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But they'll melt against anything better than standard unit and they can't deal with armor at all.
But for there price, there really not that bad. If your not going to fill your army to 20 then there's a very serious case to be made for grabbing two Skinks over one Saurus. Just remember that there's a lot of skill/trait that reduce the upkeep of saurus but not much for skink (don't use them on Krokgar since he has half upkeep on Saurus.
I enjoy Lizardmen much more using Skinks instead of Saurus, which I find to be incredibly dull.
And of course, Mazdamundi should be all Temple Guard for the late game.
They work pretty well together
The skinks can hold enemies in place while the kroxigors can clear the field
Blowpipes.
Pretty much. They're spawned out of the same pools iirc. In battle, the Kroxigors get excited by the noises of the Skinks and they synergise well together as the Kroxigors' can reach over the Skinks.
Skink/Kroxigor/Slaan/Dino armies make Lizardmen much more fun imo. I try and keep Saurus out of them as much as possible, save a few Temple Guard for the tough targets.
Doesn't help their case that spending a couple turns to upgrade buildings to recruit the saurus warriors renders them nigh obsolete even in the early game.
Chameleon Skinks are good in the fact that they have decent skirmish + melee stats and are one of your only few ways of pressuring enemy flying units.
And they're freaking annoying af to fight against without cav.