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I kept playing. Something like 20 hours, in generall sticking to the main quests with the occational sidequests that I happened to stumble upon. I was constantly underleveled, which made combat really tedious. I did not particulary enjoy the gameplay and despite amazing graphics and settings, to keep playing for me was very dependent on having a belieavable story, immersion and character motivation.
These three things were severely lacking. It is elegantly described in this youtube review (the first 15 min will be pleanty to understand): https://www.youtube.com/watch?v=HAtveVYzIi0&t=8526s
When I reached a point in the story that was level-gated, that required me to grind un-interesting sidequests that the protagonist had no ingame motivation for, for HOURS, I just quit. Watched a story clip on Youtube at double speed, and felt dissapointed and very done.
This game is not for you if you want to feel character investment, develop relationships or contemplate consequences of your choises. It's still very pretty thou, so if you are happy running around killing more-or-less random npcs without having to bother about if it will align with the character, then go for it. The story is just background, and does not gain anything from RPG-elements. It's just the same as watching it as a movie.
The storyline isn't that cheesy.
"I'm not a grave robber" - proceeds to rob the graves bare (at least strongly suggested by gameplay mechanics). "I respect the gods and believe in the teachings" - proceeds to desecrate various temples and doen't notice when his child has acctually reached "heaven" or even react when he apparently reached the afterlife . "I care the most about childrens wellfare" - have no problem whatsoever murdering fathers in front of their children with no consern for the possible trauma it may cause. "I am a keeper of the peace" proceedes to steel stuff, wreak havok everywhere, destroy landmarks for no gain and breaks out thieves and lawbreakers from jail.
Consistent believable characterisation? No, not in my book. You have to be able to compleately ignore the gameplay to believe what's told about him. This is not showing the story, this is trying to argue the story despite showing other things. A kind man would at least have some intraspect reflection about the hundreds of people he murders, and express some sort of thought towards their loved ones.
you are not forced or hand held and you can go do what ever the ♥♥♥♥ you want and i love games that do that so much.
why skyrim and fallout and many other games popped off because you can go where ever you want.
and the map is more free and smoother.
and the story is based on history too so you get to relearn what you learned before in history.
combat felt better and fresh too.
AND AND YOU CAN SKIP THE CUTSCENES POGGERS
anyway OP .. I thought this story is actually pretty well done. You just have a problem there are enemies to kill? Well what else did you expect.
I expected something more than simply having enemies to kill. If I want mindless killing I'd play Doom. (Seriously, the combat is so easy that it's not even nessescary to understand the mechanics...).
Skipping cutscenes is not really a winning strategy for experiencing the narrative, but thanks for the suggestion.
Regardless, I'm not saying this is a bad game. I'm saying it is not a great story experience. If you enjoy the combat and don't care about the story - good for you. But if you, like me, get bored without the narrative aspects described earlier this game will not be enjoyable. But boring. To each their own.
I liked the story because of what happens to Bayek. As you said you feel like its a "random dude mindlessly killing", but it isn't really, Bayek is Medjay and a father who lost his son. In the beginning of the story they show the events of what happened.
The first scene that hook me onto the story was when Bayek kills Rudjek. With the amazing voice acting from Bayek, you can feel the anger and fury in his voice. You are given a reason to get revenge on "everyone who sniffed the air that day in Siwa". His quest for vengeance started when they killed his son. It isn't mindlessly killing because the targets are evil, corrupt, and doing harm to Egypt. Bayek has an honorable reason to rid Egypt of these targets and avenge his son while doing so.
Some of the villains are also really interesting such as the Hyena, Scarab, and the Crocodile. You say Bayek has no personality when he does. The way he turns into a father instead of a stone cold assassin when there's a child around him or how he screams Shadya when confronting the Crocodile. We can truly see he's a loving father who would've never had set out on this quest if his son wasn't killed.
Later as we play through the game through the eyes of Bayek and Aya, we see how the brotherhood was formed. We see how loss, sets them on a path of revenge, it gives them purpose, transforms them, and unites them with others to form a creed; a set of principles to stand by. This can be seen In a certain part of the story where Bayek gives the "Creed" speech.
In this speech you can tell Bayek really cares to protect Egypt and its people. He promises: "for all the sons of Egypt I will be the father I was not that day in Siwa", thus forming the Brotherhood which is the origin of all the other creed games that I haven't played yet.
As for the gameplay, I can see how the level gate can be pain for some. As for me, I personally didn't have a problem with it and in fact was over leveled to the point of having to tick the option for enemies to scale up to my level and I play on hard too. Combat is easy and not hard at all. All i really did was explore every area and do side quests and I will gain XP, upgrade my weapons, and get some good perks.