
parent child bowl Jun 22, 2020 @ 5:22am 
Originally posted by ReaperBoy909:
Originally posted by bearfieldlee:
I agree with the sentiment about manual battles. if you get into the habit of autoresolving too much then you are just playing a really dumbed down and basic map strategy game. You lose almost everything that is great about this game by doing that.
Some players have extremely long load times (up to 15 mins loading into and out of battles) and have no choice but to auto resolve unless we only want to be on turn 2 after half an hour
Those players should finally get an SSD or if they have one send it in since it obviously doesn't work properly.
YMFTCTB Jun 22, 2020 @ 5:24am 
Originally posted by Ҡ乚乃..:
Originally posted by ReaperBoy909:
It helps for players like me who take 5+ minutes just to load into battles, if auto resolve wasn’t a thing I never would have gave this game a chance. It sucks that my favourite race forces me to wait for long load times almost every battle


if it's 5 minutes load time, i would refund honestly.
that makes sense though.


whats your specs?
Never said I didn’t like the game, I’ve played for 180+ hours deapite the load times and still enjoy the game. Apparently ssd cards load faster than hard drives so I’m planning on getting one soon, after seeing a friend of mine load in 5 seconds or so I knew I needed one
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Date Posted: Jun 22, 2020 @ 3:41am
Posts: 38