Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They're REALLY fragile. 20 armor, low health. So if you actually put them in a sustained fight, even against backline troops, they tend to not do well.
I had them fight a t1 cudgel infantry in their back line. The deathstalkers were wiped, the cudgel infantry (Saurus Warriors?) took less than 1/3 damage. And that was with some poison gutter runners debuffing their attack. Definitely not good to take any units out with them.
And units vulnerable to flanking tend not to be the kind to make use of that sweet 50% armor debuff anyway.
Thus why I'm pondering how to use them.
At least, that's what I do for any ranged unit that isn't necessarily meant to trade vs. other ranged units. Otherwise, I like to use bow units to fire over the front engagement. I would have 2 bow units, one on each side behind your frontline, and have the left unit fire into the right engagement, and the right unit fire into the left engagement. It usually works out, even more so if you fire into your own skaven slaves :P
With me summoning units every where and chasing big units and cavalry. My fights are all over the place .
I try to flank in fights with them. Sometimes I put them in melee when i feel like a final rear charge is needed to rout a unit or to surround a lord.
I also found them very useful against annoying great eagles, that sit in high elf settlements.
Menace below does that anyway.
I find them to be higher tier skirmish infantry for the late game where there are more armoured units around. They can do alright when you have a chaff tarpit of clanrats holding the enemy line in place whilst death runners come from behind and shower them with missiles.
Deathrunners are a melee unit. Do you mean gutter runners?
Death runners have a short range missile attack too dont they? Or am I confusing them?
Nope. Melee only. Stalk, and 'Weeping armor' which reduces the armor of anything they attack by 50% for 35 seconds.
In theory, amazing for ♥♥♥♥ like giants and mammoths and other super huge monsters with redonculous armor rating to shrug off damage. Even lords, cut it from 120 to a more managable 60 with 1 attack.
They're just REALLY fragile. I've been getting some work out of them with flanking, but even flanking they don't come away unscathed. But damn that debuff is nice...
Maybe for hitting lwss destructive units like the Chaos Warhounds? I just had a fight with them and those critters are FAST. Other than Light Magic is there any way to hold an enemy unit in position? If so, maybe Death Runners would be good for this?
Otherwise, it sounds like you want to get the target nailed to a powerful unit (like Stormvermin) and then 'tap' them in the back just long enough for the weeping armor to kick in. Pull them back and the Stormvermin (or whatever) have half a minute of thin enemy armor to strike against.