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They're well designed and all. I really liked the Sekhmet character design, and the sun-beams were awesome, but it is repetitive.
It wouldn't have to be anything ridiculously complicated, when you entered the trial it could still lock off the rest of the map (which the trials do anyway) and have a perimeter around the god. But how awesome would it be to fight them on terrain that wasn't a virtually flat disc of ground?
How much more imposing would the trials feel if the gods had the rest of their bodies and were standing on two feet, towering over you?
Ubisoft still could have made the trials of the gods more similar to the Apep fight from this very same game or the Scarecrow fight from Arkham Asylum where you are engaging them in a more dynamic battlefield rather than the same circle of flat platform.
Although this is not a feature, I will be more than happy to send this as a suggestion to the team for you.
I have also seen a few people start threads that people come to confirm the people they have avenged by writing their names but most of them died out pretty quickly.