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As to weapons - they all have different style of fighting. Staff, Big Mace, Axe, Spear, Combat Sword, Double Sword, Sickle Sword - all have different movesets. Also, purple and golden weapons have different passive effects on them. Upgrading purples is cheap, while legendary upgrades cost 3-4k gold.
Weapon's damage increase by level is very small, so you can upgrade every 3-4 levels. Glove upgrade for increasing melee damage, on the other hand, is crazy - and should be rushed asap.
Enemies of your level do medium damage to you, as long as your armor is upgraded to the maximum. Since this game has no difficulty achievement, just play on Normal. You can die even on Normal, especially to Phylakes.
Older AC games had no difficulty at all, you could take hordes of enemies as long as you could parry-kill in time. Here you will have a hard time with 10 enemies of your level, which is cool. Even Witcher 3 did not provide that.
Honestly, there's nothing wrong with being able to level up your gear, with you. It's worse when you can't level up your gear continuously and it's max level stops at a certain point, forcing you to basically abandon your favourite gear. Some games even add in another element and that is maintenance of the gear, since realistically they do wear out after taking damage. With Origins and Odyssey though, the number of materials needed and the financial cost is absolutely ridiculous.
Collecting the materials is beyond time consuming, not to mention ridiculously repetitive and tedious. It does take away the enjoyment of the exploration aspect of the game. So much so that many find themselves tempted or even compelled to buy materials, coins and other 'time savers' from their helix store.
Different weapons having different styles was a thing in AC2, but they didn't flood your inventory with duplicates, you simply bought the next tier and the stats were generally an upgrade. Much like how this game has weapons that are straight upgrades, but obfuscates it by making you have to look through the stats of each one to see which blue has a rank 1 perk and which has a rank 3 perk. There is no tradeoff on picking the better weapon, so AC2's system is preferable.
Phylakes only kill you if they are higher level than you, which means only the first one killed me, the rest were easy because not all of them use tower shields which is the big hindrance with the first one.
Not everyone used counter-spamming, some of us used the combo-kill system (as it looks cooler, and the tutorial encourages it), and the solution to counter-spamming being a thing is to give it a cooldown so it requires timing, something they also did in later games. Enemies are even less of a threat in this game unless they're higher level. Now at level 30 I can just bumrush strongholds and kill everyone with my rare drop kill-healing sword.