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No he doesn't. He needs more cores. This game was designed for the 8 core PS4 Pro and Xbox One X consoles. They only clock 2.13Ghz (PS4 Pro) and 2.3Ghz (Xbox One X). The game likes CPU threads - lots of them - and needs lots of memory bandwidth to handle the needs of the threads. Also note that the consoles only run at 30 FPS. I play on 4k at 30 FPS and it's way smoother than even the consoles once you normalize your frametimes. Use https://www.vsynctester.com/index.html to find your monitor's exact refresh rate, then use RTSS to set the max framerate to 0.05 [ish] FPS less than half your refresh rate. My RTSS setting is 29970 (29.970 FPS). Now set vsync to half refresh rate in Nvidia control panel's AC:O profile. Set the game to Ultra settings in your applicable resolution (I run 2560x1440 and set resolution modifier to 160% to get 4k render quality) and enjoy. Don't use the in-game FPS limiter - let RTSS do it. 30 FPS is very playable if you get consistent frametimes. Just because it's rendering 30 frames per second doesn't mean all 30 frames are evenly spaced on that one second timeline. Get the frames evenly spaced (i.e. normalized) and the game looks as smooth as the console versions. Your 1060 should be able to render 30 FPS ultra settings in 1080p without issue (I would guess it'd even handle 30 FPS 1440p ultra). I run an old i7 2600k from 2011 (bought to play Skyrim) OC to 4.6Ghz, 8 GB 1333Mhz RAM OC to 2133Mhz, 11GB GTX 1080ti, SSD, Windows 7.
I have now tried to do this but I can't install it as the apparently the server is active and I have no clue how to fix this
https://forums.guru3d.com/threads/rivatuner-v2-07.255207/page-4#post-2622501
Just make sure none of your currently opened windows have RT or RivaTuner in the title. :-)
1. Once AC:O profile is added, open Notepad and edit: C:\Program Files (x86)\RivaTuner Statistics Server\Profiles\ACOrigins.exe.cfg.
2. Find the "[Framerate]" section and you'll see "Limit=#" - set it to 29970 (which means 29.970). On the next line below Limit=29970, set the LimitDenominator=1000. The 29970 number may need tweaked depending on your monitor's exact refresh rate. Don't use a decimal point (LimitDenominator=1000 handles that). Save the changes.
3. Go to the Nvidia Control Panel and go to "Manage 3D Settings -> Program Settings -> Assassin's Creed: Origins". Adjust the following:
Maxiumum Pre-rendered Frames: 1
Texture filtering- Negative LOD bias: Clamp
Threaded optimization: on (some with quad core CPUs may get better results with this "off")
Vertical sync: Adaptive (half refresh rate)
4. Now make sure you disable the frame rate limiter in AC:O's settings. RTSS will handle everything for that from now on (make sure RTSS icon appears next to your clock and other icons in Windows - it's usually a little blue monitor looking thing). Make sure that icon is there before you launch AC:O.
Generally you can crank up most of the graphics settings when running at 30 FPS. I run everything in Ultra with 160% resolution modifier in 2560x1440 (basically 4k quality with 160% modifier) but I run an 11GB GTX 1080ti. But those with a GTX 1060 or better can likely turn up most of the settings (but may not be able to crank up the resolution modifier). You shouldn't ever get stutters if you set RTSS correctly. If you see a frame or two skip in regular intervals [i.e. every 3 or 5 seconds], it means you likely need to tweak your RTSS number since you want it around 0.05 FPS below half your monitor's refresh rate (assuming you have a 60Hz monitor).
Also, many of today's LCD monitors will have an "overdrive" setting (the actual name of the setting may vary by manufacturer). You want this "off" if possible (or as low as it'll let you go). Overdrive basically allows the monitor to increase the voltage it sends to the liquid crystals in the panel. Its primary purpose is to prevent "ghosting" but it usually isn't needed, especially at 30 FPS. If the overdrive setting is too high, the monitor will send too much voltage to the crystals which results in them overshooting their intended color. This can make lower framerates look really "flashy." If your monitor has overdrive, always turn it off or as low as your monitor will let it go. A good way to test your monitor's quality is to play AC:O at 30 FPS when the gameworld is nightime. Darker colors don't require as much voltage so if 30 FPS looks significantly smoother when the gameworld is at night instead of in day, it means your monitor may be sending too much voltage to the daytime (i.e brighter) colors. There's not really much you can do to fix that past lowering the overdrive but it generally shouldn't be too big of a problem.
I've got it work and I'm at the changing the frame limit part but I don't have a line saying LimitDenominator, is this something to do with the fact I bought this through ubisoft and not steam?
Just add it if it doesn't exist. It's a newer feature to recent RTSS versions so may not be there by default. What version of RTSS did you install? Anywho... Add LimitDenominator=1000 on the line below Limit=####, so it looks something like:
... Other settings ...
[Framerate]
Limit=29970
LimitDenominator=1000
... Other settings...
Since you bought it via Ubisoft obviously you may need to adjust some of the paths I've put in my previous post. Other than that it shouldn't make a difference. Cheers!
I've done all of this and I am indeed getting a consistent 30 fps now, but my frame time has decreased drasticly, giving much more microstutter which I don't know how to fix, but I can't see what I'm missing. If you have any advice on this it would also be much appreciated
https://steamcommunity.com/sharedfiles/filedetails/?id=1397488162
I can't stress enough - ignore the red. Something like that is what you want to see.
As to your microstuttering. Can you give a description of it? Is it something that occurs constantly or at specific intervals (i.e. every 5 seconds you get a small, short stutter; while inbetween stutters it's perfect...)? The 29970 number I gave you may need adjusted. That was for my specific monitor's refresh rate. Every 60hz monitor's refresh rate will vary slightly, and getting the RTSS number correct will usually fix microstutters if they occur at regular, very consistent, intervals. You basically want it around 0.05 FPS below half your monitor's exact refresh rate. If you were aiming for 60 FPS then it'd usually be betwen 0.07 and 0.15 FPS below the refresh rate, but we're aiming at half the refresh rate. So try tweaking the number a bit. The one I gave you is 29.970 FPS, which is slightly less than half my monitor's refresh rate. If experimenting that number doesn't fix the microstutters, you might want to disable CPU core parking and disable the HPET (High Precision Event Timer) - both of these adjustments can be done in Windows (although you can usually disable HPET on a hardware level via the bios if you want to). For games that heavily use multiple CPU threads, it's oftentimes best to just disable core parking that way you don't have to worry about Windows trying to micromanage your core speeds.
It's not that the frametime has increased, merely that it is incredibly uneven and choppy. It hasn't normalized and provides gameplay that is stuttering and unevenly runs from looking smooth to looking very choppy whilst remaining at 30 fps