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For nukes chain lightning and banishment
Arcane Unforging is heaps better than the nerfed Spirit Leech.
I vote Bladewind and Net. They're game changers.
Depending on enemy unit density and positioning damaging spells or even buffing spells shine for example
Grey seer (ruin) The lightning bolt one did you know that when an enemy siege tower is on your walls and another unit tries to use it and they all congregate at the base of it? use that lightning spell and watch that unit die!
Then lets move on to the Dark elves ritual spell (dark conduit i think its called) Now this, FML this is stupid strong the amount of times ive just charged in my LL or Hero/champion let the enemy AI surround him get all nice and dense pop it and watch there army die like just vanish in a nice gory explosion of bloody death!
Also this is where AOE spells come in handy if you do this, Use a High armor/hp unit like LL's or heros/champions etc then use any aoe spell, Bladewind, the two fire ones, the shadow one, light etc you get the jist
Pestilance also holds one of the best breath spells and that can arguebly wipe out entire units or decimate entire flanks the heavens breath spell is good as well
Orc shamens also have the foot of gork (or mork?) which we know before magic had its buff was really the only usefull damage spell since WH1 so yeah *squish*
Now lets move on to utility spells shall we
Now i would argue that the best spell utlity wise for the empire is the Net, couple that with some arty or ranged units and bam dead enemy
Vampires you could say kemmlar has the best spell by getting krell to show his boney op ass to tank an enemy army, of course you also have the healing spell or the one that gives you extra attack and damage! on units
personally in my skarsnikt campaign the goblin shamen with his utility spells really helped making enemy hit less making mine hit better extra damage and even has a the bad moon and that other blast one so yeah they are nice to have
Honestly it all comes down to who your fighting how your fighting style is and how best to amplify that with magic,
Alot of people will say spirit leech is the most op because it can snipe lords and that is true i guess to a point
There are many examples and situational but if i had to choose for the most generic spells here is the list and i will try to cover all races unique one
Breath of pestilence
Spirit leech
itchy nuisance
Dark conduit (all though not really a spell its still strong af)
Net
Fist of Gork (or mork?)
Foot of Gork (or mork?)
Banishment
Wind of death
Bladewind
van halls dance macabre
earth blood
that crow one (beast lore)
It damages all units in area... and on small unit sizes there just aren't enough units for it to be worth casting over a much more precise Urannon's Thunderbolt (or comet, if you can find a big enough blob)
I know but how early you get it compared to the units you fight say your beastmen and you go for a spellcaster your fighting basic units and when the AI eventually clumps units its good for mass damage and death
I only play on ultra unit size so i guess stuff would change on small normal or large
Pha's Protection = make single entity unit look like idiot
Tempest = f*ck you dragon
The Purple Sun = best vortex spell
Howling Warpgale = it delete Skaven's weakpoint
You are stupid or ? Arcane Unforging is a highlevel spell and Spirit Leech is a lowlevel spell -.-
krell is the best lord sniping spell and army tanking spell to boot!
Yup. See, on Normal unit size the equivalent spell is Wind Blast or The Burning Head.