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"Combat is satisfying, crunchy and filled with death. Swing your weapon and multiple enemies will fall at the same time if they're foolish enough to be standing too close. Finally it doesn’t just feel like foes take turns to stab you. This is AC like we’ve never played it before. Different weapons mean different fighting styles. Sword or spear? Poison tipped arrow or skewering trident, you’re going to have to constantly change your style. Even the assassinations of yore, dependent on your enemy type your hidden blade might not be strong enough for your foe. Oh and speaking of foes, there are bosses and there isn’t just one or two. Assassin’s Creed Origins has a stack of enemies who'll be a serious challenge until you work out exactly how to beat them."
also
https://www.youtube.com/watch?v=Lq0M0VlbXU4
the skill tree means hidden blade crafting is important. You gotta remember this is true to the name "Origins" meaning everything is a bit more..... brand new. Sort of why eagle vision is an actual eagel this time lol
It defeats a big part of what I liked in the game. If grinding for basic stuff is their idea of fun, I'm out.
yea that bugged me too, he even said if you want the one hit kill you have to "dedicate" your time and skill points toward it... the only real reasoning I could figure for them being allowed to even bring this up in a meeting would be that this game is supposed to be an Origin story meaning the assassin is still learning how to be one at this point. Like I said, they even have an actual eagel for eagel vision so... lol
It did bug me that he said you won't be able to assassinate with one hit and that headshots on enemies with no helmet can survive headshots with bows if they are a higher level.
This isn't the division it's assassins creed
And if you enter open conflict, grab your spear, sword, long bow, or whatever, and fight. Plus since this game takes place in Ancient Egypt there's no need for concealing weapons unlike in Syndicate, so nobody should have an issue with a hooded guy carrying a spear and a bow on its back.
The rpg system didn't really work well with WIldlands.I mean it's hard to believe that an Elite group of soldiers with years of training can't shoot straight without unlocking skills first.It would be interesting to see how it will work out for Origin.
It seems they just looked at The Witcher, saw "RPG" and decided that was the key to success with seemingly no further reasoning. They take out 100% synch and introduce even worse linearity based on grinding...lol.
I've recently played AC2 and I imagined what it would be like if that game had those RPG elements and, quite honestly, I saw myself getting bored after a short while.
I played for few hours but based on my impressions, if there are skills increasing aim then they are the most useless skills in gaming history, since you can snipe with pistol from the start, also it mostly depends on guns not character's stats. And lastly, unlocking additional skills is not at all a "RPG system". If that's the case, then AC Unity is already a RPG. Man, know the difference, ok?
Secondly the levelling up and getting loots to grow stronger and unlocking new skill IS the RPG system((or RPG element..whichever you prefer).AC have always been more of an Action-Adventure than true RPG.
They're supposed to be people well trained in combat and assassination, not demi-gods. Since the very first game they used low profile weapons (such as the hidden blade and throwing knives) for assassination, and high profile weapons for open conflict. There would be no point in having a variety of swords, spears, halberds, and even the shield in this game, if you could simply wipe out groups of enemies with just your hidden blade.
Also I think that the combat in general needs to be made more difficult. The point in being an Assassin is that you should at least try to be silent and tactical, and try to kill your designated targets only, not engage a fight with every group of soldiers you find out there because it's just easier and quicker to kill them all than doing what an Assassin would actually do.
I'am an Assassin's Creed Fan, not a DarkSouls Fan.
Never played Dark Souls, Demon Souls, The Surge or Lord's of the Fallen? You die 1000 times in a playthrough if your lucky in Souls games. Now stop comparing apples to oranges and go work, real life grinding for less than a cool weapon.