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Google it and you will find mods.
I happen to think it's not a bad thing, but there are people who dislike the formula.
What if you turn off the level scaling, OP? Does that make it any better?
Sounds like you raged quit. You cant just go after people higher level than you. That's what happens. Just doing regular missions will let you build up your character. Obviously there are other regions that you need to be a certain level first but by playing the game normally it will give you the required XP needed.
If you cant play game on normal than put the difficulty to easy.
If the game didnt have leveling, it would become very boring very soon on the contrary. The map, the amount of quests and locations is just too vast to be served at once. By level gating certain missions and locations you have some sort of continuity and direction of completing the game.
If there were no levels, you would only get the best weapon and use nothing else, you would be able to go through story missions in less than 10 hours probably and overall ignore 90% of the content this game has to deliver. The RPG element is just crucial for games that have such huge maps.
Name 1 singleplayer-based game that isnt an RPG that has maps of such sizes. (for ex. GTA is not it because it 99% depends on multiplayer, most people havent even played singleplayer)
Possibly with the Abstergo modification in-game but i havent tried it.
that was disabled a while ago, with the switch from Uplay to Ubisoft connect
you can try it with cheat engine, check your total experience in "Statistics" in ubi connect origins menu and so on. If you dont know how to use it check out some guides.
It is literally an option for that, you have to turn it on because the default is off...
The Big One (the final mission in GTA V) is achieved by 23.5% of all players. The End from Origins is completed by 32.4% of all players. (According to HLTB, both games have a 30 hour story campaign.) When you factor out how many people buy GTA V just for the multiplayer, 23.5% is probably just as much as Origins. GTA V has had 150 million sales and that means 35 million people have played through the story campaign (assuming the same percent have played through to completion on all platforms). Whereas Origins has sold 10 million, making for 3 million who completed the story line.
I remember hearing years ago that Rockstar was considering not doing a storymode for GTA VI because 'no one played it'. It is clearly not true. I hope they realize this now and don't cheat many of us the game we're entitled to get. I do enjoy watching NoPixel, but don't skimp the story content to create a great role play experience.
That aint my main point here. The percentages can somewhat compare, but still if there was no gta online there would be a lot less sales 2-3 years after the release. The map is empty as hell, if it had rpg elements and a lot of quests, people would have explored and enjoyed the map more. This way we rely on exploring it through online expansions, or maybe moreso on fivem. Meanwhile in Origins you have a beautiful map full of historical sightings and you get to explore a big part of it simply by doing quests.
Lethal difficulty in Ghost of Tsushima does feel like the levelling doesn't matter since everyone does 2 hit KOs at most, even you. Of course this doesn't include the boss battles, but most of the game do feel like levelling didn't matter much. I found that pretty fun imo.
That depends on what you mean by "RPG":
When someone say "RPG", I usually think of Role-Playing Games. As long as you are not playing as yourself, you are playing an RPG. Unfortunately, you play as someone else or a fantasy version of yourself, so many if not all games can be considered an RPG.
If that's the case, then Real Life has a big map that isn't an RPG, though you probably won't count that because that's multi-player.
EDIT: Turns out, Breath of the Wild isn't considered as RPG in terms of genre!
No, on the contrary I'm gonna discount it for being procedurally generated and a whole different concept of open world as opposed to this. Theres no incentive to explore every corner of every planet as you play. You just go with the flow with no limits.
Loved both of those games to death, to this day BF is my favorite game ever. But it really doesnt have that big of a map as you suggest cause the open sea really doesn't count with its lack of on foot content. Aside from that, the game's combat system got very stale over time, which couldve been saved if it had rpg elements.
You explained it yourself. Its not a game, its just a tour guide, a history book. If you checked the achievements, everything related to it is among the rarest ones. People play these games for action for the most part.
I haven't played either of those, but I've heard them mostly referred to as RPGs, though i can put no argument there.
The definition of RPG has grown into pretty much developing your own characters in all directions - combat, charisma/popularity, gear expansion and map exploration. If a singleplayer game with a big map lacks a thing or two of those, it will easily become moldy over time, with the exception of games where you are able to craft your story and experience with no resources by the developers - such as minecraft.
I mean just how do yall expect this game would have turned out if there was no leveling system? Collecting rarest weapon by getting a treasure from a specific location that you googled > killing everyone with ease > finishing in 10h > exploring 10% of the map > probably ignoring 90% of the sidequests since you had no leveling up incentive to partake in them