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https://www.resetera.com/threads/ni-no-kuni-2-pc-performance-thread.31945/page-2#post-6084177
Cannot test myself coz I don't have the game.
But Durante already confirm this game can drop performance if use with DisplayPort.
https://twitter.com/Durante_PT/status/979694886973792256
I think what he said might be true about Display port and Dvi/Hdmi issue, i'll test it when i have the time
I can, most of the games I play get max frame rate when capped, I just won't be able to make use of the free-sync technology to solve screen tear
i7 4770k (stock speed)
GTX 1070 (OCd to 2100mhz)
16gb DDR3 1866mhz
A user of my software for some reason had the DXGI debug runtime enabled and it will spit out the following:
That goes along with my own observation that the stupid game is calling GetDisplayModeList (...) an absurd number of times because the developers are looking ONLY for centered timings.
I believe, if you use my NiNoStutter mod, and then select: Fullscreen / (Scaling Mode: Unspecified), this will stop the insanity. The game may still make a ludicrous number of attempts to get the display mode list (but that can be fixed if you set D3D11 Resolution Limiting in my mod's config menu.
If someone could forward this info to ResetEra, that would be appreciated.
I may just be doing it wrong, but this didn't work at all for me. I used the resolution limiting, too.
FWIW, having Special K hooked in at all when I'm connected through DisplayPort actually kills performance even harder, I go from about 55-65fps to about 25-35.
There's 30, 60 and uncapped in option
You may also need to explicitly set your monitor's refresh rate in dinput8.ini.
One weird thing i've noticed is how if i switched from dvi to dp with the game opened, the game is white screen, after tabbing out it won't come back.
But if i do the opposite and switch dp to dvi, the game is black screen and after tabbing out and back in the game still works.
That doesn't seem to be the case in this situation.
The game is doing stuff every frame that should only be done once at application start. Ths particular operation has higher overhead on certain display signal transport types (i.e. HDMI, DVI, DisplayPort) than others.