Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than that she keeps Bayek going. I mean face it, he would probably just enjoy life and have a good time, but everytime they meet she is like "we are bound by violence", "we must kill them all", "dadada" and he is like "ok, done".
Well written. I actually thought Aya would get a couple of DLCs, this with Bayek not killing some of the targets, and one never really sees their death, if I remember correctly (which I also think is a weird way of making progression in a story).
Does Aya feature in the DLCs at all? I feel like they really need to develop her character. Make her something more than just female Bayek. Give her some personality beyond the strong, driven female trope. Or just stop using her altogether and focus completely on Bayek.
Like I said, there's no reason Bayek couldn't have done that. I don't get why I needed to play as Aya there if Bayek is available and they aren't going to give Aya any unique gameplay mechanics. It's just a missions where you have to use some worse gear. : \
Ubisoft should have used her character the same way they did Adewale in 4; a support character who never steals the spotlight from Edward, and then is explored more fully in his own DLC.
By the end of Origins, Bayek's slow burn revenge story had been almost completely subsumed by a messy political thriller that didn't have enough time to establish its characters or explain why it mattered, and had two different protagonists vying for the spotlight, one of whom wasn't real well written.
Hopefully the DLCs are more focused on telling just ONE story well.
https://kotaku.com/what-we-liked-and-didn-t-like-about-assassin-s-creed-1822385322
I have to admit I expected something better for the hidden blade, especially in an episode that's supposed to show to origins of the Assassins. Showing how and why or at least by whom the hidden blade was made would seem almost mandatory.
Don't get your hopes too high, considering your view on how Aya was written in the main story, the DLC probably won't change your mind at all. She just appears out of nowhere to make Bayek open his own eyes (because apparently, even 4 years after the main story, he's still not that smart). It felt more like a teasing for a following game where we'll probably mainly play as Aya, which could actually be interesting, but her role in the DLC on its own isn't well written.
If you have ever played any AC game before, you should know by now that the narrative is always one of Ubisoft's weaknesses. They struggle to properly develop characters, doing one good protagonist is already a challenge, though I feel like they've improved a bit with Origins compared to the previous game...
Have to admit this scene made me laugh :D