Fallout Shelter
BrowneHawk May 2, 2017 @ 1:10am
Merging all buildings?
Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? FOr instance the radio room. DO i just need one? or is it better to do 3? Also can i build more than 1 control room? Or is that a 1 room only?
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Showing 1-13 of 13 comments
Sugar Bombs May 2, 2017 @ 1:23am 
It's better to merge so you have 6 dwellers fighting raiders, etc instead of 2.

I think you can only have one overseer's office (which is equivalent to 2 merge room).
All rooms can be merged into 3s (except overseer's = 2 only). The cafeteria and the living quarters can be painted/customized if they're merged into 3. You can get more resources and more storage from rooms merged into 3.
Dark Knight May 2, 2017 @ 1:37am 
I read that sometimes it's better to have separate rooms. For example if you have 3 seperate radio rooms then you can get 3 new dwellers whereas if you have one large radio room you will still only get 1 dweller before logging back in.

Another room this is 6 spaces is the barber shop.

http://fallout.wikia.com/wiki/Fallout_Shelter_rooms
cassiels May 2, 2017 @ 1:44am 
Originally posted by Dark Knight:
I read that sometimes it's better to have separate rooms. For example if you have 3 seperate radio rooms then you can get 3 new dwellers whereas if you have one large radio room you will still only get 1 dweller before logging back in.

I had one triple radio room with six high charisma dwellers and a double with four dwellers and I used to get between 6 and 10 new arrivals every day, twice there were 14.

Smaller rooms can be better to defend against radscorpions. You need to keep healing your dwellers all the time during attacks, and it is easier to heal two or four dwellers than clicking twelve times (stim and rad) rapidly when you have six.

It depends what you prefer. Once you get further into the game and have loads of money you can always change everything around, demolish rooms and make new ones. I have completely overhauled my vault and I am still changing it.
Last edited by cassiels; May 2, 2017 @ 1:47am
Shryce May 2, 2017 @ 1:45am 
Remember that part of the monsters strength is based on the room size, so 3-merged rooms will spawn stronger monsters then 2-merged rooms.

Especially early game this might cause some serious problems.

Also... hospitals en sciencebays increase storage for each individual room, so you get the same extra storage from a 1-sized room as a 3-sized room. (Hint : make plenty small ones and don't even bother upgrading them)
Last edited by Shryce; May 2, 2017 @ 1:48am
Raptor May 2, 2017 @ 3:22am 
Originally posted by Shryce:
Also... hospitals en sciencebays increase storage for each individual room, so you get the same extra storage from a 1-sized room as a 3-sized room. (Hint : make plenty small ones and don't even bother upgrading them)
Incorrect. Each Room space increases storage. So a 3x Room will give you an extra 30 storage, while 1x Room will only give you 10. Upgrading does not increase storage though.
Last edited by Raptor; May 2, 2017 @ 3:22am
Shryce May 2, 2017 @ 3:54am 
Originally posted by Raptor:
Originally posted by Shryce:
Also... hospitals en sciencebays increase storage for each individual room, so you get the same extra storage from a 1-sized room as a 3-sized room. (Hint : make plenty small ones and don't even bother upgrading them)
Incorrect. Each Room space increases storage. So a 3x Room will give you an extra 30 storage, while 1x Room will only give you 10. Upgrading does not increase storage though.
Really ? Hmm... I got that wrong then.

Still, there's no advantage to merging them then and single rooms make for more flexible vault planning.
Last edited by Shryce; May 2, 2017 @ 3:56am
Raptor May 3, 2017 @ 12:11am 
Originally posted by Shryce:
Still, there's no advantage to merging them then and single rooms make for more flexible vault planning.
Only advantage in merging medbays and science room is the production.
A single room produces 1, a double room produces 3.
Shryce May 3, 2017 @ 12:32am 
Originally posted by Raptor:
Originally posted by Shryce:
Still, there's no advantage to merging them then and single rooms make for more flexible vault planning.
Only advantage in merging medbays and science room is the production.
A single room produces 1, a double room produces 3.
Yeah, but I find one upgraded three-merged room to be plenty to see to my production.
But when it comes to storage, I like to have plenty of small unupgraded rooms to keep vault planning flexible.
Last edited by Shryce; May 3, 2017 @ 12:33am
Lunacy May 3, 2017 @ 2:20am 
Merging 3 rooms gets a much larger benefit than having 3 small rooms, usually quite a hefy ammount more.
a 3-stack power generator gets you more than twice the ammount of 2-stack generator.
It also costs a lot less to upgrade a 3stack because it costs 3x more to upgrade 3 1-stacks.
Last edited by Lunacy; May 3, 2017 @ 2:22am
Raptor May 3, 2017 @ 2:29am 
Yes, unless you are using them for storage.
Also makes it easier and cheaper to move rooms around if you need to.
Eagle_of_Fire May 3, 2017 @ 1:25pm 
Originally posted by Maebus:
Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? FOr instance the radio room. DO i just need one? or is it better to do 3? Also can i build more than 1 control room? Or is that a 1 room only?
The main reason to go to three merged rooms early on is for upgrade purpose. You save a lot of money upgrading a big room if you compare that to upgrading 3 separate single rooms.

Short of that, most rooms are plain better 3 wide and fully upgraded. But not all. Intelligence rooms (rad away, stimpacks) are the most known room types to be more efficient in a 2 room wide setup. Radio rooms also work just as well as a 2 room wide setup and of course it make no or little difference for storage rooms.
Cake for Mumm-Ra May 3, 2017 @ 3:21pm 
I've read in numerous places that Generator and Nuclear Reactor rooms are more efficient as doubles instead of 3-wide.
Diarmuhnd May 3, 2017 @ 3:35pm 
Originally posted by Maebus:
Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3?
Your top floor, and maybe the 2nd floor should allways be 3 wides and 2 wides (don't upgrade all these rooms yet, not untill you have strong enough wpns & dwellers to defend the), for defence versus raiders that break down your vaults front gate and come charging in for loot and shennanigans. Also, if your first floor is a dead end, it forces raiders back through that 1st 3 wide room, fighting your very best dwellers twice in a row.

After that you can build as you like, asetics, purpose, etc. Just keep in mind, that internal vault events, like fires, radroaches, molerats & radscorpy's all ahve their event strength modified by the size and upgrade level of rooms they spawn in (as well as vault size and game mode, etc). So plan ahead.

Theres lots of guide in Steam, and youTube, and some really good faq's to read.

Some building strats are 'molerat proofing' , 'dead ground gaps' & 'double wide event breakers'

good luck have fun
Last edited by Diarmuhnd; May 3, 2017 @ 3:42pm
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Date Posted: May 2, 2017 @ 1:10am
Posts: 13