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I think you can only have one overseer's office (which is equivalent to 2 merge room).
All rooms can be merged into 3s (except overseer's = 2 only). The cafeteria and the living quarters can be painted/customized if they're merged into 3. You can get more resources and more storage from rooms merged into 3.
Another room this is 6 spaces is the barber shop.
http://fallout.wikia.com/wiki/Fallout_Shelter_rooms
I had one triple radio room with six high charisma dwellers and a double with four dwellers and I used to get between 6 and 10 new arrivals every day, twice there were 14.
Smaller rooms can be better to defend against radscorpions. You need to keep healing your dwellers all the time during attacks, and it is easier to heal two or four dwellers than clicking twelve times (stim and rad) rapidly when you have six.
It depends what you prefer. Once you get further into the game and have loads of money you can always change everything around, demolish rooms and make new ones. I have completely overhauled my vault and I am still changing it.
Especially early game this might cause some serious problems.
Also... hospitals en sciencebays increase storage for each individual room, so you get the same extra storage from a 1-sized room as a 3-sized room. (Hint : make plenty small ones and don't even bother upgrading them)
Still, there's no advantage to merging them then and single rooms make for more flexible vault planning.
A single room produces 1, a double room produces 3.
But when it comes to storage, I like to have plenty of small unupgraded rooms to keep vault planning flexible.
a 3-stack power generator gets you more than twice the ammount of 2-stack generator.
It also costs a lot less to upgrade a 3stack because it costs 3x more to upgrade 3 1-stacks.
Also makes it easier and cheaper to move rooms around if you need to.
Short of that, most rooms are plain better 3 wide and fully upgraded. But not all. Intelligence rooms (rad away, stimpacks) are the most known room types to be more efficient in a 2 room wide setup. Radio rooms also work just as well as a 2 room wide setup and of course it make no or little difference for storage rooms.
After that you can build as you like, asetics, purpose, etc. Just keep in mind, that internal vault events, like fires, radroaches, molerats & radscorpy's all ahve their event strength modified by the size and upgrade level of rooms they spawn in (as well as vault size and game mode, etc). So plan ahead.
Theres lots of guide in Steam, and youTube, and some really good faq's to read.
Some building strats are 'molerat proofing' , 'dead ground gaps' & 'double wide event breakers'
good luck have fun