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you can change every ally, neutral or enemys turns be faster and decide if they can move without showing their moves to you.
if you havent done any of it, you should do this:
Ally: set all none and fastest
Enemy: set enemy lords high and fast, set enemy agents none and fastest
Neutral: same as ally
You can also change the camera settings. Turn everyone's camera off (you can do it by allied, neutral, and enemy factions as well as 1-by-1). Turn their movement speed up too.
For me, ME turns times are cut a LOT by doing all of the above. At least in the early game. Haven't gotten too far into them yet (maybe 60 turns max atm).
You could try using this mod to delete some minor factions
https://steamcommunity.com/sharedfiles/filedetails/?id=1574300248
Turn time destroyer mod ruins games imho.
Why do you say that?
And this is mostly inconsequential for turn times.
play a synth
lift weights
clean the cobwebs off your legs
What helps then?
And no, before anyone mentions it, multicore processing will not help. SEQUENTIAL turns. A faction must wait until the preceding ones have their turn in case anything changes - a second or third core processing their turn simultaneously will not help if they need to do so AGAIN when something changes based on a preceding faction's turn.
So I guess WH3?
Or could the optimization DLC that is in the works for the next DLC provide the solution? ;)
Yes, Old Friends was advertised for more than a year, and it turned out worse than feces.
I have found that when people complain about things, they have a strong inclination towards exaggeration to make their case seem stronger than it is.