Total War: WARHAMMER II

Total War: WARHAMMER II

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Phoenix Oct 25, 2017 @ 7:02am
Sea battles Grrrr!
As they stand they ruin the game. Two evenly matched armies and forced to autoresolve (a battle you didn't even want) and see your force destroyed is no joy at all.

Why do I get the feeling that fleet battles are coming as a DLC? (I can hope)
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Showing 1-15 of 28 comments
Overread Oct 25, 2017 @ 7:05am 
https://forums.totalwar.com/discussion/205495/sea-battles-suggestion-go-back-to-tw-roots#latest

That's my suggestion for a resolution to them.
CA has said that basically to do fully rendered battles for sea is beyond their budget and time scale for the game at this stage.
Dervish19 Oct 25, 2017 @ 7:07am 
Reload the autosave and avoid the fight.
peremptor Oct 25, 2017 @ 7:14am 
Game needs to have at least 2 autosaves going back to the last 2 turns. You won't be able to avoid that battle if you go back to the autosave if you maxed out your troop movement already (which you're usually always doing at sea to get to land asap anyway).
Dervish19 Oct 25, 2017 @ 7:31am 
Originally posted by peremptor:
Game needs to have at least 2 autosaves going back to the last 2 turns. You won't be able to avoid that battle if you go back to the autosave if you maxed out your troop movement already (which you're usually always doing at sea to get to land asap anyway).
Turn the 'incremental saves' ON
Last edited by Dervish19; Oct 25, 2017 @ 7:31am
Vacca Oct 25, 2017 @ 7:33am 
But hey, everyone said that naval battles aren't fun. That we didn't need them anyways.

Yeah, well, enjoy the broken autoresolve system.
TVMAN Oct 25, 2017 @ 7:36am 
Originally posted by Sebastian:
Why do I get the feeling that fleet battles are coming as a DLC? (I can hope)

That's just wishful thinking OP.
daurgothoth Oct 25, 2017 @ 7:41am 
Maybe flying units have some trouble with sea battle situation. we must transter the flying units with ships to far land battle, but in the middle of sea battle, how they playing battle animations without land? they must land somehow, for attacking crew members..or just ship to ship battle animations without crews?
Mogletmox Oct 25, 2017 @ 8:08am 
there was talks that GW sold the right to warhammer sea battles exclusively for Man o War game

and that is why CA cant implement them in total warhammer I/II/III
Yea when I did my Skaven campagin nothing was more fustrating seeing my OP artillery line up that never loses to an even or 75% red bar army lose outright due to autoresolve... not to mention how much you lose in even fights with autoresolve..
TVMAN Oct 25, 2017 @ 8:26am 
Originally posted by Ba_alzy:
there was talks that GW sold the right to warhammer sea battles exclusively for Man o War game

and that is why CA cant implement them in total warhammer I/II/III

It's worth noting that's just a community rumor. That said, considering how tight-fisted GW is about their IP, I wouldn't be surprised.
Alex Oct 25, 2017 @ 8:31am 
You know, they don't need to make sea battles like in the other games. They can just make the map two ships and let the army units have at each other. I mean the new chocke point maps are awesome, so I think it would not be such a bad idea and a hell of a lot cheaper and faster than designing a new battle system, or integrating the one from their other games.
Gnarl Oct 25, 2017 @ 8:34am 
I'd like it better if the auto resolve loser only took like 20% -25% casualties. Then the two boats could chase eachother a bit. It's also more realistic cause if the boats actually represents several ships, not all ships would be sunk in an engagement. Some would get away unless they got hit by a hurricane or something.

Maybe ships could also require a turn to repair to move and engage again, even if they win a naval engagement.
TVMAN Oct 25, 2017 @ 8:35am 
Originally posted by Alex:
They can just make the map two ships and let the army units have at each other.

What, you mean like ancient greek naval warfare? i.e. ramming ships together and having the soldiers simply fight across the wreckage? Considering the size and scale of stuff in the Warhammer world, that's actually doable and a pretty good idea. If CA can't implement naval battles with naval units, then why not turn the naval battles into 'land battles'?
Last edited by TVMAN; Oct 25, 2017 @ 8:38am
Mogletmox Oct 25, 2017 @ 8:41am 
Originally posted by TVMAN:
Originally posted by Ba_alzy:
there was talks that GW sold the right to warhammer sea battles exclusively for Man o War game

and that is why CA cant implement them in total warhammer I/II/III

It's worth noting that's just a community rumor. That said, considering how tight-fisted GW is about their IP, I wouldn't be surprised.
yeah thats why i said "talks"

i cant confirm if this is /falseeither
bbut since they added in navel units in TWII without navel battles it does seem likely that could of been what was stopping them

but who knows :P
Bruno Magno Oct 25, 2017 @ 8:43am 
If i am not mistaken, CA dont have the rights to make sea battles in this game, becouse another company already has it.
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Date Posted: Oct 25, 2017 @ 7:02am
Posts: 28