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the real annoying part is that you apparently can't get rid of them when they're useless
As others said, the bonus weapons are low level, so anything you'll find in your first hour will be just as strong (beside not having legendary abilities). Since you're going to outlevel them really quick, you might be tempted to upgrade them with you, and you should know that the price of upgrading is ALWAYS the same for a specific weapon. It means that if you're upgrading from lvl 1 to 55 it costs the same as upgrading from 1 to 2.
That's why you should probably not upgrade them often or choose carefully what weapon you REALLY like and upgrade every 5 or 10 levels (Money isn't as easy to come by as in previous titles, except if you farm).
I spent a lot of time with some weapons 5-10 levels under my level and it didn't really bother me. It made the enemies actually more interesting for me (no more one shot with Overpower, not enough damage to kill them in 3 hits either). I rarely upgraded and went with what I found, kept it until I found something that caught my eye. I truly upgraded everything I liked when I've reached max lvl, but that's just me.
That said, I also always strongly recommend to play on Nightmare with Auto-level right from the start, especially when people are afraid of not having "challenge". Don't worry, it's not that tough, it just looks like how normal should've been, enemies will deal real damage without being frustrating tanks with a huge Health Pool. For me, Nightmare feels just right where I wanted my first playthrough (glad I've waited to play the game, it happened to feature Nightmare already when I played it the first time), I just wish there was something above to spice things up later on.
To be honest, in normal and hard, enemies are too squishy and you can be careless in combat because they don't deal a scaring amount of damage. Having powerful weapons or not doesn't really matter in this case. The difficulty scaling looks weird to me.