Into the Breach

Into the Breach

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Matthew  [developer] Apr 20, 2020 @ 7:04am
Into the Breach version 1.2: Localization, Linux, and more!
NOTE: Ongoing patches and fixes for this update will be listed at the bottom of this post.

Localization:

Into the Breach is now fully localized in 9 new languages! These are:

French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!

Linux Version:

There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available.

Touch Interface:

There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.

Weapon Reputation Cost:

Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.

Engine Update:

This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.

Mod Compatibility:

This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.

Thank you to everyone who played and continues to play Into the Breach!

Please email us if you have any problems with this (or other) builds! Our contact info with instructions for helpful things like retrieving system info is here: http://subsetgames.com/contact.html


Update: Version 1.2.21

Quick patch to fix some high priority issues. This is not live on all platforms.

-Linux library dependency potential fix for newest distro of Ubuntu (and others)
-All status effect icons and descriptions were gone, restored now
-Some minor text fixes

Update: Version 1.2.22

-Linux Save Location is now in ~/user/.local/share/IntoTheBreach
-Now appropriately crediting those involved in the translation work (thanks everyone!)
-Fixed: Non-English characters for name input did not work outside of the Hangar
-Random Pilot names will no longer reset on reload
-Fixed: Stores would incorrectly state you don't have a Mech Class in some circumstances
-Fixed: Stores "Undo All" would remove the wrong weapon from your inventory sometimes
-Removed excess Power Icons placed on NPC / Allied weapons in battle
-Conveyor Belt Environment Icon/Tooltips/Name was not properly working
-(Secret Squad) Names will no longer repeat
-Removed debug language swap
-Fixed: Objective Text reset on reload
-Restored some missing unit names (Disposal Unit, etc.)
-Fixed numerous cases of translated text being too long for the UI boxes

Update: Version 1.2.23

-Crash Fix: Game would crash if you beat the game w/o any living pilots in your mechs
-Linux Fix: Hardware cursor was causing crashes for some users
-Linux Fix: Audio driver selection improved
-Stats Fix: "Most Destructive" was no longer tracking properly
-Fixed: Laser Snow Bots would inappropriately cancel their attacks
-Various minor graphical glitches fixed
-ACID will no longer apply to shielded units
-On-Screen keyboard bug fixes (for Gamepad play)
-Various minor UI fixes to fit localization
-Reputation value correctly resets when you leave an island


Update: Version 1.2.24:

-Fixed bug where repairing a shielded mech would create A.C.I.D. on the tile.
-Fixed Laser-Bot tooltip

Last edited by Matthew; May 28, 2020 @ 8:05am
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Showing 1-15 of 58 comments
Terin Apr 20, 2020 @ 7:08am 
Hey, Linux! The game worked pretty well with Proton, but real happy to finally have it available natively. Proper touch support is also great to hear, and would love to see that on the Switch version if it's viable. Thanks for continuing to work on this game!
Matthew  [developer] Apr 20, 2020 @ 7:10am 
Thanks @Terin :)

Quick update on the Linux version: It looks like we don't have direct control over if Steam uses the Proton version or the native version. Right now it's still defaulting to Proton. We've reached out to Steam to ask them about it.
Squiddy Apr 20, 2020 @ 7:16am 
Thanks for Linux support!

For now a workaround is to set Steam Play to use the Steam Linux Runtime until Valve sort out the whitelist issue with it.
TYAZHËLENʹKIY Apr 20, 2020 @ 7:18am 
Thank you! :steamhappy:
Nazrax Apr 20, 2020 @ 7:21am 
Native Linux is great news! Thanks!
Jerex Picus Apr 20, 2020 @ 7:35am 
Good idea with the weapon reputation costs, I hardly ever bought any for 2. Though I guess now I've even more decisions to make!
•• Apr 20, 2020 @ 7:38am 
:8bitheart:
PH Apr 20, 2020 @ 7:39am 
The game updated and still there a bug with resolution. When in fullscreen, there two small black bars in UP and LEFT sides
Last edited by PH; Apr 20, 2020 @ 7:40am
Matthew  [developer] Apr 20, 2020 @ 7:41am 
Originally posted by PH:
The game updated and still there a bug with resolution. When in fullscreen, there two small black bars in UP and LEFT sides


Please email us w/ screenshots and it's something we can look into. I'm not aware of this specific problem. Contact info here: http://subsetgames.com/contact.html
Rigatoni Apr 20, 2020 @ 7:50am 
Has the reputation reward for trading in one of the 'special ability' pilots been reduced?
Loot Hunter Apr 20, 2020 @ 7:55am 
Why "There is no try" achievement localized as "Само совершенство" (Perfection itself)?
Zhenya Apr 20, 2020 @ 8:38am 
Спасибо
Zappor Apr 20, 2020 @ 9:47am 
I ran into this old (happened elsewhere) issue on Linux:
libGL: MESA-LOADER: failed to open /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so: /usr/lib/x86_64-linux-gnu/libLLVM-9.so.1: undefined symbol: _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEED2Ev, version GLIBCXX_3.4.21

Using the opensource Mesa driver on Ubuntu 20.04.

You are distributing your own libstdc++ and libSDL. I don't think there's any reason to do that and it's not Steam Linux best practice... ? It's better to just let the dynamic linker pick up the one from the steam runtime, will be more future proof and should really just be less work for you... ?

I can workaround it by copying in my local libstdc++ in your library folder:
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ...../linux_x64/

From https://github.com/ValveSoftware/steam-runtime/blob/master/doc/goals.md

Games that inappropriately bundle libraries work anyway

Some games bundle private copies of libraries that also exist in the Steam Runtime, or libraries that are dependencies of graphics drivers, or even the graphics drivers themselves. These libraries bypass the mechanisms that are intended to make sure games keep working.

For example, some games bundle a private copy of libgcc_s.so.1 or libstdc++.so.6, and Mesa graphics drivers also depend on those libraries. If the game's bundled copy is older than the version that the user's Mesa graphics driver requires, the game will crash or otherwise fail to work.
golbat Apr 20, 2020 @ 10:29am 
Is there a code or something we can plug into launch options if we want to opt out of the change to weapon costs? The tension and decisionmaking that went into the reputation spending was a neat part of the game.
Loot Hunter Apr 20, 2020 @ 10:49am 
Originally posted by golbat:
Is there a code or something we can plug into launch options if we want to opt out of the change to weapon costs? The tension and decisionmaking that went into the reputation spending was a neat part of the game.
Maybe just make the old way on Hard mode.
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Date Posted: Apr 20, 2020 @ 7:04am
Posts: 58