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Game is clearly unplayable for most people, high-res pack does not afftect only VRAM, it affects the overall performance.
+1
LOL !
But indeed, maybe they do not even have higher quality textures.
I vaguely remember however, that mostly when a game is created the first time the textures are made they are made at ridiculously high quality, then later downscaled for actual ingame use...
Correct me if i'm wrong!
Yes, you are right. But that is the point. Source texture are usually higher, but somewhat random number - depends on what quality certain texture is made. Without downscaling textures some textures would be unneceserally big and some does not. So downscaling is always needed for purpose get sizes of textures in proper ratio to how big it look on model. Of course advertisings like 4K textures etc is bulls**ting, because you can't have all textures in 4K or any other resolution. You need much smaller texture for tin can or mug than for 4m tall wall. Basically textures should be around that size which is needed for any item on the map to be drawn on average screen resolution from closest possible distance from textured object to display 1 texel on 1 screen pixel. So of course small objects or objects viewed from far distance need small textures while big objects or even small objects viewed from very close distance need big textures.
What's the funny? "Most" doesn't mean everyone, if you don't know the difference. in fact, playable or not it's a matter of personal taste, for me, drops below 40 fps in cities is unplayable.
Most means at least more than 50%. Even though maybe 90% of comments on steam forum is about unplayable game it is like 1% of total players, because only unsatisfied players are crying on the forum. Millions, literally, millions of people is enjoying this game fine.
That doesn't mean they're experiencing zero issues, a lot of people think's that playing a game that stutters despite the hardware specs, is good and vote for a positive review, and yet they're enjoying the game, but some people are more demanding than others. We all know that this game, like almost every game Ubisoft releases to PC is problematic in some way, and it's a fact. Only the fact that the game runs good in some computers and bad in others, even with the same specs, means that this game needs to be fixed.
In game of this size occasional stuttering is absolutly normal. If you think it is not, you can start to make your own game and prove otherwise. Making 100% smooth unstutterring game is nearly (if not completely) impossible, of course if you don't nerf graphic so much it will run on everything with big big reserve of CPU, GPU and IO performance. And you don't have guarantee even then. On big AAA title played on millions computers it run much above game industry's average on release date. More players, more problems overall. But it is great game and they did great job with optimization, especially in comparison with previous AC games.