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The chainsaw goblin is vulnerable to tackles. You'll want to protect him and ususally use a blitz move to get him into a position to attack.
The bomb goblin can be funny, but most of the time he either fumbles the bomb onto himself or your opponents catch the bomb and throw it back at you. Of all the special weapons he is the one you would cut from the team first.
Throw team mate can, if you are lucky (like win the lottery lucky), be used to score a 1 turn touchdown. If you are able to pick up the ball and hand it off to a goblin who is waiting right next to a troll (or if your opponent kicks the ball out of bounds and you can just give it to him). The troll then picks up the goblin and assuming you pass the "stupid" roll and assuming he doesnt fumble the throw, you can trow the goblin as far down the pitch as possible and if he lands on his feet he is still able to move full distance and should be in range of scoring a touchdown (i cant remember if that is exactly in range, you might need to have +1 movement, or maybe you might need to have a lucky scatter). Throw team mate counts as a pass, and you can only make 1 pass a turn, so you have to hand the ball off to a goblin who hasnt moved yet.
Goblins aren't really a team that wins, they are just for fun.
The pogoer is a fast moving goblin. He can cover alot of ground and having stunty and dodge means he is just as good at slipping past enemys as any other goblin, especially with his leap ability. He is the one most likely to score touchdowns on your team.