Total War: WARHAMMER II

Total War: WARHAMMER II

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Offy Jun 19, 2020 @ 6:58pm
Why no Araby?
Apparently CA has confirmed that they have no plans to add Araby in WH2 or 3, which is really confusing to me. They keep adding even more units to the High Elves, who are already incredibly oversaturated with redundant units. Araby also had a tabletop army whereas factions like Norsca don't, and they're in the game.

Honestly the only reason I can see why is because CA knows their audience. If they dared add brown people in their game, the fans would boycott it massively and they'd lose their cash cow IP. Similar situation happened with Rome 2, where they added African units and people lost their minds.
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Tricks Jun 19, 2020 @ 6:59pm 
gr8 b8 m8 i r8 8/8
peremptor Jun 19, 2020 @ 7:02pm 
The moors might get angry if you add cool stuff to them like djinns. Actually I got no idea I'm thinking they rather concentrate on Cathay because China buys a lot of games... for WH3.
A.Pot Jun 19, 2020 @ 7:15pm 
Probably because they are not a major faction in the tabletop who are not associated with any of the other main groups. Norsca had a Citadel Journal army list, a lot of their units are also from Monstrous Arcanum and they are spun off from Warriors of Chaos so they can share units with their parent faction.

Same deal with Vampire Coast, had a White Dwarf army list, units from Monstrous Arcanum and they can get some units from Vampire Counts.

All Araby has is Warmaster, some very, very old edition army lists and just not enough else to add. The only unique things they have going for them are flying carpet riders and wizards riding on the backs of genies.
Last edited by A.Pot; Jun 19, 2020 @ 7:20pm
Big Sister Lover Jun 19, 2020 @ 7:35pm 
Originally posted by al_potenciano:
Probably because they are not a major faction in the tabletop who are not associated with any of the other main groups. Norsca had a Citadel Journal army list, a lot of their units are also from Monstrous Arcanum and they are spun off from Warriors of Chaos so they can share units with their parent faction.

Same deal with Vampire Coast, had a White Dwarf army list, units from Monstrous Arcanum and they can get some units from Vampire Counts.

All Araby has is Warmaster, some very, very old edition army lists and just not enough else to add. The only unique things they have going for them are flying carpet riders and wizards riding on the backs of genies.
Norsca doesn't have any original units or characters so Araby has infinitely more basis by your standard.
halogamb Jun 19, 2020 @ 7:50pm 
Originally posted by Big Sister Lover:
Originally posted by al_potenciano:
Probably because they are not a major faction in the tabletop who are not associated with any of the other main groups. Norsca had a Citadel Journal army list, a lot of their units are also from Monstrous Arcanum and they are spun off from Warriors of Chaos so they can share units with their parent faction.

Same deal with Vampire Coast, had a White Dwarf army list, units from Monstrous Arcanum and they can get some units from Vampire Counts.

All Araby has is Warmaster, some very, very old edition army lists and just not enough else to add. The only unique things they have going for them are flying carpet riders and wizards riding on the backs of genies.
Norsca doesn't have any original units or characters so Araby has infinitely more basis by your standard.
Chieftans, Skin Wolves, Fimir, Mammoths, the various marauders unique to them, berserkers, their unique trolls and giants, frost wyrms,. There yo go, original units. And Wulfrik and Throgg's lore fits with them leading Norscans. The majority of this is from various sources, including Citadel Journal 6, some White Dwarf issues, Monstrous Arcanum, IIRC they were also mentioned in Tamurkhan a bit, as well as older editions.
Last edited by halogamb; Jun 19, 2020 @ 7:53pm
A.Pot Jun 19, 2020 @ 7:50pm 
Originally posted by Big Sister Lover:
Norsca doesn't have any original units or characters so Araby has infinitely more basis by your standard.

Read Citadel Journal 6 for the units. They had rules for many similar units like the Norse Hunters (Marauder Hunters), Huskarls (Marauder Champions), Berserkers (Marauder Bersekers), Ulferwerenar (predecessors of the Skin Wolves), Snow Trolls, Giant Wolves, War Mammoths, etc. Other units like the Fimir appeared in the older editions and came back in 8th edition's Monstrous Arcanum supplement for Storm of Magic.

Like I said, they are associated with Warriors of Chaos so it would not be weird for them to get some characters and over the years there have been a lot of named Chaos characters over the years. A lot of those same named characters for Warriors of Chaos are even from Norsca such as Wulfrik the Wanderer, Valnir the Reaper, Scyla Anfingrimm, Valkia the Bloody, Engra Deathsword. Even Sigvald is from Norsca.
Last edited by A.Pot; Jun 19, 2020 @ 7:55pm
Big Sister Lover Jun 19, 2020 @ 8:09pm 
Originally posted by halogamb:
Originally posted by Big Sister Lover:
Norsca doesn't have any original units or characters so Araby has infinitely more basis by your standard.
Chieftans, Skin Wolves, Fimir, Mammoths, the various marauders unique to them, berserkers, their unique trolls and giants, frost wyrms,. There yo go, original units. And Wulfrik and Throgg's lore fits with them leading Norscans. The majority of this is from various sources, including Citadel Journal 6, some White Dwarf issues, Monstrous Arcanum, IIRC they were also mentioned in Tamurkhan a bit, as well as older editions.
No, that's all stuff from previous editions that was removed. Actually Berserkers are a warriors of chaos unit in 8th edition too.
Goma Jun 19, 2020 @ 8:17pm 
We need insights from middle easterners here.
Red Bat Jun 19, 2020 @ 8:19pm 
Originally posted by Officer:
Apparently CA has confirmed that they have no plans to add Araby in WH2 or 3, which is really confusing to me. They keep adding even more units to the High Elves, who are already incredibly oversaturated with redundant units. Araby also had a tabletop army whereas factions like Norsca don't, and they're in the game.

Honestly the only reason I can see why is because CA knows their audience. If they dared add brown people in their game, the fans would boycott it massively and they'd lose their cash cow IP. Similar situation happened with Rome 2, where they added African units and people lost their minds.
CA is perfectly fine pissing off their white nationalist fans, as is Games Workshop.

The reason why Araby isn't in the game is simple... That's where Repanse is and there isn't really a lot of room to add Araby.

That and Araby wasn't really all that important to the setting. Norsca kind of is even though their army list is a bit pathetic.
chaosbringer42 Jun 19, 2020 @ 8:22pm 
Its mostly because araby doesnt matter. They were wiped out before the end times, so they arent going to be in an end times game :D.
Originally posted by Big Sister Lover:
Norsca doesn't have any original units or characters so Araby has infinitely more basis by your standard.

What the hell are you smoking?..
Big Sister Lover Jun 19, 2020 @ 8:27pm 
Originally posted by Red Bat Media:
Originally posted by Officer:
Apparently CA has confirmed that they have no plans to add Araby in WH2 or 3, which is really confusing to me. They keep adding even more units to the High Elves, who are already incredibly oversaturated with redundant units. Araby also had a tabletop army whereas factions like Norsca don't, and they're in the game.

Honestly the only reason I can see why is because CA knows their audience. If they dared add brown people in their game, the fans would boycott it massively and they'd lose their cash cow IP. Similar situation happened with Rome 2, where they added African units and people lost their minds.
CA is perfectly fine pissing off their white nationalist fans, as is Games Workshop.

The reason why Araby isn't in the game is simple... That's where Repanse is and there isn't really a lot of room to add Araby.

That and Araby wasn't really all that important to the setting. Norsca kind of is even though their army list is a bit pathetic.
Repanse has been dead for 200 years by the time of this game's setting. Also it's not necessary for the entire continent to be occupied by degenerate brettonians. Imagine if the lizardmen were removed from the game to make way for Markus Wulfhart being there. That's what you're trying to defend.

Oh also instead of Markus Wulfhart it's Magnus the Pious.
Last edited by Big Sister Lover; Jun 19, 2020 @ 8:30pm
Red Bat Jun 19, 2020 @ 8:31pm 
Originally posted by Big Sister Lover:
Originally posted by Red Bat Media:
CA is perfectly fine pissing off their white nationalist fans, as is Games Workshop.

The reason why Araby isn't in the game is simple... That's where Repanse is and there isn't really a lot of room to add Araby.

That and Araby wasn't really all that important to the setting. Norsca kind of is even though their army list is a bit pathetic.
Repanse has been dead for 200 years by the time of this game's setting. Also it's not necessary for the entire continent to be occupied by degenerate brettonians. Imagine if the lizardmen were removed from the game to make way for Markus Wulfhart being there. That's what you're trying to defend.
Well Araby doesn't exist at this point in the timeline either and making en entire new faction is a lot more work than simply making a new LL for a faction already being reworked at the time.

Even her campaign isn't exactly all that original. They just copy pasted the goals from the first game's Brettonian campaign except replaced with undead instead of Chaos and Greenskins.
Big Sister Lover Jun 19, 2020 @ 8:35pm 
Originally posted by Red Bat Media:
Originally posted by Big Sister Lover:
Repanse has been dead for 200 years by the time of this game's setting. Also it's not necessary for the entire continent to be occupied by degenerate brettonians. Imagine if the lizardmen were removed from the game to make way for Markus Wulfhart being there. That's what you're trying to defend.
Well Araby doesn't exist at this point in the timeline either and making en entire new faction is a lot more work than simply making a new LL for a faction already being reworked at the time.

Even her campaign isn't exactly all that original. They just copy pasted the goals from the first game's Brettonian campaign except replaced with undead instead of Chaos and Greenskins.
So your argument is that there's a incredibly lazy and poorly made addition to the game that contradicts the lore and you prefer that to having something original added to the game? I can't see any reason for that other than you just hate Arabs.
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Date Posted: Jun 19, 2020 @ 6:58pm
Posts: 271