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my card runs at 1974mhz (26Mhz less than the YouTuber) on its own and memory is at 5500ish mhz (~500Mhz less than the YouTuber) on its own. i think thats overkill. I'm thinking of purchasing 3200Mhz RAM and seeing if that helps. Can always return it back to Amazon as the ram is the only BIG difference. But holy man this is BS.
a drop to high fifties , well thats good ernuf for this game.
Go into Nvidia control panel and set the max pre-rendered frames to 1. That should fix it.
It might be. But, a game in 2017 and onward shouldn't run this poorly. It's that simple. Especially since every other developer doesn't seem to have an issue with the PC version. Witcher 3 runs great on consoles and PC. GTA5 same thing. Hell even Breath of the Wild runs better on PC and it's not even an officially supported game.
Pc specs :
Case : Corsair 760T Graphite.
MSI Z97 XPower AC (this mobo is an overkill OC beast)
Intel Core i7 4790K
Corsair Vengeance Pro 16GB RAM @ 1600 Mhz. (believe it or not)
MSI GTX 1080 Gaming X 8G.
this build is getting old, i know, but it runs AC Origins and Odyssey quite smooth between 50 & 70 fps, i haven't OC'd anything
i guess i'm lucky
That is what I'm getting as well. If I benchmark at Ultra High preset (2560x1080), I get average of 72fps. Which on paper isn't bad. But the scene where the camera pans over the NPC's the FPS drops below 60. The rest of the areas are great. I have a theory that, the more the game is CPU demanding (100% usage here especially in that area i just mentioned), the more cores, and RAM is required. I intend to purchase Corsair 3200Mhz RAM CL16. I do intend to update my findings. If my theory is correct, faster RAM will and should result in higher FPS despite CPU usage being high.
I would like to think it is denuvo but aren't there other games that use denuvo as well? MGS5, Battlefield 1, Tales of Berseria, Nier Automata, Shadow of War, Injustice 2 etc all use Denuvo and run completely fine. My theory regarding poor AC performance is that garbage AnvilNext 2.0 engine they are using. Their game engines, imo, are heavily console optimized. They push graphics and cpu optimization on the consoles so far up that the same optimization is difficult to do on PC. Every other game I mentioned above runs completely fine (ok fine Nier has some fullscreen and global illumination issue which can be fixed with a mod). If you look at the division, game uses snowdrop engine, runs completely fine. Looks pretty decent too. Ghost Recon and AC unity,Syndicate,Origins and Odyssey all use it and run pretty poorly. The only outlier is Rainbow Six Seige. But I think that game runs exceptoinally well because you play it in a box (instead of open world) and there aren't NPC's everywhere.
i can thelp having a laff at the ppl who buy expensive stuff and cant run it well enuf, thats funny. and most of the time the issue is at thier side too.
This is backwards, open world games like fast SSD's for streaming assets, a much slower HDD would cause stuttering when loading and streaming in assets while running into new areas.
installing it to a HDD from my experience DOES cause more stuttering. That's why i prefer SSD.
Actually if you look at other people benchmarking this game they get similar results. I was hoping the 1080Ti would murder this game at 1080p. The biggest outlier here is that ram. When you buy ram all you think of is "it needs to be more than 8GB or else it won't be enough". And generally speed is ignored for gaming. However; as im trying to educate myself on this, it seems that RAM speed matters a lot in CPU intensive tasks, which includes gaming. This is why I intend on purchasing Corsair Vengeance 3200Mhz RAM CL16. I had to option of selecting 3000Mhz CL15 or 3200Mhz CL16 and opted for the CL16 one since latency shouldn't be as big as a factor than the speed itself.