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Ahh.. Good point. All NPC's including a bosses guard are the same generic bowman/soldier and occasional heavy. There aren't any "special" unit types unique to the target boss. In comparison though I did find Odyssey and Origins easier titles than their predessors
I disagree the characters, or story is that great.. Side quests can be fun tho will admit.. World is bland, mostly sand, with all villages mostly looking the same, though some buildings looking neat. I feel like i played other AC games with better worlds, characters, story, and quests.. But the RPG elements is what kills it for me in Origins. Its not the worst, after i remembered a few others i disliked a lot like Unity, but this was far from my favorite.
Tldr.. I can see there are different player styles you mention, but that doesnt matter.. This is AC not a game where you arent an assassin.. The fact that it gives you other options makes it feel not like a AC game, but something completely different. I beat Origins, and have been playing Odyssey, and while i enjoy the main character so far (He's pretty funny tbh.), the game feels nothing like AC to me. Just some action game with a slight bit of stealth, with Assassins Creed stamped onto it.
Ubi made it clear that these two games (Origins & Odyssey) were going to explore the AC universe from a time before Assassins were really a thing. It feels like a good lead-in to me, for the whole franchise, but wish it had come first maybe? Dunno. All I know is, they are excellent games, and I like the changes. But it seems to have "off-putted" a lot of fans that preferred the previous game style.
I did miss some of the more basic assassin styled missions, tbh. But this and Odyssey are just incredible games that I love the direction they've taken them. It's too bad they didn't design the games with both modes: rpg-lite, as well as straight forward classic AC style. Would it have been possible? Again, don't know, but it would have been cool for subsequent playthroughs to try the different modes.