Assassin's Creed Origins

Assassin's Creed Origins

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Happy Demon Apr 15, 2024 @ 10:43am
Level system is bad
There are two facets of the level system. The gear and the enemies.

You need to constantly reforge the randomly dropped gear to keep up with the enemy levels, yet you are encouraged to do it rarely by the static cost, where 21-25 cost the same as 24-25. Oh and forget about changing weapons. I end up swimming in near identical weapons that have slightly different names and some have actual history while others generic description, despite both having the same appearance.

The enemies are the greater annoyance, where you deal 1/20th the damage because they happen to be higher level. Yet if they tap you once you are instantly dead. This affects the hidden blade as well so in high level areas you are incapable of assassinating enemies except if you wail on them for half an hour.

This is unlike previous games, where, in later game areas enemies were tougher and required changing your approach, as well as patrols being more aggressive. But it was still doable with early game equipment, you just needed to learn fast.
As opposed to here where it is just nigh impossible because your weapons barely deal any damage because the enemy possess BIG NUMBER, and you have small number.
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Deo Apr 15, 2024 @ 12:24pm 
Zones are made by level, like in World of Warcraft. You can press M, scroll out and see every zone's level. Just don't go in high level zones, like you would in World of Warcraft or New World or whatever.

As to weapons - they all have different style of fighting. Staff, Big Mace, Axe, Spear, Combat Sword, Double Sword, Sickle Sword - all have different movesets. Also, purple and golden weapons have different passive effects on them. Upgrading purples is cheap, while legendary upgrades cost 3-4k gold.
Weapon's damage increase by level is very small, so you can upgrade every 3-4 levels. Glove upgrade for increasing melee damage, on the other hand, is crazy - and should be rushed asap.

Enemies of your level do medium damage to you, as long as your armor is upgraded to the maximum. Since this game has no difficulty achievement, just play on Normal. You can die even on Normal, especially to Phylakes.

Older AC games had no difficulty at all, you could take hordes of enemies as long as you could parry-kill in time. Here you will have a hard time with 10 enemies of your level, which is cool. Even Witcher 3 did not provide that.
asarokk Apr 15, 2024 @ 3:02pm 
Most open world RPG games have those though. The world map of pretty much any game is sectioned off by levels and directed by the main quests.

Honestly, there's nothing wrong with being able to level up your gear, with you. It's worse when you can't level up your gear continuously and it's max level stops at a certain point, forcing you to basically abandon your favourite gear. Some games even add in another element and that is maintenance of the gear, since realistically they do wear out after taking damage. With Origins and Odyssey though, the number of materials needed and the financial cost is absolutely ridiculous.

Collecting the materials is beyond time consuming, not to mention ridiculously repetitive and tedious. It does take away the enjoyment of the exploration aspect of the game. So much so that many find themselves tempted or even compelled to buy materials, coins and other 'time savers' from their helix store.
Happy Demon Apr 16, 2024 @ 9:37am 
Originally posted by Deo:
Zones are made by level, like in World of Warcraft. You can press M, scroll out and see every zone's level. Just don't go in high level zones, like you would in World of Warcraft or New World or whatever.

As to weapons - they all have different style of fighting. Staff, Big Mace, Axe, Spear, Combat Sword, Double Sword, Sickle Sword - all have different movesets. Also, purple and golden weapons have different passive effects on them. Upgrading purples is cheap, while legendary upgrades cost 3-4k gold.
Weapon's damage increase by level is very small, so you can upgrade every 3-4 levels. Glove upgrade for increasing melee damage, on the other hand, is crazy - and should be rushed asap.

Enemies of your level do medium damage to you, as long as your armor is upgraded to the maximum. Since this game has no difficulty achievement, just play on Normal. You can die even on Normal, especially to Phylakes.

Older AC games had no difficulty at all, you could take hordes of enemies as long as you could parry-kill in time. Here you will have a hard time with 10 enemies of your level, which is cool. Even Witcher 3 did not provide that.
Zones do not even adhere to their level, as they will randomly throw level 15 enemies in a level 5 area (the first area, to be exact). You can also end up stumbling across a level 40 zone from a level 10 zone.

Different weapons having different styles was a thing in AC2, but they didn't flood your inventory with duplicates, you simply bought the next tier and the stats were generally an upgrade. Much like how this game has weapons that are straight upgrades, but obfuscates it by making you have to look through the stats of each one to see which blue has a rank 1 perk and which has a rank 3 perk. There is no tradeoff on picking the better weapon, so AC2's system is preferable.

Phylakes only kill you if they are higher level than you, which means only the first one killed me, the rest were easy because not all of them use tower shields which is the big hindrance with the first one.

Not everyone used counter-spamming, some of us used the combo-kill system (as it looks cooler, and the tutorial encourages it), and the solution to counter-spamming being a thing is to give it a cooldown so it requires timing, something they also did in later games. Enemies are even less of a threat in this game unless they're higher level. Now at level 30 I can just bumrush strongholds and kill everyone with my rare drop kill-healing sword.
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Date Posted: Apr 15, 2024 @ 10:43am
Posts: 3