Assassin's Creed Origins

Assassin's Creed Origins

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the broken fighting system
its just as bad as unity they fixed it in syndicate but oh no now its back to the same stuff.
enemies kill your character in 2 hits, they have shields who cannot be slammed away, they supercharge hits at you and if even one lands your silly character stubbles and takes it all until he fails.
and you have to do it all again, not to mention the enemies have surround radar and see you even if you are behind them
the rest is fun, but this, this wow fail.
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Showing 1-12 of 12 comments
UbiBoat Mar 31, 2018 @ 4:23pm 
The team made the combat system work almost entirely different than the past games. I can understand that you might not enjoy this combat, (which is fine, there are others who don't as well) but I don't know that it's fair to say that this is similar to the previous titles in the series.
-Easy- Mar 31, 2018 @ 4:41pm 
Originally posted by UbiBoat:
The team made the combat system work almost entirely different than the past games. I can understand that you might not enjoy this combat, (which is fine, there are others who don't as well) but I don't know that it's fair to say that this is similar to the previous titles in the series.

I have to say yes it's completly different from other titles. It's more complex and challenging... The only thing i really have to add = because of this new fight system assassins creed doesn't feel like assassins way of doing. This fight system makes me feel more like a one unit ultra killing machine instead of sneaky assassins that takes out it's target stealthy. The game is famous for it's stealth sneaking and stuff. But here yes you have the option for stealth but it's not really necessary @ times.. For example fighting the elephant. Yes cool done and fun but would a assassins really take on the elephant head on or would it try to kill the elephant without the elephant knowing it was attacked. Either way good game but please don't forget the roots even the games name already says assassins creed origins not Chuck noris origins.
V Mar 31, 2018 @ 4:44pm 
You need to be utilising the ability to dodge/parry to evade attacks. You can break an enemy's shield with a charged attack. When your character stumbles and falls, you can get back up by pressing the same key for dodge. Enemies cannot see behind them unless you're not in stealth mode (crouching/sneaking) otherwise they will "hear" you coming up behind them.
-Easy- Mar 31, 2018 @ 4:54pm 
Originally posted by darknessviking:
its just as bad as unity they fixed it in syndicate but oh no now its back to the same stuff.
enemies kill your character in 2 hits, they have shields who cannot be slammed away, they supercharge hits at you and if even one lands your silly character stubbles and takes it all until he fails.
and you have to do it all again, not to mention the enemies have surround radar and see you even if you are behind them
the rest is fun, but this, this wow fail.

And i gotta say i played both games Syndicate and origins.. I like syndicate fighting mechanic that quick ninja punches and combos really that fast steven seagal fighting stuff. But it was to be honest too simple. Here they throw that away ( which was a shame tho) But at the same time origins has that beast mode fighting stuff they made it a bit more complex you gotta dodge block in syndicate allot of the times it was just pres left mouse button and press e to block thats it... Origins mixed it up way more like you actually had to press different stuff for each fight situation not just e to block every punch coming @ you.. But i think partially the new fighting mechanic doesnt give that assassins way of doing really.. Too beast mode or something. I don't know how to explain it really. If they could like mix up that syndicate fighting method with origins that quick punches to take out a enemy would already give that assassins way of doing instead of this fully beast mode fighting mechanic..
V Mar 31, 2018 @ 4:59pm 
Originally posted by NSIEasy:
Originally posted by UbiBoat:
The team made the combat system work almost entirely different than the past games. I can understand that you might not enjoy this combat, (which is fine, there are others who don't as well) but I don't know that it's fair to say that this is similar to the previous titles in the series.

I have to say yes it's completly different from other titles. It's more complex and challenging... The only thing i really have to add = because of this new fight system assassins creed doesn't feel like assassins way of doing. This fight system makes me feel more like a one unit ultra killing machine instead of sneaky assassins that takes out it's target stealthy. The game is famous for it's stealth sneaking and stuff. But here yes you have the option for stealth but it's not really necessary @ times.. For example fighting the elephant. Yes cool done and fun but would a assassins really take on the elephant head on or would it try to kill the elephant without the elephant knowing it was attacked. Either way good game but please don't forget the roots even the games name already says assassins creed origins not Chuck noris origins.

The combat system in Origins is the most versatile yet. You have three very different sets of skills (Hunter, Warrior, Seer) that you can master - you don't have to master all of them. If you want to only play stealth, there's absolutely nothing that prevents that from happening. In fact, there are so many ways to stealth assassinate enemies in the game and you can totally be creative with it.

With just a torch, you can set a camp on fire and take out multiple sleeping enemies. You can throw a dart into a camp fire and take out multiple enemies. You can use the predator bow which is basically a sniper. You can use your sleep darts. You can sneak behind an enemy and jab him with a berserk dart. You can tame a hippo and send it into a camp. You can use flesh-decay on corpses. In addition to all those tactics, you can do the old-school air-assassinations as well as assassinate from hiding places such as haystacks.

Just because the game now caters to a heavy combat system as well as stealth, it doesn't mean you're forced to use it.
-Easy- Mar 31, 2018 @ 5:12pm 
Originally posted by Chow Meins:
Originally posted by NSIEasy:

I have to say yes it's completly different from other titles. It's more complex and challenging... The only thing i really have to add = because of this new fight system assassins creed doesn't feel like assassins way of doing. This fight system makes me feel more like a one unit ultra killing machine instead of sneaky assassins that takes out it's target stealthy. The game is famous for it's stealth sneaking and stuff. But here yes you have the option for stealth but it's not really necessary @ times.. For example fighting the elephant. Yes cool done and fun but would a assassins really take on the elephant head on or would it try to kill the elephant without the elephant knowing it was attacked. Either way good game but please don't forget the roots even the games name already says assassins creed origins not Chuck noris origins.

The combat system in Origins is the most versatile yet. You have three very different sets of skills (Hunter, Warrior, Seer) that you can master - you don't have to master all of them. If you want to only play stealth, there's absolutely nothing that prevents that from happening. In fact, there are so many ways to stealth assassinate enemies in the game and you can totally be creative with it.

With just a torch, you can set a camp on fire and take out multiple sleeping enemies. You can throw a dart into a camp fire and take out multiple enemies. You can use the predator bow which is basically a sniper. You can use your sleep darts. You can sneak behind an enemy and jab him with a berserk dart. You can tame a hippo and send it into a camp. You can use flesh-decay on corpses. In addition to all those tactics, you can do the old-school air-assassinations as well as assassinate from hiding places such as haystacks.

Just because the game now caters to a heavy combat system as well as stealth, it doesn't mean you're forced to use it.

Well that's the thing really sometimes you are forced to use it. Like i said you can go stealth but you are forced to fight certain parts in a not assassins way of doing. The Arena or the Elephant fights. I like AC when it was more based on the actual sneaking trying to avoid detection. Here it's really optional... I get it too satisfy both approaches but a assassins way is really only one way sneaky quiet and deadly. Not like hey i got spotted well hell i still can freaking go beast mode on all of those freaks... But don't get me wrong its a step in the good direction.
EbonHawk Mar 31, 2018 @ 8:47pm 
Originally posted by darknessviking:
its just as bad as unity they fixed it in syndicate but oh no now its back to the same stuff.
no
enemies kill your character in 2 hits, they have shields who cannot be slammed away, they supercharge hits at you and if even one lands your silly character stubbles and takes it all until he fails.
  • dodge more;
  • heavy attacks or weapons to break shields, or get the perks that let you break an enemy's defenses with a powered-up hunter bow
  • spam the dodge key, like Chow Meins mentioned, Bayek will break out of that stumble
and you have to do it all again, not to mention the enemies have surround radar and see you even if you are behind them
only when you mess up or do it wrong, like Chow Meins mentioned
the rest is fun, but this, this wow fail.
don't give up, you'll figure it out, you'll see.. when it hits
Goilveig Mar 31, 2018 @ 11:26pm 
Personally, I really like the combat of this game, and the balance between stealth and action.

Most of the time, you have a choice, and you can complete a very large amount of the game in stealth just as in prior games, and fall back to combat if you choose (or if you screw up and get caught).

The forced action fights, though, I found really gave the game some extra depth and enjoyment. It feels more epic to have some real battles that are more than just slowly and methodically assassinating guards so you can ultimately insta-kill your target. Don't get me wrong, I like the slow and methodical too (why else would I be buying this series) but having the action combat fights gives a nice change of pace rather than always simply getting into position and pressing X.
Jank Apr 1, 2018 @ 1:44am 
What Chow Meins said. Also you can use Senu to harass your target. The toolkit for dealing with enemies in this game is extensive.

There's only a few instances where you're forced into combat. Most of the game you can do 100% stealth. If you messed up, that's your fault. Also, try Nightmare - it'll make it much harder to fight the whole camp so you're encouraged to stealth.

Oh, and enemies do NOT see you from behind, you just need to be crouched, they don't even see you from sides. Are you kidding? The AI is blind AF and easy to cheese.
PrinceXavieR™ Apr 1, 2018 @ 2:07am 
blame it on Bayek's background as a medjay, an ancient police kung fu guy so there is the excuse to have the warrior approach . it would be interesting to see though should they continue his story, and will they retain the same combat system now that they have gone towards the assassin ways?
RippieFlippie Apr 1, 2018 @ 2:23am 
One big strength of the game is its customizability.
You can really develop the character in all possible directions (stealth, warrior, bow and mix).
What plays nicely into this concept are the many game options to make it easier or more difficult depending on your liking. I play it like MGS5 (no-Hud,no-Eagle,nightmare diff., enemy scaling and underleveled weapons) and I am perfectly happy that bad guys can floor me with 1-2 strikes. I know that when I get caught in camps, then sh*t is boiling hot and running might be better if there are many of the stronger enemies at once. It keeps me on my toes and in this way offers endless replay value. Going into camps never gets old this way. During some boss fights however, where you are clearly outleveled in some "unfair" way, I just set difficulty to easy and set it back to nightmare after the boss fight. Done. I would recommend the same to you. Just set it to easy or something. It is one of the great strengths of this game that it can be tuned into any direction. Removing the high difficulty altogether on the other hand would not make much sense. I would not be playing anymore and had not bought the DLCs if the game was the typical Ubisoft "Win-Button" game because I get bored pretty fast by the usual hand-holding and oversimplfied Ubisoft gameplay.

Btw, enemies do not have surround radar. If you alarm them, their field of view just widens a bit and they see farther. I must say, the line of sight detection in this game works actually really well.
Last edited by RippieFlippie; Apr 1, 2018 @ 2:25am
Enemy cone of sight is broken completely, i literally sneak up behind a guy who isnt even looking my direction and can see out his behind
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Date Posted: Mar 31, 2018 @ 4:04pm
Posts: 12