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So they under-perform in auto resolve even after all the work CA has done to try and make it work better. Simply put Auto Resolve is always going to have bias issues, esp for Warhammer TW games because of how varied the armies are.
It's partly why CA has had to add island battles for the sea components because even with years of auto-resolve work it still had issues, esp for some armies as you've found.
The only thing autoresolve mods can do is remove the ranged bias and make results finer by tuning class values, account for more than ten units etc..
The autoresolve system has so many faults that a mod can only do so much. E.g. Lizardmen dinosaurs and monstrous infantry count as infantry and therefore can't be adequately tuned in mods. The thing you are asking for can't be changed though since stats are just stats. Skaven early autoresolve won't get much better unless you change unit stats.
The game expects you to use the real-time battles to play out most fights.
exactly.
imo, you should be taxed for auto resolving fights. as it defeats the point of the game.
only when its a clear win or loss should you resolve.
if it's 5 minutes load time, i would refund honestly.
that makes sense though.
whats your specs?